Player Matchup

Neith
Neith
ATRRoach
Neith
Level 15
God Stats
24W - 32L
1,457 SR
Queue Stats
38W - 61L
1,350 Elo+
Party 1
Sun Wukong
Sun Wukong
LashingDOM128
Sun Wukong
Level 86
God Stats
3W - 2L
1,695 SR
Queue Stats
67W - 90L
1,371 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Mannieboiii
Kumbhakarna
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 27L
1,437 Elo+
Party 1
Tiamat
Tiamat
Prasxis
Tiamat
Level 29
God Stats
13W - 32L
1,499 SR
Queue Stats
295W - 286L
1,718 Elo+
Solo
Bellona
Bellona
fred dog3
Bellona
Level 56
God Stats
8W - 16L
1,396 SR
Queue Stats
21W - 47L
1,333 Elo+
Party 1
Team Averages
Level 39
1,509 SR
1,442 Elo+

VS

Team Averages
Level 19
1,590 SR
1,567 Elo+
Jormungandr
Jormungandr
BryceTheGhost
Jormungandr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 49L
1,652 Elo+
Solo
Fenrir
Fenrir
Foxicanun
Fenrir
Level 17
God Stats
51W - 30L
1,735 SR
Queue Stats
65W - 48L
1,694 Elo+
Solo
Chang'e
Chang'e
GibsonAK907
Chang'e
Level 29
God Stats
274W - 224L
1,469 SR
Queue Stats
683W - 677L
1,493 Elo+
Solo
Sol
Sol
KTMOBB
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 17L
1,391 Elo+
Solo
Hercules
Hercules
SoloSpikedClub
Hercules
Level 28
God Stats
14W - 8L
1,744 SR
Queue Stats
36W - 42L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ATRRoach
Neith
20
5 / 6 / 16
14,610
974
24,044
17,761
8,597
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
LashingDOM128
Sun Wukong
20
9 / 6 / 16
16,015
1,068
21,413
28,495
30,243
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kumbhakarna
Mannieboiii
Kumbhakarna
20
1 / 6 / 21
15,180
1,012
10,525
23,280
28,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
Prasxis
Tiamat
20
9 / 4 / 12
15,872
1,058
29,961
16,452
27,219
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Bellona
fred dog3
Bellona
20
9 / 14 / 14
15,884
1,059
32,822
32,330
21,815
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

52

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BryceTheGhost
Jormungandr
20
7 / 4 / 23
16,720
1,115
25,144
25,884
36,046
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Fenrir
Foxicanun
Fenrir
15
0 / 0 / 0
9,560
637
0
0
0
Chang'e
GibsonAK907
Chang'e
20
9 / 6 / 22
16,831
1,122
32,161
26,697
9,883
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
KTMOBB
Sol
20
3 / 15 / 20
14,481
965
13,195
31,493
11,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
20
16 / 8 / 18
18,873
1,258
35,360
42,018
46,243
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
118
33
Kills
35
36
Deaths
33
79
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Neith
ATRRoach
Neith
5
6
16
2.17
L
Jormungandr
BryceTheGhost
Jormungandr
7
4
23
4.63
L
Fenrir
Foxicanun
Fenrir
0
0
0
0
L
Chang'e
GibsonAK907
Chang'e
9
6
22
3.33
L
Sol
KTMOBB
Sol
3
15
20
0.87
W
Sun Wukong
LashingDOM128
Sun Wukong
9
6
16
2.83
W
Kumbhakarna
Mannieboiii
Kumbhakarna
1
6
21
1.92
W
Tiamat
Prasxis
Tiamat
9
4
12
3.75
L
Hercules
16
8
18
3.13
W
Bellona
fred dog3
Bellona
9
14
14
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,765
Damage
105,860
118,318
Taken
126,092
116,778
Mitigated
103,180
19,771
Healing
38,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
ATRRoach
Neith
24,044
14,777
0
1,098
17,761
8,597
0
11,691
5,765
0
36,247
L
Jormungandr
BryceTheGhost
Jormungandr
25,144
6,607
0
1,268
25,884
36,046
0
7,823
17,625
62,447
0
L
Fenrir
Foxicanun
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
Chang'e
GibsonAK907
Chang'e
32,161
211
7,364
8,544
26,697
9,883
0
9,819
16,556
58,718
0
L
Sol
KTMOBB
Sol
13,195
3,467
0
6,834
31,493
11,008
0
12,110
19,303
33,451
0
W
Sun Wukong
LashingDOM128
Sun Wukong
21,413
6,579
1,546
4,354
28,495
30,243
0
13,640
14,040
0
57,970
W
Kumbhakarna
Mannieboiii
Kumbhakarna
10,525
1,703
0
1,124
23,280
28,904
0
15,507
6,853
21,992
0
W
Tiamat
Prasxis
Tiamat
29,961
516
249
3,668
16,452
27,219
0
7,387
8,774
63,751
0
L
Hercules
35,360
10,669
885
13,404
42,018
46,243
0
10,494
31,276
0
53,424
W
Bellona
fred dog3
Bellona
32,822
21,357
1,487
6,245
32,330
21,815
0
19,287
12,386
0
53,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,561
Gold Earned
76,465
243
Minions Killed
224
5
Camps Cleared
5
1,345,480
Distance Traveled
1,063,409
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,610
974
32
2
3
216,801
0
L
Jormungandr
16,720
1,115
67
4
1
235,070
0
L
Fenrir
9,560
637
0
0
0
0
0
L
Chang'e
16,831
1,122
78
5
3
323,280
0
L
Sol
14,481
965
40
3
0
230,214
0
W
Sun Wukong
16,015
1,068
81
5
1
284,590
0
W
Kumbhakarna
15,180
1,012
19
1
0
302,150
0
W
Tiamat
15,872
1,058
71
5
0
304,434
0
L
Hercules
18,873
1,258
39
3
1
274,845
0
W
Bellona
15,884
1,059
40
3
1
237,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role