Player Matchup

Geb
Geb
Silver III
Brigchain
Geb
Silver III
Level 139
God Stats
14W - 17L
1,257 SR
Queue Stats
127W - 125L
1,392 MMR
Solo
Guan Yu
Guan Yu
Bronze III
Cycclopps
Guan Yu
Bronze III
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
118W - 117L
1,400 MMR
Solo
Chang'e
Chang'e
Gold II
adwadsadw
Chang'e
Gold II
Level 126
God Stats
8W - 6L
1,621 SR
Queue Stats
296W - 298L
1,536 MMR
Party 1
Neith
Neith
Bronze III
smurfjesse
Neith
Bronze III
Level 40
God Stats
2W - 2L
1,721 SR
Queue Stats
38W - 41L
1,402 MMR
Solo
Hun Batz
Hun Batz
Gold V
thumsy
Hun Batz
Gold V
Level 73
God Stats
3W - 5L
1,470 SR
Queue Stats
438W - 440L
1,255 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 101
1,514 SR
1,397 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,553 SR
1,479 MMR
Ganesha
Ganesha
Silver II
CristopherMare
Ganesha
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Set
Set
Gold IV
Danchor
Set
Gold IV
Level 146
God Stats
8W - 5L
1,708 SR
Queue Stats
531W - 522L
1,601 MMR
Party 2
Chernobog
Chernobog
Gold IV
Pancho9915
Chernobog
Gold IV
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold V
SamIsaac
Agni
Gold V
Level 160
God Stats
19W - 17L
1,560 SR
Queue Stats
238W - 248L
1,411 MMR
Solo
Cerberus
Cerberus
Silver III
SleepyManTingz
Cerberus
Silver III
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 85L
1,385 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
4,047
578
614
3,199
995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
Cycclopps
Guan Yu
8
0 / 1 / 0
4,268
610
2,049
4,415
2,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
adwadsadw
Chang'e
7
0 / 1 / 0
4,217
602
736
3,215
794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
5
0 / 1 / 0
3,617
517
1,834
3,096
639
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
thumsy
Hun Batz
7
0 / 0 / 0
3,932
562
203
3,800
973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bans
DanzaburouNu WaNemesisApolloScylla

VS

Bans
TsukuyomiCu ChulainnCupidKing ArthurAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 2
4,608
658
1,061
3,384
1,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Set
9
2 / 0 / 0
4,922
703
1,721
4,535
1,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chernobog
Pancho9915
Chernobog
7
2 / 0 / 0
4,347
621
2,339
2,169
928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Agni
8
0 / 0 / 1
4,547
650
1,375
1,481
338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
8
0 / 0 / 0
4,444
635
1,839
4,655
2,059
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
4
4
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
0
0
2
1
L
Guan Yu
Cycclopps
Guan Yu
0
1
0
0
W
Set
2
0
0
2
W
Chernobog
Pancho9915
Chernobog
2
0
0
2
W
Agni
0
0
1
0.5
W
Cerberus
0
0
0
0
L
Chang'e
adwadsadw
Chang'e
0
1
0
0
L
Neith
0
1
0
0
L
Hun Batz
thumsy
Hun Batz
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,436
Damage
8,335
17,725
Taken
16,224
5,480
Mitigated
6,272
6,259
Healing
8,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
614
40
0
899
3,199
995
0
594
2,605
8,947
0
W
1,061
51
0
2,204
3,384
1,201
0
314
3,070
10,036
0
L
Guan Yu
Cycclopps
Guan Yu
2,049
341
0
2,127
4,415
2,079
0
1,839
2,576
0
18,813
W
Set
1,721
706
0
2,126
4,535
1,746
0
303
4,174
0
22,797
W
Chernobog
Pancho9915
Chernobog
2,339
1,264
0
884
2,169
928
0
300
1,869
0
17,367
W
Agni
1,375
41
0
435
1,481
338
0
329
1,106
19,534
0
W
Cerberus
1,839
150
0
3,082
4,655
2,059
0
0
4,430
21,901
0
L
Chang'e
adwadsadw
Chang'e
736
117
322
1,081
3,215
794
0
832
2,111
18,550
0
L
Neith
1,834
759
0
542
3,096
639
0
467
2,629
0
14,138
L
Hun Batz
thumsy
Hun Batz
203
0
0
1,288
3,800
973
0
227
3,529
0
16,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,081
Gold Earned
22,868
173
Minions Killed
228
0
Camps Cleared
0
701,266
Distance Traveled
732,995
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,047
578
12
2
0
138,094
4
W
Ganesha
4,608
658
0
0
0
139,723
2
L
Guan Yu
4,268
610
35
5
0
161,065
2
W
Set
4,922
703
65
9
0
168,041
2
W
Chernobog
4,347
621
61
9
0
115,974
0
W
Agni
4,547
650
48
7
0
159,862
4
W
Cerberus
4,444
635
54
8
0
149,395
1
L
Chang'e
4,217
602
57
8
0
140,888
3
L
Neith
3,617
517
30
4
0
91,572
1
L
Hun Batz
3,932
562
39
6
0
169,647
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role