Player Matchup

Sol
Sol
Butcrackula
Sol
Level 100
God Stats
5W - 3L
1,500 SR
Queue Stats
41W - 33L
1,735 Elo+
Party 1
Hercules
Hercules
EccentricEE
Hercules
Level 51
God Stats
6W - 4L
1,644 SR
Queue Stats
147W - 130L
1,571 Elo+
Party 1
Tiamat
Tiamat
Esco11211
Tiamat
Level 88
God Stats
53W - 26L
1,641 SR
Queue Stats
280W - 206L
1,611 Elo+
Solo
Ullr
Ullr
Jcova
Ullr
Level 89
God Stats
15W - 14L
1,519 SR
Queue Stats
557W - 553L
1,533 Elo+
Solo
Thor
Thor
PojNtxoog
Thor
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 86
1,561 SR
1,590 Elo+

VS

Team Averages
Level 103
1,700 SR
1,557 Elo+
Skadi
Skadi
Ayla99
Skadi
Level 88
God Stats
8W - 6L
1,409 SR
Queue Stats
185W - 170L
1,441 Elo+
Party 2
Khepri
Khepri
FlatColt5685673
Khepri
Level 97
God Stats
10W - 7L
1,645 SR
Queue Stats
98W - 94L
1,565 Elo+
Solo
Nike
Nike
PicklePurple
Nike
Level 127
God Stats
9W - 0L
1,987 SR
Queue Stats
87W - 63L
1,585 Elo+
Party 3
Nu Wa
Nu Wa
TheB4rtelC4rtel
Nu Wa
Level 106
God Stats
34W - 23L
1,741 SR
Queue Stats
143W - 114L
1,605 Elo+
Party 3
Arachne
Arachne
YozzetyMonk
Arachne
Level 99
God Stats
5W - 0L
1,715 SR
Queue Stats
240W - 203L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 0
8,547
475
10,216
13,764
3,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
EccentricEE
Hercules
10
0 / 3 / 0
7,096
394
5,796
19,930
11,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
Esco11211
Tiamat
14
1 / 6 / 0
8,527
474
9,537
15,215
16,860
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
Jcova
Ullr
14
1 / 6 / 1
9,094
505
6,431
11,322
4,209
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
13
0 / 7 / 3
8,125
451
7,105
15,859
5,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Ayla99
Skadi
16
1 / 2 / 3
9,843
547
7,183
7,187
2,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 0 / 13
9,482
527
4,322
14,838
17,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
5 / 1 / 4
11,010
612
14,177
18,936
16,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
5 / 0 / 11
10,551
586
14,805
5,719
2,059
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
YozzetyMonk
Arachne
19
13 / 0 / 2
11,642
647
15,553
21,757
11,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
58
3
Kills
25
25
Deaths
3
4
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Skadi
Ayla99
Skadi
1
2
3
1.25
L
1
3
0
0.33
L
Hercules
EccentricEE
Hercules
0
3
0
0
L
Tiamat
Esco11211
Tiamat
1
6
0
0.17
W
1
0
13
7.5
L
Ullr
Jcova
Ullr
1
6
1
0.25
W
5
1
4
7
L
Thor
0
7
3
0.21
W
5
0
11
10.5
W
Arachne
YozzetyMonk
Arachne
13
0
2
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,085
Damage
56,040
76,090
Taken
68,437
41,236
Mitigated
49,861
24,428
Healing
32,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Ayla99
Skadi
7,183
3,491
0
2,720
7,187
2,633
940
4,401
2,786
0
73,416
L
10,216
3,501
0
7,925
13,764
3,597
0
1,374
12,308
72,286
0
L
Hercules
EccentricEE
Hercules
5,796
1,030
0
8,777
19,930
11,103
0
6,450
13,208
0
23,490
L
Tiamat
Esco11211
Tiamat
9,537
856
0
4,764
15,215
16,860
0
2,984
12,147
51,413
0
W
4,322
760
462
3,837
14,838
17,664
384
3,658
11,180
18,602
0
L
Ullr
Jcova
Ullr
6,431
2,664
0
1,632
11,322
4,209
0
4,373
6,819
0
65,577
W
14,177
3,063
0
9,117
18,936
16,006
468
8,119
10,817
0
76,253
L
Thor
7,105
1,750
0
1,330
15,859
5,467
75
3,228
12,481
0
55,438
W
14,805
2,271
0
594
5,719
2,059
1,213
100
5,619
67,982
0
W
Arachne
YozzetyMonk
Arachne
15,553
10,393
0
16,254
21,757
11,499
1,463
3,475
18,282
0
99,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,389
Gold Earned
52,528
517
Minions Killed
576
0
Camps Cleared
0
1,569,888
Distance Traveled
1,872,117
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,843
547
131
7
0
349,973
3
L
Sol
8,547
475
134
7
0
313,317
8
L
Hercules
7,096
394
37
2
0
362,438
3
L
Tiamat
8,527
474
105
6
0
306,635
5
W
Khepri
9,482
527
18
1
0
397,782
4
L
Ullr
9,094
505
141
8
0
294,041
3
W
Nike
11,010
612
168
9
0
366,806
3
L
Thor
8,125
451
100
6
0
293,457
7
W
Nu Wa
10,551
586
123
7
0
369,743
0
W
Arachne
11,642
647
136
8
0
387,813
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role