Player Matchup

Amaterasu
Amaterasu
Dhyzer
Amaterasu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Vulcan
Vulcan
Escabar
Vulcan
Level 10
God Stats
2W - 3L
1,472 SR
Queue Stats
15W - 17L
1,370 Elo+
Party 1
Ymir
Ymir
PandaNanda
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
Thebillmeister9
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Apollo
Apollo
humahumapa
Apollo
Level 114
God Stats
5W - 10L
1,500 SR
Queue Stats
124W - 127L
1,664 Elo+
Party 1
Team Averages
Level 26
1,494 SR
1,507 Elo+

VS

Team Averages
Level 13
1,428 SR
1,373 Elo+
Camazotz
Camazotz
Chico252
Camazotz
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
GenjutsuNinja
Thanatos
Level 13
God Stats
1W - 1L
1,297 SR
Queue Stats
9W - 25L
1,265 Elo+
Solo
Chernobog
Chernobog
Jaronut
Chernobog
Level 21
God Stats
9W - 7L
1,600 SR
Queue Stats
98W - 100L
1,343 Elo+
Solo
Aphrodite
Aphrodite
YeetDabBoi
Aphrodite
Level 10
God Stats
3W - 2L
1,243 SR
Queue Stats
8W - 13L
1,257 Elo+
Solo
Jormungandr
Jormungandr
ravenKoris
Jormungandr
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
175W - 181L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Dhyzer
Amaterasu
3
0 / 0 / 0
7,281
270
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Vulcan
Escabar
Vulcan
18
7 / 6 / 11
12,436
461
29,022
14,331
5,698
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
3 / 7 / 10
12,036
446
11,473
24,300
25,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

18
5 / 6 / 3
12,303
456
10,004
16,182
5,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
humahumapa
Apollo
20
8 / 2 / 9
13,421
497
25,161
20,456
8,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Chico252
Camazotz
20
8 / 6 / 5
14,008
519
16,087
33,213
24,805
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thanatos
GenjutsuNinja
Thanatos
6
0 / 2 / 0
8,364
310
524
2,572
1,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
Jaronut
Chernobog
20
5 / 4 / 6
13,560
502
19,304
26,457
12,772
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Aphrodite
YeetDabBoi
Aphrodite
17
2 / 5 / 12
11,174
414
8,131
14,194
8,903
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
ravenKoris
Jormungandr
18
6 / 7 / 10
13,447
498
11,822
23,665
26,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
54
23
Kills
21
21
Deaths
24
33
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Camazotz
Chico252
Camazotz
8
6
5
1.75
L
Amaterasu
Dhyzer
Amaterasu
0
0
0
0
L
Vulcan
Escabar
Vulcan
7
6
11
2.08
W
Thanatos
GenjutsuNinja
Thanatos
0
2
0
0
W
Chernobog
Jaronut
Chernobog
5
4
6
2
L
3
7
10
1.14
L
5
6
3
1.08
W
Aphrodite
YeetDabBoi
Aphrodite
2
5
12
1.6
L
Apollo
humahumapa
Apollo
8
2
9
6.25
W
Jormungandr
ravenKoris
Jormungandr
6
7
10
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,660
Damage
55,868
75,269
Taken
100,101
45,444
Mitigated
74,089
20,295
Healing
42,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
Chico252
Camazotz
16,087
5,988
0
14,378
33,213
24,805
248
11,321
21,892
0
91,265
L
Amaterasu
Dhyzer
Amaterasu
0
0
0
0
0
0
0
0
0
0
0
L
Vulcan
Escabar
Vulcan
29,022
7,738
460
1,756
14,331
5,698
480
2,844
11,391
87,532
0
W
Thanatos
GenjutsuNinja
Thanatos
524
0
0
1,588
2,572
1,211
0
559
2,013
0
10,709
W
Chernobog
Jaronut
Chernobog
19,304
9,130
0
6,568
26,457
12,772
4,926
10,563
15,894
0
93,404
L
11,473
1,979
0
2,920
24,300
25,132
96
8,775
15,408
23,211
0
L
10,004
2,463
0
2,761
16,182
5,875
0
3,497
12,635
0
67,261
W
Aphrodite
YeetDabBoi
Aphrodite
8,131
1,983
12,826
5,512
14,194
8,903
640
5,791
8,403
33,749
0
L
Apollo
humahumapa
Apollo
25,161
13,952
0
12,398
20,456
8,739
6,638
4,837
15,544
0
103,908
W
Jormungandr
ravenKoris
Jormungandr
11,822
2,417
0
1,228
23,665
26,398
696
12,261
11,404
55,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,477
Gold Earned
60,553
395
Minions Killed
424
0
Camps Cleared
0
1,897,885
Distance Traveled
1,995,283
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
14,008
519
93
3
0
413,751
1
L
Amaterasu
7,281
270
0
0
0
11,268
0
L
Vulcan
12,436
461
97
4
0
506,804
8
W
Thanatos
8,364
310
27
1
0
102,872
1
W
Chernobog
13,560
502
175
6
0
488,070
0
L
Ymir
12,036
446
25
1
0
417,484
3
L
Thor
12,303
456
110
4
0
443,880
3
W
Aphrodite
11,174
414
57
2
0
474,464
0
L
Apollo
13,421
497
163
6
0
518,449
1
W
Jormungandr
13,447
498
72
3
0
516,126
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role