Player Matchup

Hachiman
Hachiman
Azesyno
Hachiman
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 29L
1,489 Elo+
Solo
Ne Zha
Ne Zha
ForsakenxOne
Ne Zha
Level 10
God Stats
6W - 4L
1,730 SR
Queue Stats
103W - 62L
1,643 Elo+
Solo
Yemoja
Yemoja
Nanda04
Yemoja
Level 12
God Stats
11W - 6L
1,426 SR
Queue Stats
108W - 128L
1,540 Elo+
Solo
Chang'e
Chang'e
RamagingMarys
Chang'e
Level 15
God Stats
7W - 1L
1,674 SR
Queue Stats
15W - 6L
1,784 Elo+
Solo
Amaterasu
Amaterasu
rodrigobcx56
Amaterasu
Level 23
God Stats
3W - 2L
1,518 SR
Queue Stats
82W - 67L
1,527 Elo+
Solo
Team Averages
Level 18
1,570 SR
1,597 Elo+

VS

Team Averages
Level 9
1,241 SR
1,186 Elo+
Artemis
Artemis
Bordobud
Artemis
Level 3
God Stats
0W - 2L
1,301 SR
Queue Stats
0W - 6L
1,187 Elo+
Party 1
King Arthur
King Arthur
DragonGod13528
King Arthur
Level 4
God Stats
5W - 11L
1,208 SR
Queue Stats
6W - 14L
1,088 Elo+
Party 1
Bakasura
Bakasura
HAPPYMAN24
Bakasura
Level 29
God Stats
1W - 9L
1,179 SR
Queue Stats
329W - 306L
1,430 Elo+
Party 1
Ra
Ra
SuperIceJiren
Ra
Level 4
God Stats
1W - 4L
1,259 SR
Queue Stats
103W - 125L
1,006 Elo+
Party 1
Ares
Ares
gritty-relay4
Ares
Level 5
God Stats
1W - 3L
1,259 SR
Queue Stats
8W - 15L
1,218 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Azesyno
Hachiman
15
9 / 3 / 19
10,935
576
12,773
13,951
4,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
17
21 / 0 / 14
12,036
633
18,844
16,137
6,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
Nanda04
Yemoja
15
3 / 1 / 13
9,757
514
4,161
10,199
6,134
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
20
21 / 2 / 10
13,531
712
27,391
16,962
7,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amaterasu
rodrigobcx56
Amaterasu
17
7 / 0 / 16
11,071
583
11,199
14,606
16,089
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bordobud
Artemis
9
0 / 14 / 2
6,390
336
2,729
15,946
3,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
DragonGod13528
King Arthur
11
0 / 11 / 0
6,683
352
1,994
21,009
11,177
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bakasura
HAPPYMAN24
Bakasura
12
2 / 7 / 1
8,040
423
12,471
20,215
6,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
3 / 15 / 2
9,026
475
9,157
16,429
5,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 15 / 2
6,622
349
2,487
20,516
12,205
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
12
61
Kills
5
6
Deaths
62
72
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Azesyno
Hachiman
9
3
19
6.17
L
Artemis
Bordobud
Artemis
0
14
2
0.07
L
King Arthur
DragonGod13528
King Arthur
0
11
0
0
W
Ne Zha
21
0
14
28
L
Bakasura
HAPPYMAN24
Bakasura
2
7
1
0.36
W
Yemoja
Nanda04
Yemoja
3
1
13
9.5
W
Chang'e
21
2
10
13
L
3
15
2
0.27
L
0
15
2
0.07
W
Amaterasu
rodrigobcx56
Amaterasu
7
0
16
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,368
Damage
28,838
71,855
Taken
94,115
40,613
Mitigated
39,145
40,276
Healing
8,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Azesyno
Hachiman
12,773
9,179
0
6,775
13,951
4,793
3,476
2,711
10,333
0
50,253
L
Artemis
Bordobud
Artemis
2,729
1,748
0
2,018
15,946
3,886
132
4,525
11,229
0
14,321
L
King Arthur
DragonGod13528
King Arthur
1,994
341
0
2,593
21,009
11,177
70
4,440
16,463
0
20,697
W
Ne Zha
18,844
6,334
0
8,654
16,137
6,480
4,011
2,093
13,231
0
77,256
L
Bakasura
HAPPYMAN24
Bakasura
12,471
8,603
0
1,980
20,215
6,689
1,594
6,515
13,488
0
35,798
W
Yemoja
Nanda04
Yemoja
4,161
1,772
1,848
2,673
10,199
6,134
2,062
3,244
6,885
35,776
0
W
Chang'e
27,391
3,311
1,908
10,712
16,962
7,117
59
2,563
13,923
117,827
0
L
9,157
1,512
194
1,847
16,429
5,188
162
8,049
8,182
46,697
0
L
2,487
675
0
336
20,516
12,205
0
7,047
13,201
11,511
0
W
Amaterasu
rodrigobcx56
Amaterasu
11,199
4,898
0
7,706
14,606
16,089
3,896
1,033
12,560
0
65,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,330
Gold Earned
36,761
542
Minions Killed
224
0
Camps Cleared
0
1,725,348
Distance Traveled
1,479,398
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,935
576
84
4
0
316,955
0
L
Artemis
6,390
336
24
1
0
217,818
0
L
King Arthur
6,683
352
33
2
0
328,204
1
W
Ne Zha
12,036
633
107
6
0
383,670
0
L
Bakasura
8,040
423
76
4
0
357,227
2
W
Yemoja
9,757
514
50
3
0
289,776
0
W
Chang'e
13,531
712
190
10
0
367,473
1
L
Ra
9,026
475
83
4
0
295,939
3
L
Ares
6,622
349
8
0
0
280,210
0
W
Amaterasu
11,071
583
111
6
0
367,474
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role