Player Matchup

Jormungandr
Jormungandr
DESTROYER2700
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 31L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
PaPaPancake
Ah Puch
Level 125
God Stats
1W - 5L
1,307 SR
Queue Stats
320W - 284L
1,580 Elo+
Party 2
Danzaburou
Danzaburou
TheSevet12304
Danzaburou
Level 8
God Stats
1W - 3L
1,495 SR
Queue Stats
1W - 4L
1,256 Elo+
Solo
Thor
Thor
YonkouDemp
Thor
Level 7
God Stats
19W - 23L
1,399 SR
Queue Stats
44W - 41L
1,534 Elo+
Solo
Odin
Odin
nosecpas
Odin
Level 24
God Stats
48W - 44L
1,504 SR
Queue Stats
100W - 118L
1,418 Elo+
Solo
Team Averages
Level 33
1,441 SR
1,457 Elo+

VS

Team Averages
Level 26
1,492 SR
1,474 Elo+
Bellona
Bellona
EloquentPeach
Bellona
Level 17
God Stats
18W - 12L
1,520 SR
Queue Stats
40W - 44L
1,416 Elo+
Solo
Ymir
Ymir
Omnistorm860
Ymir
Level 21
God Stats
20W - 12L
1,620 SR
Queue Stats
55W - 44L
1,564 Elo+
Party 1
Set
Set
Sunnyxyz
Set
Level 13
God Stats
8W - 7L
1,345 SR
Queue Stats
70W - 71L
1,352 Elo+
Party 1
Tiamat
Tiamat
Tmode420
Tiamat
Level 49
God Stats
18W - 12L
1,641 SR
Queue Stats
296W - 291L
1,518 Elo+
Party 1
Cu Chulainn
Cu Chulainn
hon-soul-o
Cu Chulainn
Level 29
God Stats
5W - 8L
1,334 SR
Queue Stats
178W - 188L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DESTROYER2700
Jormungandr
16
1 / 7 / 6
11,140
371
5,153
15,442
13,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Puch
PaPaPancake
Ah Puch
20
11 / 11 / 4
14,316
477
32,192
29,344
11,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
TheSevet12304
Danzaburou
20
5 / 5 / 5
15,520
517
21,644
29,538
13,487
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

3
0 / 0 / 0
6,021
201
0
0
0
Odin
20
4 / 8 / 8
13,351
445
13,622
28,072
31,469
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
20
1 / 7 / 2
14,275
476
7,725
23,030
17,209
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
3 / 5 / 11
12,941
431
15,928
19,369
21,462
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
8 / 3 / 2
15,328
511
21,045
21,494
24,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
Tmode420
Tiamat
20
14 / 3 / 5
17,143
571
29,185
26,023
17,406
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cu Chulainn
hon-soul-o
Cu Chulainn
20
5 / 4 / 5
14,508
484
7,378
28,024
15,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
56
21
Kills
31
31
Deaths
22
23
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DESTROYER2700
Jormungandr
1
7
6
0.57
W
Bellona
1
7
2
0.29
W
3
5
11
1.7
L
Ah Puch
PaPaPancake
Ah Puch
11
11
4
1.18
W
8
3
2
3
L
Danzaburou
TheSevet12304
Danzaburou
5
5
5
1.5
W
Tiamat
Tmode420
Tiamat
14
3
5
5.5
L
0
0
0
0
W
Cu Chulainn
hon-soul-o
Cu Chulainn
5
4
5
1.88
L
Odin
4
8
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,611
Damage
81,261
102,396
Taken
117,940
69,550
Mitigated
95,625
28,549
Healing
39,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DESTROYER2700
Jormungandr
5,153
1,351
0
390
15,442
13,456
36
7,175
8,243
19,288
0
W
Bellona
7,725
2,860
0
4,619
23,030
17,209
5,874
3,672
18,805
0
94,995
W
15,928
3,905
621
1,724
19,369
21,462
416
8,728
10,281
40,173
0
L
Ah Puch
PaPaPancake
Ah Puch
32,192
794
0
9,086
29,344
11,138
61
16,936
11,764
93,184
0
W
21,045
9,705
0
7,206
21,494
24,356
3,147
4,931
16,250
0
109,650
L
Danzaburou
TheSevet12304
Danzaburou
21,644
10,650
0
12,429
29,538
13,487
2,543
9,801
19,645
0
127,079
W
Tiamat
Tmode420
Tiamat
29,185
2,888
0
10,246
26,023
17,406
3,897
12,750
12,666
118,213
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Cu Chulainn
hon-soul-o
Cu Chulainn
7,378
2,179
245
15,227
28,024
15,192
2,517
5,964
21,787
0
104,029
L
Odin
13,622
1,998
1,386
5,258
28,072
31,469
674
10,263
17,631
0
69,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,348
Gold Earned
74,195
506
Minions Killed
706
0
Camps Cleared
0
1,772,890
Distance Traveled
2,587,207
3
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,140
371
38
1
0
388,607
1
W
Bellona
14,275
476
172
6
0
484,378
0
W
Ymir
12,941
431
45
2
0
532,549
6
L
Ah Puch
14,316
477
147
5
0
478,023
0
W
Set
15,328
511
161
5
0
430,834
5
L
Danzaburou
15,520
517
210
7
0
450,785
2
W
Tiamat
17,143
571
172
6
0
548,756
3
L
Thor
6,021
201
0
0
0
0
0
W
Cu Chulainn
14,508
484
156
5
0
590,690
6
L
Odin
13,351
445
111
4
0
455,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role