Player Matchup

Rama
Rama
 
Rama
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
CRy5TaL Ca5Tle5
King Arthur
Level 69
God Stats
1W - 3L
1,680 SR
Queue Stats
388W - 429L
1,348 Elo+
Solo
Ra
Ra
IX SAD IKO XI
Ra
Level 108
God Stats
20W - 22L
1,655 SR
Queue Stats
546W - 602L
1,426 Elo+
Solo
Mercury
Mercury
OGEpicGamer8882
Mercury
Level 67
God Stats
4W - 5L
1,732 SR
Queue Stats
366W - 342L
1,423 Elo+
Solo
Ares
Ares
SPRAY-N-PRAY20
Ares
Level 68
God Stats
9W - 11L
1,625 SR
Queue Stats
124W - 136L
1,420 Elo+
Solo
Team Averages
Level 85
1,638 SR
1,423 Elo+

VS

Team Averages
Level 79
1,416 SR
1,344 Elo+
Cthulhu
Cthulhu
Goof13Mane
Cthulhu
Level 87
God Stats
124W - 112L
1,504 SR
Queue Stats
322W - 388L
1,391 Elo+
Solo
Anubis
Anubis
Pitbull4207162
Anubis
Level 82
God Stats
34W - 40L
1,300 SR
Queue Stats
149W - 168L
1,292 Elo+
Solo
Arachne
Arachne
Re0211
Arachne
Level 86
God Stats
42W - 42L
1,474 SR
Queue Stats
279W - 330L
1,333 Elo+
Solo
Izanami
Izanami
TheHighKitty709
Izanami
Level 62
God Stats
8W - 12L
1,245 SR
Queue Stats
18W - 30L
1,296 Elo+
Solo
Khepri
Khepri
alpha_alvaro_116
Khepri
Level 76
God Stats
10W - 8L
1,560 SR
Queue Stats
113W - 106L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
3 / 3 / 4
9,795
445
11,472
13,865
4,625
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
CRy5TaL Ca5Tle5
King Arthur
18
3 / 1 / 4
10,846
493
11,826
20,010
15,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
9 / 4 / 4
11,774
535
19,483
19,931
6,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
8 / 5 / 3
10,410
473
11,064
17,470
6,970
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 5 / 6
7,794
354
4,110
9,301
4,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Goof13Mane
Cthulhu
19
5 / 3 / 2
12,128
551
13,726
13,586
13,081
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
1 / 8 / 6
11,041
502
14,643
16,256
9,335
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
Re0211
Arachne
17
2 / 6 / 4
10,286
468
7,739
21,033
8,179
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
8 / 3 / 4
12,123
551
8,263
15,546
6,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 3 / 6
11,367
517
7,786
15,713
16,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
40
23
Kills
18
18
Deaths
23
21
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
3
4
1.67
L
King Arthur
CRy5TaL Ca5Tle5
King Arthur
3
1
4
5
W
Cthulhu
Goof13Mane
Cthulhu
5
3
2
2
L
9
4
4
2.75
L
8
5
3
1.9
W
1
8
6
0.5
W
Arachne
Re0211
Arachne
2
6
4
0.67
L
0
5
6
0.6
W
8
3
4
3.33
W
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,955
Damage
52,157
80,577
Taken
82,134
37,632
Mitigated
52,765
31,450
Healing
32,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
11,472
8,900
0
6,032
13,865
4,625
2,781
4,706
9,159
0
70,036
L
King Arthur
CRy5TaL Ca5Tle5
King Arthur
11,826
1,283
0
9,034
20,010
15,025
224
8,495
11,515
0
66,395
W
Cthulhu
Goof13Mane
Cthulhu
13,726
1,136
777
2,985
13,586
13,081
1,066
2,021
11,065
78,476
0
L
19,483
2,494
1,104
9,945
19,931
6,343
274
13,625
6,306
75,048
0
L
11,064
3,750
0
4,085
17,470
6,970
76
5,196
12,274
0
58,575
W
14,643
1,509
0
6,422
16,256
9,335
1,006
10,011
6,220
69,518
0
W
Arachne
Re0211
Arachne
7,739
5,670
354
11,132
21,033
8,179
1,969
3,643
17,067
0
56,623
L
4,110
53
0
1,250
9,301
4,669
0
4,133
5,168
16,225
0
W
8,263
6,990
0
6,414
15,546
6,098
3,368
3,702
11,844
0
64,618
W
7,786
874
420
3,539
15,713
16,072
621
4,216
11,134
49,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,619
Gold Earned
56,945
484
Minions Killed
486
0
Camps Cleared
0
1,704,548
Distance Traveled
1,915,115
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,795
445
107
5
0
332,688
6
L
King Arthur
10,846
493
116
5
0
411,697
9
W
Cthulhu
12,128
551
142
6
0
376,598
2
L
Ra
11,774
535
149
7
0
328,677
1
L
Mercury
10,410
473
97
4
0
423,876
1
W
Anubis
11,041
502
98
4
0
310,666
4
W
Arachne
10,286
468
90
4
0
379,882
3
L
Ares
7,794
354
15
1
0
207,610
2
W
Izanami
12,123
551
100
5
0
418,928
2
W
Khepri
11,367
517
56
3
0
429,041
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role