Player Matchup

Tyr
Tyr
DisownedWhistle
Tyr
Level 122
God Stats
3W - 1L
1,681 SR
Queue Stats
16W - 10L
1,300 Elo+
Solo
Jing Wei
Jing Wei
FBR KindaTurtle
Jing Wei
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 33L
1,470 Elo+
Solo
Amaterasu
Amaterasu
Memosorian97
Amaterasu
Level 66
God Stats
3W - 2L
1,618 SR
Queue Stats
57W - 47L
1,431 Elo+
Solo
Zhong Kui
Zhong Kui
SGsickness217
Zhong Kui
Level 71
God Stats
4W - 8L
1,421 SR
Queue Stats
195W - 216L
1,483 Elo+
Solo
Tiamat
Tiamat
fallenangelx8
Tiamat
Level 100
God Stats
0W - 2L
1,151 SR
Queue Stats
29W - 26L
1,515 Elo+
Solo
Team Averages
Level 91
1,474 SR
1,440 Elo+

VS

Team Averages
Level 74
1,647 SR
1,450 Elo+
Nu Wa
Nu Wa
AN0NYM0US VI
Nu Wa
Level 68
God Stats
86W - 75L
1,530 SR
Queue Stats
413W - 403L
1,513 Elo+
Solo
Fenrir
Fenrir
MinDieselNation
Fenrir
Level 80
God Stats
194W - 183L
1,634 SR
Queue Stats
448W - 482L
1,397 Elo+
Party 1
Medusa
Medusa
TBERGH
Medusa
Level 87
God Stats
20W - 20L
1,558 SR
Queue Stats
313W - 337L
1,487 Elo+
Solo
Baron Samedi
Baron Samedi
TREYGOOSE
Baron Samedi
Level 66
God Stats
12W - 7L
2,008 SR
Queue Stats
573W - 563L
1,459 Elo+
Solo
Ymir
Ymir
rando03
Ymir
Level 67
God Stats
84W - 84L
1,506 SR
Queue Stats
337W - 404L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,400
356
6,599
12,194
7,247
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jing Wei
8
0 / 3 / 0
5,909
328
3,884
7,434
1,803
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Amaterasu
Memosorian97
Amaterasu
13
2 / 2 / 1
7,564
420
5,604
14,398
9,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Zhong Kui
SGsickness217
Zhong Kui
13
2 / 3 / 1
7,691
427
9,458
15,112
10,694
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 4 / 1
7,765
431
9,133
13,174
7,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 3
10,048
558
9,757
10,702
3,744
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 1 / 4
9,333
519
7,812
14,399
5,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
TBERGH
Medusa
14
4 / 0 / 8
9,007
500
9,214
12,717
4,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
TREYGOOSE
Baron Samedi
14
1 / 2 / 7
8,529
474
8,025
8,347
3,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
rando03
Ymir
14
4 / 0 / 8
9,293
516
4,302
11,165
9,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
6
Kills
16
16
Deaths
6
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
2
3
3
1.17
L
0
4
1
0.13
L
Jing Wei
0
3
0
0
L
Amaterasu
Memosorian97
Amaterasu
2
2
1
1.25
W
5
1
4
7
L
Zhong Kui
SGsickness217
Zhong Kui
2
3
1
0.83
W
Medusa
TBERGH
Medusa
4
0
8
8
W
Baron Samedi
TREYGOOSE
Baron Samedi
1
2
7
2.25
L
2
4
1
0.63
W
Ymir
rando03
Ymir
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,678
Damage
39,110
62,312
Taken
57,330
37,214
Mitigated
27,893
19,536
Healing
24,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,757
5,523
0
4,666
10,702
3,744
2,462
3,678
6,796
69,976
0
L
6,599
749
0
2,948
12,194
7,247
0
2,145
9,991
0
27,507
L
Jing Wei
3,884
2,504
0
1,396
7,434
1,803
0
2,656
4,722
0
27,165
L
Amaterasu
Memosorian97
Amaterasu
5,604
1,518
804
4,354
14,398
9,484
0
7,906
6,386
0
41,561
W
7,812
2,077
0
7,468
14,399
5,868
0
4,162
10,212
0
63,070
L
Zhong Kui
SGsickness217
Zhong Kui
9,458
776
426
5,484
15,112
10,694
210
5,417
9,318
49,553
0
W
Medusa
TBERGH
Medusa
9,214
4,907
0
5,858
12,717
4,784
1,088
3,903
8,768
0
55,936
W
Baron Samedi
TREYGOOSE
Baron Samedi
8,025
932
1,379
2,586
8,347
3,865
496
4,063
4,234
38,417
0
L
9,133
741
0
4,124
13,174
7,986
0
3,302
9,811
43,940
0
W
Ymir
rando03
Ymir
4,302
1,270
0
2,993
11,165
9,632
669
2,785
8,355
27,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,329
Gold Earned
46,210
290
Minions Killed
450
0
Camps Cleared
0
1,504,188
Distance Traveled
1,591,643
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,048
558
135
8
0
252,678
0
L
Tyr
6,400
356
31
2
0
343,767
4
L
Jing Wei
5,909
328
53
3
0
222,344
2
L
Amaterasu
7,564
420
69
4
0
355,817
0
W
Fenrir
9,333
519
105
6
0
369,187
7
L
Zhong Kui
7,691
427
69
4
0
290,142
3
W
Medusa
9,007
500
86
5
0
324,466
5
W
Baron Samedi
8,529
474
83
5
0
321,486
0
L
Tiamat
7,765
431
68
4
0
292,118
0
W
Ymir
9,293
516
41
2
0
323,826
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role