Player Matchup

Hercules
Hercules
CHIMEGS
Hercules
Level 28
God Stats
15W - 20L
1,461 SR
Queue Stats
197W - 239L
1,486 Elo+
Solo
Mercury
Mercury
Jojoaofag
Mercury
Level 20
God Stats
15W - 13L
1,488 SR
Queue Stats
57W - 67L
1,424 Elo+
Solo
Yemoja
Yemoja
Sophicb
Yemoja
Level 8
God Stats
25W - 40L
1,285 SR
Queue Stats
36W - 60L
1,216 Elo+
Solo
Amaterasu
Amaterasu
hackeadobrojajas
Amaterasu
Level 24
God Stats
1W - 2L
1,758 SR
Queue Stats
23W - 21L
1,627 Elo+
Solo
Neith
Neith
manolexs_37
Neith
Level 29
God Stats
5W - 6L
1,750 SR
Queue Stats
463W - 637L
1,383 Elo+
Solo
Team Averages
Level 22
1,548 SR
1,427 Elo+

VS

Team Averages
Level 22
1,769 SR
1,576 Elo+
Kuzenbo
Kuzenbo
SORIEGUEDOM
Kuzenbo
Level 29
God Stats
1W - 1L
1,770 SR
Queue Stats
14W - 19L
1,554 Elo+
Party 1
Fenrir
Fenrir
SeuBusseta
Fenrir
Level 17
God Stats
17W - 7L
1,805 SR
Queue Stats
50W - 31L
1,599 Elo+
Party 1
Osiris
Osiris
Xumaker
Osiris
Level 14
God Stats
4W - 0L
1,847 SR
Queue Stats
26W - 15L
1,661 Elo+
Party 1
Janus
Janus
Zegui
Janus
Level 27
God Stats
23W - 15L
1,686 SR
Queue Stats
180W - 162L
1,554 Elo+
Party 1
Neith
Neith
ceifador360
Neith
Level 24
God Stats
2W - 0L
1,737 SR
Queue Stats
9W - 6L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CHIMEGS
Hercules
11
1 / 2 / 0
6,282
524
4,790
7,455
5,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
Jojoaofag
Mercury
8
0 / 4 / 1
5,255
438
1,446
7,396
1,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Yemoja
Sophicb
Yemoja
9
1 / 3 / 1
6,393
533
2,910
5,348
2,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Amaterasu
10
0 / 2 / 1
5,878
490
1,696
7,954
4,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 4 / 1
5,731
478
2,340
6,572
1,917
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
SORIEGUEDOM
Kuzenbo
10
3 / 1 / 6
6,810
568
4,542
6,602
5,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
SeuBusseta
Fenrir
10
5 / 1 / 3
6,804
567
5,631
7,685
2,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
Xumaker
Osiris
11
1 / 0 / 3
6,403
534
3,165
4,355
4,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
Zegui
Janus
12
4 / 1 / 0
6,742
562
4,089
2,957
857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 0 / 5
6,167
514
3,669
4,039
1,160
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
3
Kills
15
15
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hercules
CHIMEGS
Hercules
1
2
0
0.5
L
Mercury
Jojoaofag
Mercury
0
4
1
0.13
W
Kuzenbo
SORIEGUEDOM
Kuzenbo
3
1
6
6
W
Fenrir
SeuBusseta
Fenrir
5
1
3
6.5
L
Yemoja
Sophicb
Yemoja
1
3
1
0.5
W
Osiris
Xumaker
Osiris
1
0
3
2.5
W
Janus
Zegui
Janus
4
1
0
4
W
2
0
5
4.5
L
Amaterasu
0
2
1
0.25
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,182
Damage
21,096
34,725
Taken
25,638
15,958
Mitigated
14,016
9,130
Healing
8,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
CHIMEGS
Hercules
4,790
1,455
0
2,776
7,455
5,299
0
448
6,977
0
24,224
L
Mercury
Jojoaofag
Mercury
1,446
835
0
2,519
7,396
1,940
0
1,293
6,075
0
17,333
W
Kuzenbo
SORIEGUEDOM
Kuzenbo
4,542
1,815
0
847
6,602
5,347
217
807
5,701
15,821
0
W
Fenrir
SeuBusseta
Fenrir
5,631
1,423
0
2,512
7,685
2,608
675
235
7,300
0
30,478
L
Yemoja
Sophicb
Yemoja
2,910
629
406
793
5,348
2,472
100
1,103
4,245
19,122
0
W
Osiris
Xumaker
Osiris
3,165
1,055
0
2,250
4,355
4,044
292
0
4,157
0
26,044
W
Janus
Zegui
Janus
4,089
525
0
500
2,957
857
578
821
2,086
33,155
0
W
3,669
1,077
0
2,768
4,039
1,160
846
1,047
2,992
0
24,805
L
Amaterasu
1,696
398
0
994
7,954
4,330
1,164
3,886
3,801
0
23,007
L
2,340
1,071
0
1,642
6,572
1,917
980
1,564
4,996
0
26,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,539
Gold Earned
32,926
232
Minions Killed
251
0
Camps Cleared
0
1,052,296
Distance Traveled
1,227,231
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,282
524
61
5
0
212,498
2
L
Mercury
5,255
438
36
3
0
212,564
3
W
Kuzenbo
6,810
568
22
2
0
281,156
5
W
Fenrir
6,804
567
61
5
0
267,113
6
L
Yemoja
6,393
533
27
2
0
174,304
0
W
Osiris
6,403
534
55
5
0
243,745
1
W
Janus
6,742
562
63
5
0
238,430
4
W
Neith
6,167
514
50
4
0
196,787
0
L
Amaterasu
5,878
490
52
4
0
270,476
0
L
Neith
5,731
478
56
5
0
182,454
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role