Player Matchup

Pele
Pele
NovaS3npai
Pele
Level 22
God Stats
1W - 3L
1,525 SR
Queue Stats
34W - 21L
1,619 Elo+
Solo
Ymir
Ymir
Only Niflheim
Ymir
Level 15
God Stats
1W - 1L
1,765 SR
Queue Stats
1W - 2L
1,574 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SHOUTOOOOOOOOOO
Cu Chulainn
Level 16
God Stats
0W - 1L
1,747 SR
Queue Stats
18W - 10L
1,579 Elo+
Party 1
Apollo
Apollo
Sitaio
Apollo
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 35L
1,407 Elo+
Party 1
Merlin
Merlin
vladdtheempaler
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,686 Elo+
Solo
Team Averages
Level 29
1,608 SR
1,573 Elo+

VS

Team Averages
Level 14
1,564 SR
1,631 Elo+
Anhur
Anhur
Goosey-Bumps
Anhur
Level 16
God Stats
7W - 11L
1,412 SR
Queue Stats
149W - 124L
1,559 Elo+
Solo
Anubis
Anubis
RelaxMichel
Anubis
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 42L
1,451 Elo+
Solo
Scylla
Scylla
crash-1-1-7
Scylla
Level 4
God Stats
5W - 1L
1,943 SR
Queue Stats
13W - 5L
1,807 Elo+
Solo
Bakasura
Bakasura
henderson9m
Bakasura
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,778 Elo+
Solo
Tyr
Tyr
janstevv
Tyr
Level 28
God Stats
16W - 21L
1,465 SR
Queue Stats
188W - 192L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 1
7,604
634
2,842
8,487
2,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

10
2 / 1 / 5
6,711
559
5,676
8,241
4,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
SHOUTOOOOOOOOOO
Cu Chulainn
11
4 / 4 / 0
6,663
555
5,098
9,722
3,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
Sitaio
Apollo
12
4 / 1 / 2
7,409
617
4,938
5,490
1,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 5 / 1
5,506
459
1,222
5,489
1,600
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
5,040
420
2,165
7,052
1,757
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Anubis
13
3 / 4 / 0
7,195
600
6,465
7,454
4,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
13
7 / 0 / 1
7,887
657
7,014
2,408
729
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
henderson9m
Bakasura
8
0 / 1 / 3
5,150
429
1,108
6,509
1,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 4 / 0
6,382
532
3,439
7,751
2,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
13
Kills
12
12
Deaths
13
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
4
1
0.13
L
3
1
1
3.5
L
2
1
5
4.5
W
Anubis
3
4
0
0.75
L
Cu Chulainn
SHOUTOOOOOOOOOO
Cu Chulainn
4
4
0
1
L
Apollo
Sitaio
Apollo
4
1
2
5
W
Scylla
7
0
1
7.5
W
Bakasura
henderson9m
Bakasura
0
1
3
1.5
W
2
4
0
0.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,776
Damage
20,191
37,429
Taken
31,174
14,601
Mitigated
11,291
10,273
Healing
8,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,165
1,050
0
1,778
7,052
1,757
0
3,416
3,586
0
21,674
L
2,842
618
0
4,279
8,487
2,553
0
3,053
5,370
0
40,938
L
5,676
2,368
0
2,772
8,241
4,780
56
1,767
6,328
23,287
0
W
Anubis
6,465
157
0
1,914
7,454
4,275
678
365
6,839
46,900
0
L
Cu Chulainn
SHOUTOOOOOOOOOO
Cu Chulainn
5,098
878
0
1,527
9,722
3,958
305
4,546
5,151
0
29,352
L
Apollo
Sitaio
Apollo
4,938
3,147
0
1,359
5,490
1,710
2,370
515
4,935
0
45,494
W
Scylla
7,014
325
0
939
2,408
729
0
411
1,997
40,524
0
W
Bakasura
henderson9m
Bakasura
1,108
893
0
1,773
6,509
1,812
0
1,198
5,261
0
12,631
W
3,439
456
0
2,264
7,751
2,718
0
1,508
6,218
0
20,338
L
1,222
313
0
336
5,489
1,600
359
3,153
2,138
18,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,893
Gold Earned
31,654
317
Minions Killed
288
0
Camps Cleared
0
1,161,602
Distance Traveled
1,088,912
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,040
420
36
3
0
183,791
1
L
Pele
7,604
634
100
8
0
276,665
4
L
Ymir
6,711
559
34
3
0
258,393
5
W
Anubis
7,195
600
93
8
0
178,150
0
L
Cu Chulainn
6,663
555
55
5
0
215,727
1
L
Apollo
7,409
617
96
8
0
225,721
0
W
Scylla
7,887
657
88
7
0
226,575
3
W
Bakasura
5,150
429
38
3
0
238,465
0
W
Tyr
6,382
532
33
3
0
261,931
0
L
Merlin
5,506
459
32
3
0
185,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role