Player Matchup

Hachiman
Hachiman
DuckOfScot127
Hachiman
Level 120
God Stats
6W - 2L
1,676 SR
Queue Stats
180W - 157L
1,510 Elo+
Party 1
Cthulhu
Cthulhu
ExtrasArmy
Cthulhu
Level 15
God Stats
12W - 15L
1,443 SR
Queue Stats
15W - 22L
1,365 Elo+
Party 1
Tiamat
Tiamat
GyreEmpire
Tiamat
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
VanillaCyanide
Freya
Level 21
God Stats
2W - 4L
1,500 SR
Queue Stats
40W - 33L
1,504 Elo+
Party 1
Fenrir
Fenrir
spectre1229
Fenrir
Level 17
God Stats
1W - 2L
1,311 SR
Queue Stats
25W - 28L
1,462 Elo+
Party 1
Team Averages
Level 37
1,486 SR
1,468 Elo+

VS

Team Averages
Level 19
1,535 SR
1,386 Elo+
Ymir
Ymir
Jeklu
Ymir
Level 17
God Stats
8W - 3L
1,795 SR
Queue Stats
39W - 42L
1,445 Elo+
Party 2
Hachiman
Hachiman
SenseiYi
Hachiman
Level 25
God Stats
1W - 4L
1,460 SR
Queue Stats
5W - 4L
1,468 Elo+
Solo
Chaac
Chaac
Tangrowthist1
Chaac
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
65W - 49L
1,409 Elo+
Solo
Nemesis
Nemesis
TiggerPlaysMC
Nemesis
Level 15
God Stats
0W - 3L
1,190 SR
Queue Stats
31W - 33L
1,198 Elo+
Party 2
Nu Wa
Nu Wa
TwistedBiscuit86
Nu Wa
Level 25
God Stats
1W - 6L
1,728 SR
Queue Stats
212W - 260L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DuckOfScot127
Hachiman
16
11 / 1 / 0
9,931
621
13,740
13,746
4,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
ExtrasArmy
Cthulhu
12
0 / 4 / 5
7,479
467
3,586
8,985
3,407
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tiamat
GyreEmpire
Tiamat
14
2 / 2 / 2
8,764
548
7,153
9,228
10,288
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
11 / 1 / 5
10,280
643
13,866
11,904
4,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
14
5 / 1 / 1
8,691
543
5,207
9,237
3,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Jeklu
Ymir
10
0 / 7 / 3
6,542
409
5,508
14,949
8,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
SenseiYi
Hachiman
11
3 / 6 / 2
6,792
425
7,446
10,340
2,861
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 5 / 1
7,219
451
9,050
15,756
9,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nemesis
10
0 / 3 / 1
6,297
394
819
8,740
2,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
4 / 8 / 1
7,605
475
8,689
9,794
3,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
29
Kills
9
9
Deaths
29
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
DuckOfScot127
Hachiman
11
1
0
11
W
Cthulhu
ExtrasArmy
Cthulhu
0
4
5
0.63
W
Tiamat
GyreEmpire
Tiamat
2
2
2
1.5
L
Ymir
Jeklu
Ymir
0
7
3
0.21
L
Hachiman
SenseiYi
Hachiman
3
6
2
0.67
L
2
5
1
0.5
L
Nemesis
0
3
1
0.17
L
4
8
1
0.56
W
11
1
5
13.5
W
Fenrir
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,552
Damage
31,512
53,100
Taken
59,579
26,308
Mitigated
26,948
28,189
Healing
7,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
DuckOfScot127
Hachiman
13,740
6,288
0
8,959
13,746
4,710
2,763
4,198
9,420
0
68,966
W
Cthulhu
ExtrasArmy
Cthulhu
3,586
120
0
1,017
8,985
3,407
362
3,924
4,892
18,270
0
W
Tiamat
GyreEmpire
Tiamat
7,153
1,570
0
4,990
9,228
10,288
2,882
1,131
7,652
45,257
0
L
Ymir
Jeklu
Ymir
5,508
1,208
0
738
14,949
8,162
102
2,782
12,167
27,184
0
L
Hachiman
SenseiYi
Hachiman
7,446
2,919
0
1,623
10,340
2,861
408
1,725
8,615
0
31,512
L
9,050
2,485
0
4,338
15,756
9,937
100
8,402
7,354
236
36,618
L
Nemesis
819
466
0
213
8,740
2,606
0
3,653
5,087
0
33,512
L
8,689
654
0
460
9,794
3,382
0
8,043
1,751
35,204
0
W
13,866
5,345
0
7,787
11,904
4,298
411
2,870
8,579
57,878
0
W
Fenrir
5,207
1,323
0
5,436
9,237
3,605
250
1,329
7,690
0
49,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,145
Gold Earned
34,455
445
Minions Killed
284
0
Camps Cleared
0
1,405,709
Distance Traveled
1,374,760
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,931
621
128
8
0
251,720
2
W
Cthulhu
7,479
467
19
1
0
268,053
4
W
Tiamat
8,764
548
97
6
0
239,668
1
L
Ymir
6,542
409
47
3
0
278,467
3
L
Hachiman
6,792
425
46
3
0
280,663
2
L
Chaac
7,219
451
70
4
0
295,869
0
L
Nemesis
6,297
394
60
4
0
275,772
0
L
Nu Wa
7,605
475
61
4
0
243,989
2
W
Freya
10,280
643
98
6
0
325,607
3
W
Fenrir
8,691
543
103
6
0
320,661
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role