Player Matchup

Jing Wei
Jing Wei
BrainSmart21
Jing Wei
Level 18
God Stats
2W - 6L
1,267 SR
Queue Stats
161W - 175L
1,310 Elo+
Solo
Danzaburou
Danzaburou
InFy_N8TV
Danzaburou
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 167L
1,336 Elo+
Party 1
Kukulkan
Kukulkan
StealthTrax
Kukulkan
Level 14
God Stats
17W - 16L
1,507 SR
Queue Stats
104W - 108L
1,306 Elo+
Party 1
Nemesis
Nemesis
WennieMagic
Nemesis
Level 27
God Stats
4W - 1L
1,500 SR
Queue Stats
85W - 87L
1,345 Elo+
Solo
Cthulhu
Cthulhu
ticklemonster10
Cthulhu
Level 16
God Stats
22W - 17L
1,604 SR
Queue Stats
43W - 51L
1,326 Elo+
Party 1
Team Averages
Level 18
1,476 SR
1,324 Elo+

VS

Team Averages
Level 21
1,523 SR
1,410 Elo+
King Arthur
King Arthur
LiZardZ_213
King Arthur
Level 24
God Stats
14W - 14L
1,417 SR
Queue Stats
132W - 133L
1,425 Elo+
Solo
Neith
Neith
Metallic Acid
Neith
Level 29
God Stats
8W - 2L
1,730 SR
Queue Stats
23W - 32L
1,399 Elo+
Party 2
Fenrir
Fenrir
Twisted Crysis
Fenrir
Level 22
God Stats
6W - 8L
1,358 SR
Queue Stats
16W - 21L
1,406 Elo+
Party 2
Izanami
Izanami
o zWinnen14 o
Izanami
Level 28
God Stats
127W - 146L
1,609 SR
Queue Stats
369W - 437L
1,322 Elo+
Solo
Set
Set
zChanger
Set
Level 2
God Stats
2W - 4L
1,500 SR
Queue Stats
49W - 41L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BrainSmart21
Jing Wei
15
0 / 1 / 0
8,494
531
583
5,799
2,903
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
InFy_N8TV
Danzaburou
13
5 / 4 / 3
7,919
495
7,477
10,325
3,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
StealthTrax
Kukulkan
12
4 / 2 / 4
7,872
492
4,921
4,555
1,852
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
WennieMagic
Nemesis
12
2 / 1 / 4
7,323
458
4,363
7,896
2,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
4 / 2 / 2
8,801
550
7,336
11,164
10,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LiZardZ_213
King Arthur
11
1 / 4 / 1
6,854
428
5,933
13,163
5,923
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 2 / 3
7,131
446
5,259
7,724
2,529
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 1
6,421
401
1,342
7,085
3,682
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
14
2 / 4 / 3
8,176
511
7,050
10,004
3,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
4 / 2 / 1
7,452
466
4,526
8,048
4,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
15
Kills
9
10
Deaths
15
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BrainSmart21
Jing Wei
0
1
0
0
W
Danzaburou
InFy_N8TV
Danzaburou
5
4
3
1.63
L
King Arthur
LiZardZ_213
King Arthur
1
4
1
0.38
L
1
2
3
1.25
W
Kukulkan
StealthTrax
Kukulkan
4
2
4
3
L
1
3
1
0.5
W
Nemesis
WennieMagic
Nemesis
2
1
4
4
L
Izanami
2
4
3
0.88
W
4
2
2
2.5
L
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,680
Damage
24,110
39,739
Taken
46,024
21,218
Mitigated
20,361
13,272
Healing
9,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BrainSmart21
Jing Wei
583
432
0
1,823
5,799
2,903
2,546
0
5,733
0
42,775
W
Danzaburou
InFy_N8TV
Danzaburou
7,477
2,981
0
5,032
10,325
3,222
2,835
0
10,275
0
35,249
L
King Arthur
LiZardZ_213
King Arthur
5,933
1,232
0
1,442
13,163
5,923
0
4,210
8,683
0
34,653
L
5,259
2,877
111
3,109
7,724
2,529
2,132
2,329
5,320
0
34,276
W
Kukulkan
StealthTrax
Kukulkan
4,921
688
0
689
4,555
1,852
1,302
0
4,480
26,611
0
L
1,342
404
0
597
7,085
3,682
332
1,532
5,478
0
8,017
W
Nemesis
WennieMagic
Nemesis
4,363
1,094
0
2,196
7,896
2,673
236
0
7,871
0
26,600
L
Izanami
7,050
6,389
0
3,348
10,004
3,364
1,184
2,233
7,746
0
55,921
W
7,336
1,363
242
3,290
11,164
10,568
1,123
0
11,139
43,341
0
L
4,526
1,802
0
578
8,048
4,863
140
1,483
6,540
0
33,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,409
Gold Earned
36,034
331
Minions Killed
298
0
Camps Cleared
0
1,424,339
Distance Traveled
1,285,320
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,494
531
102
6
0
238,765
0
W
Danzaburou
7,919
495
45
3
0
256,419
5
L
King Arthur
6,854
428
59
4
0
291,476
1
L
Neith
7,131
446
69
4
0
240,412
0
W
Kukulkan
7,872
492
54
3
0
291,861
0
L
Fenrir
6,421
401
14
1
0
273,691
0
W
Nemesis
7,323
458
46
3
0
351,176
0
L
Izanami
8,176
511
105
7
0
232,011
0
W
Cthulhu
8,801
550
84
5
0
286,118
0
L
Set
7,452
466
51
3
0
247,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role