Player Matchup

Merlin
Merlin
CPT_HiNDSiiGHT
Merlin
Level 7
God Stats
12W - 5L
1,653 SR
Queue Stats
78W - 76L
1,342 Elo+
Party 2
Neith
Neith
Ksalazar93
Neith
Level 104
God Stats
4W - 3L
1,614 SR
Queue Stats
44W - 41L
1,483 Elo+
Party 2
Thor
Thor
ad8906
Thor
Level 122
God Stats
1W - 2L
1,333 SR
Queue Stats
90W - 104L
1,501 Elo+
Party 2
Cerberus
Cerberus
mnoa7227
Cerberus
Level 82
God Stats
30W - 32L
1,526 SR
Queue Stats
746W - 799L
1,488 Elo+
Party 2
Horus
Horus
whatamonster3
Horus
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
35W - 43L
1,471 Elo+
Party 2
Team Averages
Level 85
1,525 SR
1,457 Elo+

VS

Team Averages
Level 62
1,513 SR
1,505 Elo+
Hou Yi
Hou Yi
HomelessViper
Hou Yi
Level 92
God Stats
1W - 4L
1,140 SR
Queue Stats
55W - 59L
1,509 Elo+
Party 1
Agni
Agni
HomelessZorro
Agni
Level 17
God Stats
12W - 16L
1,548 SR
Queue Stats
22W - 34L
1,520 Elo+
Party 1
Cabrakan
Cabrakan
PremiereGladI
Cabrakan
Level 120
God Stats
19W - 11L
1,639 SR
Queue Stats
459W - 468L
1,549 Elo+
Party 1
Guan Yu
Guan Yu
WaxyBlowfish910
Guan Yu
Level 47
God Stats
0W - 3L
1,738 SR
Queue Stats
263W - 266L
1,552 Elo+
Party 1
Amaterasu
Amaterasu
fabifox
Amaterasu
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 5
11,059
553
14,605
8,022
3,194
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
16
1 / 1 / 4
9,952
498
6,377
8,918
3,794
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
ad8906
Thor
17
8 / 3 / 5
11,213
561
8,584
17,543
6,472
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
mnoa7227
Cerberus
16
6 / 2 / 3
10,911
546
14,437
18,728
16,858
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

14
2 / 2 / 8
9,621
481
4,891
16,252
13,051
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 0
9,315
466
5,607
8,073
2,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 7 / 2
8,768
438
11,054
12,665
4,184
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
PremiereGladI
Cabrakan
11
1 / 3 / 6
8,490
425
9,140
17,381
20,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 5 / 2
9,175
459
7,425
15,893
12,860
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Amaterasu
fabifox
Amaterasu
14
1 / 6 / 1
8,887
444
4,493
16,201
7,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Boots

Boots

+6%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
22
Kills
8
9
Deaths
22
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
L
3
1
0
3
L
1
7
2
0.29
W
Neith
1
1
4
3
L
Cabrakan
PremiereGladI
Cabrakan
1
3
6
1.33
L
2
5
2
0.6
W
Thor
ad8906
Thor
8
3
5
3.5
L
Amaterasu
fabifox
Amaterasu
1
6
1
0.25
W
Cerberus
mnoa7227
Cerberus
6
2
3
3.75
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,894
Damage
37,719
69,463
Taken
70,213
43,369
Mitigated
46,728
27,131
Healing
20,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,605
1,552
0
1,099
8,022
3,194
1,363
3,333
4,481
82,723
0
L
5,607
2,226
501
4,651
8,073
2,242
924
1,702
6,348
0
56,159
L
11,054
87
0
500
12,665
4,184
0
6,351
5,938
44,957
0
W
Neith
6,377
2,159
0
3,634
8,918
3,794
2,296
3,273
5,639
0
65,237
L
Cabrakan
PremiereGladI
Cabrakan
9,140
1,210
504
2,060
17,381
20,090
0
6,229
10,943
24,177
0
L
7,425
1,048
1,488
4,906
15,893
12,860
0
9,577
6,131
0
44,857
W
Thor
ad8906
Thor
8,584
1,731
0
5,262
17,543
6,472
0
5,551
11,758
0
78,544
L
Amaterasu
fabifox
Amaterasu
4,493
1,324
0
6,258
16,201
7,352
805
4,301
11,811
0
49,110
W
Cerberus
mnoa7227
Cerberus
14,437
787
0
7,445
18,728
16,858
0
4,625
13,945
65,830
0
W
4,891
1,832
2,025
7,666
16,252
13,051
655
7,153
8,895
0
19,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,756
Gold Earned
44,635
536
Minions Killed
383
0
Camps Cleared
0
1,834,186
Distance Traveled
1,842,713
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,059
553
146
7
0
374,947
5
L
Hou Yi
9,315
466
108
5
0
372,577
4
L
Agni
8,768
438
82
4
0
356,245
3
W
Neith
9,952
498
112
6
0
358,350
2
L
Cabrakan
8,490
425
22
1
0
361,995
8
L
Guan Yu
9,175
459
83
4
0
393,486
6
W
Thor
11,213
561
116
6
0
373,247
2
L
Amaterasu
8,887
444
88
4
0
358,410
0
W
Cerberus
10,911
546
138
7
0
333,799
2
W
Horus
9,621
481
24
1
0
393,843
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role