Player Matchup

Thoth
Thoth
CountKaiser
Thoth
Level 144
God Stats
4W - 6L
1,500 SR
Queue Stats
375W - 326L
1,577 Elo+
Party 1
Neith
Neith
Lamirin
Neith
Level 125
God Stats
3W - 1L
1,931 SR
Queue Stats
94W - 77L
1,551 Elo+
Party 1
Sylvanus
Sylvanus
MajorViolation
Sylvanus
Level 121
God Stats
8W - 4L
1,500 SR
Queue Stats
271W - 253L
1,488 Elo+
Party 1
Izanami
Izanami
MuscleCrowe
Izanami
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 19L
1,645 Elo+
Party 1
Sobek
Sobek
Opok12
Sobek
Level 158
God Stats
11W - 9L
1,280 SR
Queue Stats
742W - 667L
1,571 Elo+
Party 1
Team Averages
Level 131
1,542 SR
1,566 Elo+

VS

Team Averages
Level 119
1,493 SR
1,585 Elo+
Hel
Hel
Blaze x Ultra
Hel
Level 122
God Stats
2W - 0L
1,792 SR
Queue Stats
35W - 33L
1,659 Elo+
Party 2
Chiron
Chiron
BrainRanger
Chiron
Level 147
God Stats
7W - 9L
1,283 SR
Queue Stats
525W - 577L
1,535 Elo+
Solo
Osiris
Osiris
HuxTiddyMonsoon
Osiris
Level 88
God Stats
4W - 2L
1,626 SR
Queue Stats
266W - 238L
1,571 Elo+
Party 2
Fenrir
Fenrir
Kerby123
Fenrir
Level 81
God Stats
6W - 10L
1,267 SR
Queue Stats
424W - 382L
1,581 Elo+
Party 2
He Bo
He Bo
Shockem1928
He Bo
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 28L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 7 / 13
10,925
683
16,534
13,212
7,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Lamirin
Neith
19
8 / 6 / 11
11,708
732
12,291
13,252
7,396
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
17
1 / 5 / 14
9,867
617
7,050
16,147
18,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
MuscleCrowe
Izanami
19
5 / 6 / 14
11,516
720
16,032
17,516
13,319
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
Opok12
Sobek
18
4 / 5 / 14
10,726
670
16,078
26,822
38,897
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 14
12,510
782
14,518
16,030
6,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
20
9 / 2 / 14
13,475
842
18,378
11,567
4,264
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
5 / 6 / 22
12,341
771
17,676
23,866
20,661
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
Kerby123
Fenrir
18
4 / 6 / 14
11,489
718
10,052
17,713
17,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
5 / 5 / 6
11,457
716
13,418
11,370
3,742
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
99
22
Kills
29
29
Deaths
23
66
Assists
70
Player
Kills
Deaths
Assists
KDA
W
6
4
14
3.25
W
Chiron
9
2
14
8
L
4
7
13
1.5
W
5
6
22
2.67
W
Fenrir
Kerby123
Fenrir
4
6
14
1.83
L
Neith
Lamirin
Neith
8
6
11
2.25
L
Sylvanus
1
5
14
1.6
L
Izanami
MuscleCrowe
Izanami
5
6
14
2
L
Sobek
Opok12
Sobek
4
5
14
2.2
W
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,985
Damage
74,042
86,949
Taken
80,546
84,770
Mitigated
53,011
31,327
Healing
34,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,518
500
11,036
8,286
16,030
6,957
868
8,916
6,116
34,828
0
W
Chiron
18,378
5,086
3,851
3,483
11,567
4,264
1,670
6,501
4,838
0
41,474
L
16,534
570
180
82
13,212
7,133
468
2,665
10,242
30,915
0
W
17,676
6,302
490
4,692
23,866
20,661
1,531
9,716
13,773
0
34,166
W
Fenrir
Kerby123
Fenrir
10,052
1,867
195
830
17,713
17,387
162
6,649
10,764
0
14,312
L
Neith
Lamirin
Neith
12,291
5,148
686
1,974
13,252
7,396
1,860
3,300
9,700
0
22,922
L
Sylvanus
7,050
1,854
13,613
4,360
16,147
18,025
471
5,742
10,206
12,392
0
L
Izanami
MuscleCrowe
Izanami
16,032
10,014
822
1,110
17,516
13,319
2,387
5,577
11,691
0
41,849
L
Sobek
Opok12
Sobek
16,078
881
3,065
5,435
26,822
38,897
516
9,614
16,699
28,155
0
W
13,418
230
443
1,150
11,370
3,742
1,523
6,675
4,595
33,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,742
Gold Earned
61,272
133
Minions Killed
175
0
Camps Cleared
0
1,181,446
Distance Traveled
1,409,257
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,510
782
37
2
0
296,578
0
W
Chiron
13,475
842
63
4
0
297,499
6
L
Thoth
10,925
683
33
2
0
253,008
0
W
Osiris
12,341
771
23
1
0
292,909
0
W
Fenrir
11,489
718
19
1
0
268,724
0
L
Neith
11,708
732
20
1
0
199,591
0
L
Sylvanus
9,867
617
6
0
0
225,210
0
L
Izanami
11,516
720
54
3
0
238,493
0
L
Sobek
10,726
670
20
1
0
265,144
1
W
He Bo
11,457
716
33
2
0
253,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role