Player Matchup

Cthulhu
Cthulhu
AFlacidFantasy
Cthulhu
Level 17
God Stats
32W - 19L
1,597 SR
Queue Stats
105W - 90L
1,439 Elo+
Party 1
Nemesis
Nemesis
InfiniteLight28
Nemesis
Level 16
God Stats
9W - 6L
1,550 SR
Queue Stats
11W - 11L
1,420 Elo+
Solo
Mulan
Mulan
Ithylim
Mulan
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 19L
1,430 Elo+
Solo
Scylla
Scylla
RudeN8tive
Scylla
Level 11
God Stats
5W - 5L
1,269 SR
Queue Stats
24W - 42L
1,368 Elo+
Solo
Apollo
Apollo
YellowSnowman12
Apollo
Level 18
God Stats
26W - 18L
1,631 SR
Queue Stats
159W - 140L
1,468 Elo+
Party 1
Team Averages
Level 14
1,509 SR
1,425 Elo+

VS

Team Averages
Level 18
1,412 SR
1,450 Elo+
Jormungandr
Jormungandr
Dist4ntSt4r
Jormungandr
Level 8
God Stats
11W - 3L
1,246 SR
Queue Stats
69W - 58L
1,500 Elo+
Solo
Athena
Athena
HalfBaked-Bread
Athena
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
66W - 60L
1,413 Elo+
Solo
Neith
Neith
Iyfnlkh2874654
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,306 Elo+
Solo
Hel
Hel
mr-zzed
Hel
Level 19
God Stats
0W - 2L
1,590 SR
Queue Stats
128W - 127L
1,453 Elo+
Solo
Fenrir
Fenrir
taffylol
Fenrir
Level 15
God Stats
0W - 1L
1,225 SR
Queue Stats
8W - 4L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 6
10,049
529
10,127
13,623
12,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
16 / 3 / 2
12,399
653
16,148
13,551
5,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mulan
Ithylim
Mulan
14
6 / 6 / 5
9,729
512
10,987
14,791
10,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
RudeN8tive
Scylla
15
4 / 2 / 5
9,728
512
6,937
8,827
3,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
6 / 1 / 10
10,639
560
22,578
13,418
5,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dist4ntSt4r
Jormungandr
15
2 / 10 / 1
9,061
477
7,188
18,951
8,990
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 4 / 5
8,345
439
7,159
21,022
14,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 7 / 2
8,297
437
5,732
10,652
2,935
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hel
12
2 / 9 / 1
8,028
423
8,005
16,439
5,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
taffylol
Fenrir
12
7 / 10 / 1
8,580
452
8,981
16,976
5,525
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
25
39
Kills
15
15
Deaths
40
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
7
3
6
3.33
L
Jormungandr
Dist4ntSt4r
Jormungandr
2
10
1
0.25
L
2
4
5
1.13
W
16
3
2
5.67
W
Mulan
Ithylim
Mulan
6
6
5
1.42
L
2
7
2
0.43
W
Scylla
RudeN8tive
Scylla
4
2
5
3.25
W
6
1
10
11
L
Hel
2
9
1
0.28
L
Fenrir
taffylol
Fenrir
7
10
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,777
Damage
37,065
64,210
Taken
84,040
37,813
Mitigated
37,357
16,171
Healing
18,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,127
713
448
2,312
13,623
12,920
432
4,300
9,323
41,497
0
L
Jormungandr
Dist4ntSt4r
Jormungandr
7,188
2,347
0
356
18,951
8,990
637
4,288
14,487
45,285
0
L
7,159
3,081
1,003
5,246
21,022
14,782
278
5,055
15,693
27,882
0
W
16,148
10,459
0
3,286
13,551
5,596
6,641
5,960
7,591
0
68,312
W
Mulan
Ithylim
Mulan
10,987
1,865
0
1,238
14,791
10,844
0
2,043
12,748
0
32,742
L
5,732
1,821
0
2,668
10,652
2,935
771
4,765
5,631
0
27,173
W
Scylla
RudeN8tive
Scylla
6,937
1,515
0
344
8,827
3,184
1,439
3,675
5,152
40,108
0
W
22,578
17,890
0
8,543
13,418
5,269
2,898
6,374
7,044
0
73,244
L
Hel
8,005
605
2,884
5,251
16,439
5,125
299
1,158
15,156
42,363
0
L
Fenrir
taffylol
Fenrir
8,981
2,447
0
631
16,976
5,525
0
1,292
15,334
0
16,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,544
Gold Earned
42,311
415
Minions Killed
238
0
Camps Cleared
0
1,703,229
Distance Traveled
1,632,305
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,049
529
52
3
0
356,656
0
L
Jormungandr
9,061
477
83
4
0
283,485
0
L
Athena
8,345
439
26
1
0
377,325
4
W
Nemesis
12,399
653
115
6
0
379,368
1
W
Mulan
9,729
512
65
3
0
331,568
3
L
Neith
8,297
437
37
2
0
325,248
7
W
Scylla
9,728
512
78
4
0
312,814
1
W
Apollo
10,639
560
105
6
0
322,823
3
L
Hel
8,028
423
84
4
0
286,591
0
L
Fenrir
8,580
452
8
0
0
359,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role