Player Matchup

Hel
Hel
Chiledogo
Hel
Level 81
God Stats
7W - 5L
1,500 SR
Queue Stats
700W - 682L
1,510 Elo+
Solo
Kuzenbo
Kuzenbo
Funkitron
Kuzenbo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Kinglyanteater7
Jormungandr
Level 128
God Stats
5W - 2L
1,863 SR
Queue Stats
254W - 262L
1,550 Elo+
Solo
Izanami
Izanami
Maze4497
Izanami
Level 125
God Stats
5W - 6L
1,695 SR
Queue Stats
328W - 338L
1,544 Elo+
Solo
Vamana
Vamana
YeriFN
Vamana
Level 129
God Stats
2W - 2L
1,599 SR
Queue Stats
196W - 184L
1,500 Elo+
Solo
Team Averages
Level 118
1,631 SR
1,521 Elo+

VS

Team Averages
Level 109
1,518 SR
1,514 Elo+
Ao Kuang
Ao Kuang
Cheeze42
Ao Kuang
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 61L
1,505 Elo+
Party 1
Freya
Freya
HugoTheHand
Freya
Level 123
God Stats
2W - 2L
1,504 SR
Queue Stats
76W - 71L
1,561 Elo+
Solo
Ah Puch
Ah Puch
TrapLordClint
Ah Puch
Level 122
God Stats
4W - 2L
1,500 SR
Queue Stats
55W - 57L
1,505 Elo+
Party 1
Cthulhu
Cthulhu
oogAb0oga
Cthulhu
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
scorpitary
Chang'e
Level 126
God Stats
3W - 2L
1,587 SR
Queue Stats
87W - 93L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 16
10,142
724
12,503
19,970
16,046
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kuzenbo
Funkitron
Kuzenbo
18
4 / 6 / 15
11,289
806
13,543
30,536
34,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr
Kinglyanteater7
Jormungandr
17
2 / 5 / 13
10,254
732
16,513
21,087
25,764
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
Maze4497
Izanami
19
9 / 3 / 9
12,029
859
20,965
21,754
10,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
YeriFN
Vamana
18
2 / 3 / 15
10,281
734
17,811
33,750
25,103
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Cheeze42
Ao Kuang
15
3 / 5 / 7
9,457
676
9,529
16,892
7,693
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 5 / 10
9,858
704
18,089
22,012
10,684
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ah Puch
18
6 / 3 / 10
10,558
754
32,529
13,651
6,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
oogAb0oga
Cthulhu
18
3 / 3 / 10
10,923
780
19,454
21,385
22,634
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
scorpitary
Chang'e
17
5 / 3 / 11
10,578
756
22,269
17,440
8,484
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
69
19
Kills
21
21
Deaths
19
68
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Cheeze42
Ao Kuang
3
5
7
1.3
W
2
4
16
2.5
W
Kuzenbo
Funkitron
Kuzenbo
4
6
15
1.92
L
4
5
10
1.8
W
Jormungandr
Kinglyanteater7
Jormungandr
2
5
13
1.7
W
Izanami
Maze4497
Izanami
9
3
9
4.5
L
Ah Puch
6
3
10
3.67
W
Vamana
YeriFN
Vamana
2
3
15
3.17
L
Cthulhu
oogAb0oga
Cthulhu
3
3
10
2.67
L
Chang'e
scorpitary
Chang'e
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,335
Damage
101,870
127,097
Taken
91,380
111,384
Mitigated
56,338
72,594
Healing
47,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Cheeze42
Ao Kuang
9,529
1,658
1,275
5,066
16,892
7,693
0
8,868
8,024
13,913
0
W
12,503
916
15,798
9,930
19,970
16,046
466
19,103
797
25,809
0
W
Kuzenbo
Funkitron
Kuzenbo
13,543
4,343
2,856
10,319
30,536
34,172
731
20,726
9,748
22,856
0
L
18,089
6,811
1,744
7,710
22,012
10,684
703
10,550
11,462
26,929
0
W
Jormungandr
Kinglyanteater7
Jormungandr
16,513
1,753
2,656
1,967
21,087
25,764
807
16,702
4,324
30,058
0
W
Izanami
Maze4497
Izanami
20,965
15,540
459
8,214
21,754
10,299
3,906
20,389
1,350
0
46,676
L
Ah Puch
32,529
1,267
1,326
2,789
13,651
6,843
288
7,573
6,078
54,755
0
W
Vamana
YeriFN
Vamana
17,811
4,459
3,837
16,558
33,750
25,103
1,116
24,665
9,008
214
32,163
L
Cthulhu
oogAb0oga
Cthulhu
19,454
729
3,324
4,680
21,385
22,634
321
7,444
13,941
38,376
0
L
Chang'e
scorpitary
Chang'e
22,269
1,078
12,275
7,082
17,440
8,484
386
8,338
9,102
41,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,995
Gold Earned
51,374
171
Minions Killed
165
0
Camps Cleared
0
1,293,096
Distance Traveled
1,159,654
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,457
676
6
0
0
192,036
1
W
Hel
10,142
724
35
3
0
273,474
1
W
Kuzenbo
11,289
806
14
1
0
254,836
1
L
Freya
9,858
704
32
2
0
203,694
0
W
Jormungandr
10,254
732
29
2
0
236,841
0
W
Izanami
12,029
859
67
5
0
236,233
0
L
Ah Puch
10,558
754
42
3
0
250,794
0
W
Vamana
10,281
734
26
2
0
291,712
0
L
Cthulhu
10,923
780
34
2
0
256,063
3
L
Chang'e
10,578
756
51
4
0
257,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role