Player Matchup

Jormungandr
Jormungandr
LUMPYSTUFF
Jormungandr
Level 69
God Stats
6W - 2L
1,740 SR
Queue Stats
17W - 10L
1,481 Elo+
Party 2
Cupid
Cupid
MONSTER STUFF10
Cupid
Level 61
God Stats
5W - 3L
2,011 SR
Queue Stats
27W - 11L
1,481 Elo+
Party 2
Baron Samedi
Baron Samedi
NEGUS STUFF
Baron Samedi
Level 98
God Stats
1W - 1L
1,740 SR
Queue Stats
20W - 10L
1,481 Elo+
Party 2
Team Averages
Level 76
1,831 SR
1,481 Elo+

VS

Team Averages
Level 58
2,003 SR
2,106 Elo+
Izanami
Izanami
ChaosxAssassin24
Izanami
Level 127
God Stats
19W - 0L
2,124 SR
Queue Stats
201W - 38L
2,024 Elo+
Party 1
Ganesha
Ganesha
LeafySign840380
Ganesha
Level 29
God Stats
36W - 9L
1,897 SR
Queue Stats
216W - 33L
2,050 Elo+
Party 1
Zeus
Zeus
oddak-
Zeus
Level 18
God Stats
9W - 0L
1,988 SR
Queue Stats
131W - 8L
2,244 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LUMPYSTUFF
Jormungandr
13
7 / 5 / 4
10,227
787
10,471
17,914
16,760
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
5 / 9 / 6
9,847
757
8,422
15,086
4,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
NEGUS STUFF
Baron Samedi
13
3 / 9 / 9
9,730
748
9,650
13,965
6,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 4 / 9
10,769
828
12,421
11,122
4,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 4 / 18
10,843
834
7,601
17,166
17,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
oddak-
Zeus
16
15 / 7 / 3
12,327
948
21,900
9,178
3,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
53
15
Kills
23
23
Deaths
15
19
Assists
30
Player
Kills
Deaths
Assists
KDA
W
7
4
9
2.88
L
Jormungandr
LUMPYSTUFF
Jormungandr
7
5
4
1.8
W
1
4
18
2.5
L
5
9
6
0.89
L
Baron Samedi
NEGUS STUFF
Baron Samedi
3
9
9
0.83
W
Zeus
oddak-
Zeus
15
7
3
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,543
Damage
41,922
46,965
Taken
37,466
27,887
Mitigated
26,451
7,316
Healing
10,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,421
10,101
0
4,127
11,122
4,947
2,419
5,660
5,462
0
54,730
L
Jormungandr
LUMPYSTUFF
Jormungandr
10,471
2,098
0
1,295
17,914
16,760
70
10,145
7,431
28,354
0
W
7,601
245
0
4,633
17,166
17,680
70
8,556
8,610
17,444
0
L
8,422
5,988
588
840
15,086
4,447
0
9,172
5,634
0
25,180
L
Baron Samedi
NEGUS STUFF
Baron Samedi
9,650
536
1,682
2,911
13,965
6,680
159
9,363
4,355
32,651
0
W
Zeus
oddak-
Zeus
21,900
1,992
0
1,365
9,178
3,824
1,000
5,921
3,257
66,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,804
Gold Earned
33,939
113
Minions Killed
177
0
Camps Cleared
0
627,964
Distance Traveled
616,896
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,769
828
82
6
0
217,162
2
L
Jormungandr
10,227
787
26
2
0
227,047
1
W
Ganesha
10,843
834
5
0
0
225,438
4
L
Cupid
9,847
757
33
3
0
202,332
2
L
Baron Samedi
9,730
748
54
4
0
198,585
0
W
Zeus
12,327
948
90
7
0
174,296
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role