Player Matchup

Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Bronze III
 
Apollo
Bronze III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
Nova_Marcelo2803
Ao Kuang
Silver I
Level 108
God Stats
5W - 5L
1,285 SR
Queue Stats
72W - 80L
1,370 MMR
Solo
Sobek
Sobek
Silver II
Sacuo
Sobek
Silver II
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 16L
1,365 MMR
Solo
Hera
Hera
Gold IV
XvWolfvX5
Hera
Gold IV
Level 126
God Stats
3W - 9L
1,473 SR
Queue Stats
168W - 173L
1,375 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 99
1,452 SR
1,422 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,572 SR
1,371 MMR
Cerberus
Cerberus
Bronze III
ChadillacNc
Cerberus
Bronze III
Level 145
God Stats
6W - 4L
1,582 SR
Queue Stats
20W - 20L
1,364 MMR
Solo
Hou Yi
Hou Yi
Silver II
GabrielMalaquias
Hou Yi
Silver II
Level 114
God Stats
1W - 4L
1,695 SR
Queue Stats
282W - 308L
1,366 MMR
Solo
King Arthur
King Arthur
Silver I
ImGideonSnowgg
King Arthur
Silver I
Level 102
God Stats
23W - 33L
1,549 SR
Queue Stats
222W - 221L
1,153 MMR
Party 1
Nike
Nike
Gold II
JESSE111204
Nike
Gold II
Level 106
God Stats
176W - 167L
1,511 SR
Queue Stats
202W - 197L
1,602 MMR
Party 1
Freya
Freya
Silver II
xXxVidzXxX
Freya
Silver II
Level 116
God Stats
3W - 2L
1,521 SR
Queue Stats
229W - 223L
1,371 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
1 / 2 / 0
6,679
514
3,751
11,128
8,813
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Apollo
 
Apollo
11
0 / 1 / 0
6,505
500
1,739
5,999
1,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 1 / 0
7,037
541
3,162
9,129
4,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
Sacuo
Sobek
7
0 / 1 / 0
5,010
385
1,028
4,104
1,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hera
12
0 / 0 / 0
6,843
526
2,970
3,446
908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ScyllaCthulhuSetDanzaburouTsukuyomi

VS

Bans
Nu WaCu ChulainnNemesisSun WukongPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChadillacNc
Cerberus
10
0 / 2 / 1
6,060
466
2,279
6,952
2,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 0 / 0
7,300
562
3,713
3,979
1,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
ImGideonSnowgg
King Arthur
13
1 / 1 / 1
7,646
588
8,423
8,005
6,306
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
1 / 0 / 3
6,722
517
4,467
7,056
2,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
13
0 / 0 / 1
7,212
555
1,962
7,974
2,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
2
Kills
5
5
Deaths
3
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
2
0
0.5
L
Apollo
 
Apollo
0
1
0
0
W
Cerberus
ChadillacNc
Cerberus
0
2
1
0.25
W
3
0
0
3
W
King Arthur
ImGideonSnowgg
King Arthur
1
1
1
1.5
W
1
0
3
2.5
L
1
1
0
1
L
Sobek
Sacuo
Sobek
0
1
0
0
L
Hera
0
0
0
0
W
Freya
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,650
Damage
20,844
33,806
Taken
33,966
17,849
Mitigated
15,156
12,290
Healing
16,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,751
1,145
0
5,173
11,128
8,813
0
0
11,128
0
34,534
L
Apollo
 
Apollo
1,739
874
0
1,830
5,999
1,436
0
700
5,299
0
43,084
W
Cerberus
ChadillacNc
Cerberus
2,279
77
0
1,693
6,952
2,503
273
1,828
5,084
17,118
0
W
3,713
1,204
0
3,111
3,979
1,352
921
472
3,507
0
45,543
W
King Arthur
ImGideonSnowgg
King Arthur
8,423
1,380
0
1,699
8,005
6,306
69
0
8,005
0
47,004
W
4,467
663
183
4,138
7,056
2,396
0
1,617
5,393
0
39,356
L
3,162
786
0
3,163
9,129
4,983
0
1,499
7,630
47,028
11,281
L
Sobek
Sacuo
Sobek
1,028
72
0
914
4,104
1,709
0
961
3,143
6,171
0
L
Hera
2,970
358
0
1,210
3,446
908
0
1,081
2,365
37,152
0
W
Freya
1,962
435
0
6,172
7,974
2,599
0
2,749
4,955
46,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,074
Gold Earned
34,940
378
Minions Killed
409
0
Camps Cleared
0
1,189,176
Distance Traveled
1,237,401
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,679
514
76
6
0
232,450
2
L
Apollo
6,505
500
94
7
0
217,198
1
W
Cerberus
6,060
466
40
3
0
265,190
2
W
Hou Yi
7,300
562
88
7
0
225,530
2
W
King Arthur
7,646
588
93
7
0
242,471
5
W
Nike
6,722
517
80
6
0
275,464
1
L
Ao Kuang
7,037
541
109
8
0
280,079
1
L
Sobek
5,010
385
11
1
0
201,340
0
L
Hera
6,843
526
88
7
0
258,109
4
W
Freya
7,212
555
108
8
0
228,746
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role