Player Matchup

Thor
Thor
atlantaman224
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,075 Elo+
Party 2
Jormungandr
Jormungandr
dwors226
Jormungandr
Level 17
God Stats
0W - 1L
1,717 SR
Queue Stats
0W - 4L
1,075 Elo+
Party 2
Nox
Nox
powel315
Nox
Level 30
God Stats
0W - 1L
1,508 SR
Queue Stats
0W - 5L
1,075 Elo+
Party 2
Team Averages
Level 17
1,575 SR
1,075 Elo+

VS

Team Averages
Level 83
1,522 SR
1,513 Elo+
Tiamat
Tiamat
BawzSquirtle
Tiamat
Level 122
God Stats
18W - 6L
1,735 SR
Queue Stats
82W - 46L
1,624 Elo+
Solo
Cthulhu
Cthulhu
FrostedOso
Cthulhu
Level 15
God Stats
10W - 16L
1,571 SR
Queue Stats
112W - 92L
1,471 Elo+
Party 1
Chiron
Chiron
Slobbyknobbies
Chiron
Level 111
God Stats
2W - 3L
1,262 SR
Queue Stats
228W - 214L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 1
7,507
536
2,039
12,352
4,127
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
dwors226
Jormungandr
12
0 / 4 / 0
7,959
569
6,442
14,074
10,333
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 5 / 1
7,934
567
3,611
10,028
3,404
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
11 / 0 / 7
11,515
823
16,720
8,894
7,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
FrostedOso
Cthulhu
12
2 / 1 / 11
10,112
722
2,906
8,504
8,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
5 / 1 / 12
10,453
747
11,406
10,178
3,720
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
48
0
Kills
18
18
Deaths
2
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Tiamat
11
0
7
14.5
W
Cthulhu
FrostedOso
Cthulhu
2
1
11
7.5
W
5
1
12
11
L
0
9
1
0.06
L
Jormungandr
dwors226
Jormungandr
0
4
0
0
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,092
Damage
31,032
36,454
Taken
27,576
17,864
Mitigated
19,311
1,145
Healing
12,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
16,720
1,761
243
4,593
8,894
7,433
422
3,007
5,887
63,456
0
W
Cthulhu
FrostedOso
Cthulhu
2,906
210
0
1,136
8,504
8,158
137
2,763
5,741
14,907
0
W
11,406
6,959
851
5,262
10,178
3,720
2,209
4,875
5,303
0
49,453
L
2,039
198
0
110
12,352
4,127
0
6,383
5,727
0
9,518
L
Jormungandr
dwors226
Jormungandr
6,442
484
0
0
14,074
10,333
0
6,376
7,407
34,197
0
L
3,611
827
0
1,035
10,028
3,404
0
6,044
3,629
30,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,400
Gold Earned
32,080
129
Minions Killed
176
0
Camps Cleared
0
664,906
Distance Traveled
840,330
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,515
823
82
6
0
283,038
2
W
Cthulhu
10,112
722
16
1
0
274,098
1
W
Chiron
10,453
747
78
6
0
283,194
1
L
Thor
7,507
536
20
1
0
167,869
0
L
Jormungandr
7,959
569
48
3
0
271,872
2
L
Nox
7,934
567
61
4
0
225,165
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role