Player Matchup

Bacchus
Bacchus
Allchemi
Bacchus
Level 50
God Stats
11W - 14L
1,709 SR
Queue Stats
220W - 220L
1,649 Elo+
Party 1
Hun Batz
Hun Batz
DamnedWarden
Hun Batz
Level 96
God Stats
5W - 2L
1,500 SR
Queue Stats
175W - 173L
1,522 Elo+
Party 1
Cernunnos
Cernunnos
MinorBaconater
Cernunnos
Level 28
God Stats
30W - 19L
1,811 SR
Queue Stats
355W - 345L
1,557 Elo+
Party 1
Erlang Shen
Erlang Shen
TiitanTM
Erlang Shen
Level 101
God Stats
25W - 9L
1,775 SR
Queue Stats
296W - 278L
1,628 Elo+
Party 1
Tiamat
Tiamat
Zegak
Tiamat
Level 107
God Stats
108W - 64L
1,567 SR
Queue Stats
410W - 382L
1,637 Elo+
Party 1
Team Averages
Level 76
1,672 SR
1,599 Elo+

VS

Team Averages
Level 60
1,546 SR
1,545 Elo+
Sun Wukong
Sun Wukong
Al3x_L1ttrell_
Sun Wukong
Level 31
God Stats
0W - 3L
1,333 SR
Queue Stats
196W - 208L
1,454 Elo+
Party 3
Ra
Ra
Awakening_Fate
Ra
Level 85
God Stats
9W - 14L
1,500 SR
Queue Stats
685W - 681L
1,506 Elo+
Party 3
Kali
Kali
Fearsome x7
Kali
Level 106
God Stats
15W - 8L
1,682 SR
Queue Stats
100W - 80L
1,662 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Foster x7
Ah Muzen Cab
Level 13
God Stats
2W - 1L
1,875 SR
Queue Stats
21W - 10L
1,697 Elo+
Party 2
Cthulhu
Cthulhu
Selfless_Warrior
Cthulhu
Level 66
God Stats
0W - 2L
1,339 SR
Queue Stats
295W - 285L
1,407 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Allchemi
Bacchus
14
2 / 0 / 6
9,663
509
6,227
14,377
17,411
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
DamnedWarden
Hun Batz
17
3 / 3 / 4
10,491
552
5,235
11,420
4,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
MinorBaconater
Cernunnos
16
6 / 1 / 4
10,227
538
8,038
11,094
4,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
TiitanTM
Erlang Shen
17
10 / 2 / 3
11,685
615
14,967
16,074
14,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
Zegak
Tiamat
20
3 / 0 / 5
12,612
664
16,219
9,517
8,172
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Al3x_L1ttrell_
Sun Wukong
14
2 / 6 / 1
8,764
461
4,716
13,960
6,897
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 5 / 1
8,648
455
5,455
10,938
3,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
2 / 4 / 4
9,953
524
9,382
18,175
6,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
Foster x7
Ah Muzen Cab
12
1 / 4 / 2
7,622
401
11,184
11,486
3,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
0 / 5 / 1
6,884
362
6,484
15,082
8,388
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
24
Kills
6
6
Deaths
24
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Al3x_L1ttrell_
Sun Wukong
2
6
1
0.42
W
Bacchus
Allchemi
Bacchus
2
0
6
5
L
1
5
1
0.3
W
Hun Batz
DamnedWarden
Hun Batz
3
3
4
1.67
L
2
4
4
1
L
Ah Muzen Cab
Foster x7
Ah Muzen Cab
1
4
2
0.5
W
Cernunnos
MinorBaconater
Cernunnos
6
1
4
8
L
0
5
1
0.1
W
Erlang Shen
TiitanTM
Erlang Shen
10
2
3
5.75
W
Tiamat
Zegak
Tiamat
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,686
Damage
37,221
62,482
Taken
69,641
49,054
Mitigated
29,332
23,624
Healing
15,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Al3x_L1ttrell_
Sun Wukong
4,716
1,425
0
2,134
13,960
6,897
0
1,745
12,145
0
28,860
W
Bacchus
Allchemi
Bacchus
6,227
899
0
3,677
14,377
17,411
666
4,049
10,280
24,018
0
L
5,455
317
923
2,944
10,938
3,992
0
4,942
5,698
57,220
0
W
Hun Batz
DamnedWarden
Hun Batz
5,235
1,566
0
1,245
11,420
4,735
0
2,839
8,357
0
67,756
L
9,382
4,403
0
2,872
18,175
6,293
0
7,287
10,670
0
83,921
L
Ah Muzen Cab
Foster x7
Ah Muzen Cab
11,184
3,952
0
3,056
11,486
3,762
0
2,133
9,331
0
50,567
W
Cernunnos
MinorBaconater
Cernunnos
8,038
3,902
0
6,284
11,094
4,483
3,462
3,065
8,029
0
62,034
L
6,484
371
415
2,778
15,082
8,388
0
5,693
9,351
27,996
0
W
Erlang Shen
TiitanTM
Erlang Shen
14,967
7,602
0
7,614
16,074
14,253
1,834
375
15,662
0
77,499
W
Tiamat
Zegak
Tiamat
16,219
2,127
0
4,804
9,517
8,172
934
1,141
8,215
96,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,678
Gold Earned
41,871
593
Minions Killed
472
0
Camps Cleared
0
1,778,876
Distance Traveled
1,758,668
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,764
461
64
3
0
349,679
0
W
Bacchus
9,663
509
37
2
0
358,705
2
L
Ra
8,648
455
127
7
0
379,612
0
W
Hun Batz
10,491
552
105
6
0
375,767
1
L
Kali
9,953
524
144
8
0
350,498
5
L
Ah Muzen Cab
7,622
401
88
5
0
317,699
2
W
Cernunnos
10,227
538
126
7
0
313,013
0
L
Cthulhu
6,884
362
49
3
0
361,180
0
W
Erlang Shen
11,685
615
115
6
0
344,127
5
W
Tiamat
12,612
664
210
11
0
387,264
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role