Player Matchup

Fenrir
Fenrir
FantoxeSlayer
Fenrir
Level 122
God Stats
6W - 4L
1,293 SR
Queue Stats
417W - 315L
1,524 Elo+
Party 1
Ra
Ra
SilverSeekr
Ra
Level 126
God Stats
6W - 3L
1,928 SR
Queue Stats
239W - 170L
1,603 Elo+
Party 1
King Arthur
King Arthur
Unsaited
King Arthur
Level 156
God Stats
12W - 8L
1,344 SR
Queue Stats
435W - 321L
1,563 Elo+
Party 1
Ymir
Ymir
vibespri
Ymir
Level 9
God Stats
34W - 21L
1,586 SR
Queue Stats
128W - 92L
1,581 Elo+
Party 1
Danzaburou
Danzaburou
yFalzar
Danzaburou
Level 60
God Stats
11W - 15L
1,336 SR
Queue Stats
225W - 249L
1,457 Elo+
Solo
Team Averages
Level 95
1,497 SR
1,546 Elo+

VS

Team Averages
Level 97
1,674 SR
1,518 Elo+
Cupid
Cupid
Agus28
Cupid
Level 156
God Stats
2W - 0L
1,701 SR
Queue Stats
25W - 15L
1,570 Elo+
Party 2
Merlin
Merlin
JoaLaLoca
Merlin
Level 126
God Stats
4W - 2L
1,811 SR
Queue Stats
20W - 19L
1,564 Elo+
Party 2
Ymir
Ymir
Lenweculnam
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
M3irok
Apollo
Level 126
God Stats
13W - 13L
1,563 SR
Queue Stats
34W - 28L
1,459 Elo+
Party 2
Odin
Odin
ManoKonnka
Odin
Level 69
God Stats
4W - 1L
1,796 SR
Queue Stats
72W - 68L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
7,631
424
3,932
14,137
5,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
4 / 5 / 0
8,960
498
9,200
9,916
3,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Unsaited
King Arthur
15
1 / 5 / 3
8,915
495
8,296
16,832
11,840
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ymir
10
1 / 9 / 1
7,221
401
2,513
17,517
10,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
yFalzar
Danzaburou
12
1 / 5 / 1
7,773
432
7,151
13,857
4,484
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Agus28
Cupid
16
8 / 1 / 7
10,260
570
15,280
13,516
4,864
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
JoaLaLoca
Merlin
18
5 / 0 / 8
11,159
620
12,920
7,787
2,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 1 / 12
9,449
525
4,298
11,045
8,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
M3irok
Apollo
18
9 / 4 / 2
11,536
641
13,363
14,770
6,631
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
5 / 2 / 8
9,846
547
5,813
9,613
4,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
66
8
Kills
29
30
Deaths
8
6
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cupid
Agus28
Cupid
8
1
7
11.5
L
1
6
1
0.25
W
Merlin
JoaLaLoca
Merlin
5
0
8
9
W
2
1
12
8
W
Apollo
M3irok
Apollo
9
4
2
2.5
W
5
2
8
4.5
L
4
5
0
0.8
L
King Arthur
Unsaited
King Arthur
1
5
3
0.5
L
Ymir
1
9
1
0.17
L
Danzaburou
yFalzar
Danzaburou
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,092
Damage
51,674
72,259
Taken
56,731
35,856
Mitigated
27,165
16,046
Healing
23,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Agus28
Cupid
15,280
9,163
521
7,983
13,516
4,864
1,790
2,382
11,076
0
78,567
L
3,932
736
0
4,506
14,137
5,466
24
2,935
11,082
0
39,205
W
Merlin
JoaLaLoca
Merlin
12,920
992
145
1,575
7,787
2,978
455
2,083
5,448
92,330
0
W
4,298
1,343
0
1,188
11,045
8,463
0
2,920
7,945
22,182
0
W
Apollo
M3irok
Apollo
13,363
9,310
0
8,000
14,770
6,631
4,022
1,543
13,103
0
85,997
W
5,813
1,281
0
4,069
9,613
4,229
324
2,007
7,446
0
46,499
L
9,200
765
903
1,900
9,916
3,831
62
4,620
5,020
58,357
0
L
King Arthur
Unsaited
King Arthur
8,296
878
0
3,532
16,832
11,840
0
1,947
14,837
0
56,224
L
Ymir
2,513
333
0
1,295
17,517
10,235
0
4,046
13,389
16,795
0
L
Danzaburou
yFalzar
Danzaburou
7,151
1,313
0
3,910
13,857
4,484
0
3,018
10,713
0
44,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,500
Gold Earned
52,250
428
Minions Killed
525
0
Camps Cleared
0
1,631,258
Distance Traveled
1,764,525
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,260
570
126
7
0
342,914
8
L
Fenrir
7,631
424
84
5
0
382,318
4
W
Merlin
11,159
620
169
9
0
350,577
2
W
Ymir
9,449
525
28
2
0
367,740
1
W
Apollo
11,536
641
135
8
0
321,895
8
W
Odin
9,846
547
67
4
0
381,399
6
L
Ra
8,960
498
121
7
0
356,402
5
L
King Arthur
8,915
495
116
6
0
310,163
3
L
Ymir
7,221
401
35
2
0
290,630
0
L
Danzaburou
7,773
432
72
4
0
291,745
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role