Player Matchup

Cabrakan
Cabrakan
DemonOfTheWest
Cabrakan
Level 28
God Stats
13W - 1L
1,330 SR
Queue Stats
64W - 36L
1,859 Elo+
Party 1
Baron Samedi
Baron Samedi
Fladster
Baron Samedi
Level 114
God Stats
5W - 1L
1,737 SR
Queue Stats
59W - 34L
1,874 Elo+
Party 1
Danzaburou
Danzaburou
IsoAevi
Danzaburou
Level 105
God Stats
5W - 1L
1,829 SR
Queue Stats
63W - 34L
1,829 Elo+
Party 1
King Arthur
King Arthur
LeAlaDeen
King Arthur
Level 68
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 7L
1,724 Elo+
Party 1
Artemis
Artemis
mjmayer10
Artemis
Level 104
God Stats
30W - 14L
1,828 SR
Queue Stats
65W - 35L
1,874 Elo+
Party 1
Team Averages
Level 84
1,645 SR
1,832 Elo+

VS

Team Averages
Level 69
1,507 SR
1,542 Elo+
Tiamat
Tiamat
ACrowMan
Tiamat
Level 43
God Stats
42W - 48L
1,401 SR
Queue Stats
97W - 120L
1,506 Elo+
Party 2
Odin
Odin
EazygoingHat
Odin
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 52L
1,551 Elo+
Party 2
Cthulhu
Cthulhu
PBandJAMJK
Cthulhu
Level 128
God Stats
4W - 4L
1,636 SR
Queue Stats
135W - 132L
1,576 Elo+
Party 3
Izanami
Izanami
trechez
Izanami
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 93L
1,486 Elo+
Party 3
Mercury
Mercury
yoglut
Mercury
Level 47
God Stats
1W - 4L
1,500 SR
Queue Stats
106W - 105L
1,589 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
8
0 / 0 / 3
5,331
533
949
2,757
1,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
Fladster
Baron Samedi
11
6 / 1 / 5
6,692
669
4,545
5,574
2,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
IsoAevi
Danzaburou
11
6 / 2 / 3
6,783
678
5,249
6,180
2,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
LeAlaDeen
King Arthur
10
3 / 3 / 2
6,122
612
4,470
6,515
2,826
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Artemis
mjmayer10
Artemis
9
1 / 0 / 1
5,466
547
1,999
4,709
1,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ACrowMan
Tiamat
9
3 / 4 / 0
5,942
594
2,833
4,188
1,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
1 / 2 / 0
4,733
473
1,264
3,939
2,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
PBandJAMJK
Cthulhu
8
0 / 3 / 1
5,182
518
1,689
5,977
2,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
trechez
Izanami
9
0 / 2 / 2
5,003
500
1,666
4,245
1,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mercury
yoglut
Mercury
12
2 / 5 / 1
6,378
638
3,305
7,815
2,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
16
Kills
6
6
Deaths
16
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tiamat
ACrowMan
Tiamat
3
4
0
0.75
W
Cabrakan
0
0
3
1.5
L
1
2
0
0.5
W
Baron Samedi
Fladster
Baron Samedi
6
1
5
8.5
W
Danzaburou
IsoAevi
Danzaburou
6
2
3
3.75
W
King Arthur
LeAlaDeen
King Arthur
3
3
2
1.33
L
Cthulhu
PBandJAMJK
Cthulhu
0
3
1
0.17
W
Artemis
mjmayer10
Artemis
1
0
1
1.5
L
Izanami
trechez
Izanami
0
2
2
0.5
L
Mercury
yoglut
Mercury
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,212
Damage
10,757
25,735
Taken
26,164
10,244
Mitigated
9,562
10,221
Healing
5,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
ACrowMan
Tiamat
2,833
521
0
495
4,188
1,954
0
1,779
2,296
16,524
0
W
Cabrakan
949
103
0
1,596
2,757
1,697
140
519
2,238
5,713
0
L
1,264
471
0
50
3,939
2,176
0
503
3,414
0
9,496
W
Baron Samedi
Fladster
Baron Samedi
4,545
185
460
2,518
5,574
2,151
873
1,493
3,904
30,215
0
W
Danzaburou
IsoAevi
Danzaburou
5,249
2,347
0
837
6,180
2,081
1,561
1,096
5,014
0
37,231
W
King Arthur
LeAlaDeen
King Arthur
4,470
766
0
954
6,515
2,826
312
873
5,503
0
21,414
L
Cthulhu
PBandJAMJK
Cthulhu
1,689
88
0
853
5,977
2,237
0
1,373
4,512
17,705
0
W
Artemis
mjmayer10
Artemis
1,999
1,313
0
3,856
4,709
1,489
280
253
4,456
0
29,316
L
Izanami
trechez
Izanami
1,666
1,104
0
1,459
4,245
1,028
0
547
3,658
0
24,277
L
Mercury
yoglut
Mercury
3,305
1,455
0
2,527
7,815
2,167
0
891
6,790
0
35,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,394
Gold Earned
27,238
239
Minions Killed
241
0
Camps Cleared
0
902,510
Distance Traveled
926,399
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,942
594
40
4
0
167,555
1
W
Cabrakan
5,331
533
8
1
0
198,623
6
L
Odin
4,733
473
25
3
0
209,658
0
W
Baron Samedi
6,692
669
58
6
0
188,937
4
W
Danzaburou
6,783
678
66
7
0
178,627
0
W
King Arthur
6,122
612
45
5
0
188,382
3
L
Cthulhu
5,182
518
31
3
0
181,948
4
W
Artemis
5,466
547
62
6
0
147,941
3
L
Izanami
5,003
500
59
6
0
163,977
3
L
Mercury
6,378
638
86
9
0
203,261
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role