Player Matchup

Loki
Loki
AlarathTheMage
Loki
Level 109
God Stats
5W - 3L
1,600 SR
Queue Stats
165W - 133L
1,610 Elo+
Solo
Jormungandr
Jormungandr
Feltish
Jormungandr
Level 89
God Stats
1W - 5L
1,693 SR
Queue Stats
225W - 219L
1,576 Elo+
Party 1
Apollo
Apollo
SuperNova717
Apollo
Level 145
God Stats
30W - 20L
1,415 SR
Queue Stats
454W - 425L
1,510 Elo+
Solo
Tiamat
Tiamat
WickedViperess
Tiamat
Level 107
God Stats
183W - 168L
1,519 SR
Queue Stats
407W - 401L
1,557 Elo+
Party 1
Tyr
Tyr
llllIIIIllII
Tyr
Level 145
God Stats
1W - 1L
1,750 SR
Queue Stats
33W - 37L
1,536 Elo+
Solo
Team Averages
Level 119
1,595 SR
1,558 Elo+

VS

Team Averages
Level 124
1,529 SR
1,546 Elo+
Sylvanus
Sylvanus
Begurken
Sylvanus
Level 127
God Stats
9W - 6L
1,471 SR
Queue Stats
201W - 150L
1,584 Elo+
Party 2
Tiamat
Tiamat
SleepTightEgger
Tiamat
Level 157
God Stats
1W - 4L
1,210 SR
Queue Stats
234W - 204L
1,530 Elo+
Party 2
Neith
Neith
mrdaoc3
Neith
Level 138
God Stats
5W - 1L
1,621 SR
Queue Stats
128W - 108L
1,491 Elo+
Solo
Odin
Odin
p69syDestroyer
Odin
Level 71
God Stats
10W - 10L
1,627 SR
Queue Stats
586W - 556L
1,588 Elo+
Solo
Vulcan
Vulcan
ralphoak
Vulcan
Level 127
God Stats
3W - 1L
1,715 SR
Queue Stats
66W - 59L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 0
9,444
472
4,999
15,717
6,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Feltish
Jormungandr
13
0 / 1 / 1
7,296
365
7,223
11,388
6,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Apollo
18
2 / 3 / 1
10,797
540
11,879
19,076
9,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 3 / 0
9,518
476
4,302
10,702
7,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
2 / 3 / 1
10,057
503
12,968
20,903
16,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Begurken
Sylvanus
15
1 / 2 / 5
8,374
419
6,779
15,643
10,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
4 / 1 / 3
10,335
517
8,534
13,045
10,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
mrdaoc3
Neith
18
2 / 2 / 4
10,857
543
12,016
14,462
6,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
2 / 2 / 3
10,598
530
14,062
17,355
10,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Vulcan
ralphoak
Vulcan
18
5 / 0 / 3
11,032
552
11,989
5,682
2,256
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
7
Kills
14
14
Deaths
7
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
Sylvanus
Begurken
Sylvanus
1
2
5
1.75
L
Jormungandr
Feltish
Jormungandr
0
1
1
0.5
W
4
1
3
5.5
L
Apollo
2
3
1
0.83
L
1
3
0
0.33
L
2
3
1
0.83
W
Neith
mrdaoc3
Neith
2
2
4
2
W
2
2
3
1.75
W
Vulcan
ralphoak
Vulcan
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,371
Damage
53,380
77,786
Taken
66,187
46,223
Mitigated
40,351
31,908
Healing
36,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,999
1,232
0
5,353
15,717
6,102
0
5,090
10,527
0
66,729
W
Sylvanus
Begurken
Sylvanus
6,779
1,473
2,044
7,459
15,643
10,255
0
4,937
10,305
26,776
10,724
L
Jormungandr
Feltish
Jormungandr
7,223
1,345
0
3,191
11,388
6,810
0
6,067
5,246
38,143
0
W
8,534
1,507
0
7,104
13,045
10,991
0
2,739
10,142
67,921
0
L
Apollo
11,879
8,192
0
11,414
19,076
9,018
970
2,917
16,159
0
94,418
L
4,302
297
0
2,728
10,702
7,768
0
7,484
3,208
60,652
0
L
12,968
3,485
0
9,222
20,903
16,525
0
5,450
14,728
231
69,930
W
Neith
mrdaoc3
Neith
12,016
7,780
0
9,529
14,462
6,414
0
154
14,233
0
91,061
W
14,062
3,333
0
8,432
17,355
10,435
2,144
1,035
16,241
0
73,849
W
Vulcan
ralphoak
Vulcan
11,989
2,929
0
1,656
5,682
2,256
0
1,994
3,576
79,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,112
Gold Earned
51,196
665
Minions Killed
666
0
Camps Cleared
0
1,880,332
Distance Traveled
1,853,053
29
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,444
472
126
6
0
430,041
9
W
Sylvanus
8,374
419
48
2
0
315,155
3
L
Jormungandr
7,296
365
54
3
0
369,969
5
W
Tiamat
10,335
517
124
6
0
420,441
4
L
Apollo
10,797
540
177
9
0
321,553
4
L
Tiamat
9,518
476
174
9
0
396,296
10
L
Tyr
10,057
503
134
7
0
362,473
1
W
Neith
10,857
543
164
8
0
289,093
5
W
Odin
10,598
530
134
7
0
400,683
6
W
Vulcan
11,032
552
196
10
0
427,681
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role