Player Matchup

Danzaburou
Danzaburou
Aurissandro
Danzaburou
Level 88
God Stats
0W - 1L
1,456 SR
Queue Stats
4W - 10L
1,257 Elo+
Party 2
Discordia
Discordia
Frosty200
Discordia
Level 16
God Stats
10W - 4L
1,554 SR
Queue Stats
26W - 23L
1,529 Elo+
Solo
Bellona
Bellona
HiragaCrono
Bellona
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 8L
1,257 Elo+
Party 2
Artio
Artio
LampiaoTurbinado
Artio
Level 4
God Stats
1W - 2L
1,343 SR
Queue Stats
1W - 5L
1,061 Elo+
Party 2
Nemesis
Nemesis
piabatomica
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 24L
1,061 Elo+
Party 2
Team Averages
Level 26
1,471 SR
1,233 Elo+

VS

Team Averages
Level 24
1,620 SR
1,428 Elo+
Nu Wa
Nu Wa
Gusfring77
Nu Wa
Level 79
God Stats
3W - 1L
1,923 SR
Queue Stats
356W - 313L
1,546 Elo+
Party 1
Chernobog
Chernobog
Halkaloid
Chernobog
Level 14
God Stats
1W - 2L
1,292 SR
Queue Stats
67W - 69L
1,275 Elo+
Party 3
Sun Wukong
Sun Wukong
RekreationSf
Sun Wukong
Level 16
God Stats
13W - 8L
1,521 SR
Queue Stats
22W - 16L
1,454 Elo+
Solo
Ymir
Ymir
s4D4m
Ymir
Level 3
God Stats
3W - 3L
1,500 SR
Queue Stats
54W - 46L
1,237 Elo+
Party 3
Kali
Kali
xXCuzeroXx
Kali
Level 8
God Stats
10W - 1L
1,862 SR
Queue Stats
42W - 20L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aurissandro
Danzaburou
9
0 / 2 / 2
5,460
455
4,992
6,999
2,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Discordia
Frosty200
Discordia
10
3 / 5 / 1
6,320
527
2,385
6,592
1,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
HiragaCrono
Bellona
7
0 / 3 / 1
4,664
389
2,131
5,894
3,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 2 / 1
5,059
422
892
6,339
3,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes

Shoes

+6%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Breastplate

Breastplate

+20
Physical Protection

Nemesis
piabatomica
Nemesis
9
2 / 4 / 0
5,753
479
1,163
4,789
1,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
12
3 / 0 / 4
6,944
579
2,708
3,003
864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chernobog
Halkaloid
Chernobog
10
0 / 1 / 2
5,625
469
3,166
4,687
1,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
RekreationSf
Sun Wukong
11
2 / 2 / 3
6,569
547
4,094
5,796
2,916
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
s4D4m
Ymir
9
0 / 1 / 0
5,008
417
2,950
5,707
2,791
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
11 / 1 / 5
8,606
717
10,544
10,752
3,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
5
Kills
16
16
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Aurissandro
Danzaburou
0
2
2
0.5
L
Discordia
Frosty200
Discordia
3
5
1
0.7
W
Nu Wa
3
0
4
5
W
Chernobog
Halkaloid
Chernobog
0
1
2
1
L
Bellona
HiragaCrono
Bellona
0
3
1
0.17
L
0
2
1
0.25
W
Sun Wukong
RekreationSf
Sun Wukong
2
2
3
1.75
L
Nemesis
piabatomica
Nemesis
2
4
0
0.5
W
Ymir
s4D4m
Ymir
0
1
0
0
W
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,563
Damage
23,462
30,613
Taken
29,945
12,090
Mitigated
11,891
7,929
Healing
13,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Aurissandro
Danzaburou
4,992
1,862
246
3,320
6,999
2,091
28
1,664
5,321
0
34,778
L
Discordia
Frosty200
Discordia
2,385
110
0
342
6,592
1,732
0
523
6,001
27,215
0
W
Nu Wa
2,708
424
0
0
3,003
864
552
475
2,528
34,554
0
W
Chernobog
Halkaloid
Chernobog
3,166
1,652
0
2,124
4,687
1,382
148
444
4,243
0
26,566
L
Bellona
HiragaCrono
Bellona
2,131
479
246
1,736
5,894
3,272
441
677
5,087
0
12,394
L
892
344
213
1,520
6,339
3,177
0
2,242
4,007
1,732
0
W
Sun Wukong
RekreationSf
Sun Wukong
4,094
413
0
1,607
5,796
2,916
0
931
4,490
0
28,050
L
Nemesis
piabatomica
Nemesis
1,163
203
0
306
4,789
1,818
515
198
4,539
0
10,195
W
Ymir
s4D4m
Ymir
2,950
860
0
2,290
5,707
2,791
58
1,080
4,627
15,342
0
W
10,544
4,450
0
7,662
10,752
3,938
18
347
10,330
0
50,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,256
Gold Earned
32,752
144
Minions Killed
302
0
Camps Cleared
0
1,003,162
Distance Traveled
1,085,639
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,460
455
54
5
0
187,972
1
L
Discordia
6,320
527
45
4
0
213,113
4
W
Nu Wa
6,944
579
66
6
0
204,250
0
W
Chernobog
5,625
469
56
5
0
205,257
2
L
Bellona
4,664
389
22
2
0
222,729
4
L
Artio
5,059
422
0
0
0
176,118
4
W
Sun Wukong
6,569
547
72
6
0
207,035
2
L
Nemesis
5,753
479
23
2
0
203,230
0
W
Ymir
5,008
417
26
2
0
219,099
1
W
Kali
8,606
717
82
7
0
249,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role