Player Matchup

Tiamat
Tiamat
FrEaKiNcRaZy
Tiamat
Level 160
God Stats
30W - 25L
1,767 SR
Queue Stats
401W - 389L
1,684 Elo+
Party 1
Medusa
Medusa
JUGGERNAUT
Medusa
Level 160
God Stats
5W - 2L
1,750 SR
Queue Stats
777W - 788L
1,690 Elo+
Party 1
Ymir
Ymir
RuggedTote
Ymir
Level 157
God Stats
10W - 4L
1,751 SR
Queue Stats
68W - 56L
1,709 Elo+
Solo
Mulan
Mulan
Toothybizarri
Mulan
Level 154
God Stats
4W - 2L
2,007 SR
Queue Stats
102W - 83L
1,779 Elo+
Party 2
Ullr
Ullr
VVhyTry
Ullr
Level 157
God Stats
2W - 1L
1,336 SR
Queue Stats
94W - 67L
1,828 Elo+
Party 2
Team Averages
Level 158
1,722 SR
1,738 Elo+

VS

Team Averages
Level 151
1,754 SR
1,758 Elo+
Tsukuyomi
Tsukuyomi
Ender
Tsukuyomi
Level 160
God Stats
14W - 5L
1,963 SR
Queue Stats
276W - 159L
1,773 Elo+
Party 3
Agni
Agni
Omní
Agni
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Senpal
Tiamat
Level 157
God Stats
11W - 1L
1,709 SR
Queue Stats
53W - 12L
1,970 Elo+
Party 3
Fenrir
Fenrir
Snowman
Fenrir
Level 159
God Stats
9W - 1L
2,083 SR
Queue Stats
76W - 29L
1,879 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
raidog
Ah Muzen Cab
Level 155
God Stats
4W - 6L
1,512 SR
Queue Stats
316W - 258L
1,669 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
19
1 / 3 / 6
11,853
539
9,843
16,088
10,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
JUGGERNAUT
Medusa
20
3 / 4 / 0
12,695
577
7,562
13,999
5,056
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
1 / 5 / 1
11,663
530
6,825
18,749
19,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 8 / 6
10,409
473
6,795
23,204
24,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ullr
VVhyTry
Ullr
18
10 / 8 / 1
11,775
535
17,047
18,229
10,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Ender
Tsukuyomi
20
11 / 4 / 11
13,901
632
21,571
18,763
11,886
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Agni
Omní
Agni
18
1 / 5 / 10
11,601
527
9,688
12,316
4,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Senpal
Tiamat
20
3 / 1 / 7
13,503
614
14,543
10,987
18,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Snowman
Fenrir
19
6 / 2 / 13
13,120
596
12,584
19,500
20,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
raidog
Ah Muzen Cab
20
7 / 4 / 3
13,649
620
13,443
17,496
8,331
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
72
16
Kills
28
28
Deaths
16
14
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Ender
Tsukuyomi
11
4
11
4.13
L
Tiamat
1
3
6
1.33
L
Medusa
JUGGERNAUT
Medusa
3
4
0
0.75
W
Agni
Omní
Agni
1
5
10
1.2
L
1
5
1
0.3
W
Tiamat
Senpal
Tiamat
3
1
7
6.5
W
Fenrir
Snowman
Fenrir
6
2
13
6.25
L
1
8
6
0.5
L
Ullr
VVhyTry
Ullr
10
8
1
1.31
W
Ah Muzen Cab
raidog
Ah Muzen Cab
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,072
Damage
71,829
90,269
Taken
79,062
69,605
Mitigated
63,930
18,330
Healing
28,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Ender
Tsukuyomi
21,571
5,956
0
5,525
18,763
11,886
487
4,310
14,453
0
112,808
L
Tiamat
9,843
1,359
102
6,942
16,088
10,395
1,207
3,568
12,520
93,994
0
L
Medusa
JUGGERNAUT
Medusa
7,562
3,740
0
3,135
13,999
5,056
4,424
1,012
12,943
0
88,908
W
Agni
Omní
Agni
9,688
1,015
0
1,592
12,316
4,775
422
3,669
8,647
81,611
0
L
6,825
1,148
0
4,229
18,749
19,585
0
9,763
8,441
72,766
3,138
W
Tiamat
Senpal
Tiamat
14,543
2,086
0
4,766
10,987
18,543
1,146
3,603
7,384
82,595
0
W
Fenrir
Snowman
Fenrir
12,584
4,224
0
8,089
19,500
20,395
240
4,071
15,429
0
60,195
L
6,795
853
0
3,030
23,204
24,257
0
5,451
17,705
0
49,765
L
Ullr
VVhyTry
Ullr
17,047
9,408
0
892
18,229
10,312
0
3,683
14,429
0
87,479
W
Ah Muzen Cab
raidog
Ah Muzen Cab
13,443
5,839
0
8,427
17,496
8,331
4,504
894
16,602
0
116,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,395
Gold Earned
65,774
746
Minions Killed
774
0
Camps Cleared
0
1,936,786
Distance Traveled
2,201,491
28
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
13,901
632
141
6
0
508,130
7
L
Tiamat
11,853
539
200
9
0
396,959
4
L
Medusa
12,695
577
199
9
0
385,877
9
W
Agni
11,601
527
194
9
0
402,595
7
L
Ymir
11,663
530
161
7
0
367,915
8
W
Tiamat
13,503
614
192
9
0
422,004
4
W
Fenrir
13,120
596
57
3
0
460,593
12
L
Mulan
10,409
473
66
3
0
407,908
0
L
Ullr
11,775
535
120
5
0
378,127
7
W
Ah Muzen Cab
13,649
620
190
9
0
408,169
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role