Player Matchup

Sun Wukong
Sun Wukong
AdcIsForBots
Sun Wukong
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,722 Elo+
Party 1
Cthulhu
Cthulhu
Jeezus87
Cthulhu
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Tanjuiko
Danzaburou
Level 24
God Stats
4W - 4L
1,590 SR
Queue Stats
437W - 131L
1,779 Elo+
Party 1
Thor
Thor
donutmanjr
Thor
Level 3
God Stats
5W - 2L
1,500 SR
Queue Stats
76W - 27L
1,963 Elo+
Party 2
Scylla
Scylla
suckonzapman
Scylla
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,963 Elo+
Party 2
Team Averages
Level 25
1,518 SR
1,785 Elo+

VS

Team Averages
Level 27
1,526 SR
1,644 Elo+
Artemis
Artemis
MusicDiscFar
Artemis
Level 21
God Stats
1W - 2L
1,477 SR
Queue Stats
91W - 67L
1,684 Elo+
Solo
Athena
Athena
TedLegendYT
Athena
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 64L
1,600 Elo+
Solo
Nemesis
Nemesis
Unkn0wnlegi0n
Nemesis
Level 28
God Stats
2W - 2L
1,821 SR
Queue Stats
233W - 187L
1,753 Elo+
Solo
Ah Puch
Ah Puch
nerfmyexistence
Ah Puch
Level 29
God Stats
1W - 5L
1,334 SR
Queue Stats
496W - 445L
1,683 Elo+
Solo
Hercules
Hercules
ryanark
Hercules
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AdcIsForBots
Sun Wukong
9
1 / 0 / 1
5,045
631
4,814
5,300
2,299
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Jeezus87
Cthulhu
8
1 / 2 / 9
5,129
641
2,852
5,521
2,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
Tanjuiko
Danzaburou
9
6 / 0 / 2
6,084
761
4,444
2,454
563
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
8 / 0 / 2
6,194
774
3,771
5,337
1,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
10
4 / 1 / 6
5,728
716
3,844
2,727
713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
MusicDiscFar
Artemis
5
0 / 4 / 2
3,784
473
2,116
5,693
1,113
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Athena
4
0 / 3 / 1
3,415
427
896
4,782
1,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
7
1 / 5 / 1
4,376
547
1,996
6,444
1,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
1 / 5 / 2
4,021
503
3,508
5,012
1,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
ryanark
Hercules
7
1 / 3 / 0
4,145
518
2,496
6,665
2,422
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
20
Kills
3
3
Deaths
20
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AdcIsForBots
Sun Wukong
1
0
1
1.5
W
Cthulhu
Jeezus87
Cthulhu
1
2
9
2.75
L
Artemis
MusicDiscFar
Artemis
0
4
2
0.25
W
Danzaburou
Tanjuiko
Danzaburou
6
0
2
7
L
Athena
0
3
1
0.17
L
Nemesis
1
5
1
0.3
W
8
0
2
9
L
1
5
2
0.4
L
Hercules
ryanark
Hercules
1
3
0
0.33
W
Scylla
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,725
Damage
11,012
21,339
Taken
28,596
7,685
Mitigated
8,232
8,652
Healing
6,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AdcIsForBots
Sun Wukong
4,814
854
0
1,758
5,300
2,299
0
255
5,045
0
23,326
W
Cthulhu
Jeezus87
Cthulhu
2,852
823
0
1,392
5,521
2,318
0
1,029
4,492
11,343
0
L
Artemis
MusicDiscFar
Artemis
2,116
1,217
0
1,305
5,693
1,113
0
1,456
4,237
0
12,328
W
Danzaburou
Tanjuiko
Danzaburou
4,444
2,221
0
1,612
2,454
563
1,113
172
2,282
0
31,531
L
Athena
896
393
0
786
4,782
1,838
0
852
3,906
4,530
0
L
Nemesis
1,996
836
0
1,367
6,444
1,749
0
2,661
3,581
0
15,367
W
3,771
1,325
0
2,482
5,337
1,792
0
1,951
3,386
0
30,499
L
3,508
160
0
885
5,012
1,110
0
649
4,311
12,631
0
L
Hercules
ryanark
Hercules
2,496
863
0
1,791
6,665
2,422
0
772
5,865
0
16,478
W
Scylla
3,844
381
0
1,408
2,727
713
64
997
1,730
25,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,180
Gold Earned
19,741
258
Minions Killed
123
0
Camps Cleared
0
816,075
Distance Traveled
672,553
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,045
631
51
6
0
169,886
0
W
Cthulhu
5,129
641
19
2
0
155,753
0
L
Artemis
3,784
473
25
3
0
118,367
1
W
Danzaburou
6,084
761
66
8
0
145,366
1
L
Athena
3,415
427
5
1
0
99,865
0
L
Nemesis
4,376
547
36
5
0
151,905
0
W
Thor
6,194
774
71
9
0
191,534
2
L
Ah Puch
4,021
503
27
3
0
151,804
1
L
Hercules
4,145
518
30
4
0
150,612
1
W
Scylla
5,728
716
51
6
0
153,536
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role