Player Matchup

Loki
Loki
CALL6145572681
Loki
Level 84
God Stats
4W - 4L
1,440 SR
Queue Stats
481W - 481L
1,377 Elo+
Solo
Athena
Athena
Ghostgate18
Athena
Level 66
God Stats
13W - 12L
1,782 SR
Queue Stats
381W - 405L
1,412 Elo+
Solo
Izanami
Izanami
Jasmin Orlando
Izanami
Level 69
God Stats
3W - 5L
1,382 SR
Queue Stats
94W - 97L
1,428 Elo+
Solo
Sun Wukong
Sun Wukong
KingCole1332
Sun Wukong
Level 82
God Stats
6W - 5L
1,519 SR
Queue Stats
61W - 50L
1,477 Elo+
Solo
Tiamat
Tiamat
Splash Typhoon
Tiamat
Level 104
God Stats
31W - 24L
1,481 SR
Queue Stats
340W - 352L
1,448 Elo+
Solo
Team Averages
Level 81
1,521 SR
1,428 Elo+

VS

Team Averages
Level 79
1,592 SR
1,428 Elo+
Nike
Nike
 
Nike
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Andrew13030
Hou Yi
Level 68
God Stats
11W - 21L
1,796 SR
Queue Stats
364W - 316L
1,467 Elo+
Solo
Discordia
Discordia
Bringle
Discordia
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Kali
Kali
Pharaoh204
Kali
Level 102
God Stats
49W - 37L
1,666 SR
Queue Stats
231W - 232L
1,443 Elo+
Solo
Bacchus
Bacchus
SirGreenzAlot
Bacchus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,231 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 2
10,271
571
5,884
13,745
5,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Athena
12
0 / 4 / 6
8,341
463
4,148
14,967
7,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 4 / 3
8,867
493
4,244
10,900
3,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
KingCole1332
Sun Wukong
17
7 / 1 / 2
10,431
580
10,510
13,200
9,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 2 / 6
9,804
545
6,312
8,824
9,262
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
1
0 / 0 / 0
3,468
193
0
0
0
Hou Yi
16
7 / 3 / 3
9,734
541
15,350
12,048
3,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
Bringle
Discordia
11
0 / 4 / 5
7,166
398
4,524
7,389
2,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 4 / 3
8,190
455
9,565
16,343
5,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
12
2 / 2 / 8
7,611
423
5,617
9,553
8,886
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
32
13
Kills
13
15
Deaths
13
19
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
0
0
0
0
L
Hou Yi
7
3
3
2.83
L
Discordia
Bringle
Discordia
0
4
5
0.63
W
2
4
2
0.75
W
Athena
0
4
6
0.75
W
1
4
3
0.63
W
Sun Wukong
KingCole1332
Sun Wukong
7
1
2
8
L
4
4
3
1.38
L
Bacchus
2
2
8
3
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,098
Damage
35,056
61,636
Taken
45,333
36,332
Mitigated
20,840
19,619
Healing
11,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
0
0
0
0
0
0
0
0
0
0
0
L
Hou Yi
15,350
6,028
0
3,437
12,048
3,953
1,064
2,762
9,261
0
69,755
L
Discordia
Bringle
Discordia
4,524
513
0
1,000
7,389
2,085
162
2,249
5,065
35,565
0
W
5,884
2,212
0
3,204
13,745
5,648
2,021
564
13,181
0
75,511
W
Athena
4,148
626
0
3,113
14,967
7,781
402
3,460
11,507
21,025
0
W
4,244
2,671
0
3,538
10,900
3,786
1,663
1,905
8,995
0
52,987
W
Sun Wukong
KingCole1332
Sun Wukong
10,510
1,474
0
7,343
13,200
9,855
2,499
2,450
10,750
0
57,072
L
9,565
4,979
0
6,190
16,343
5,916
546
2,256
13,812
0
46,907
L
Bacchus
5,617
1,402
0
666
9,553
8,886
0
3,193
6,290
19,275
0
W
6,312
509
224
2,197
8,824
9,262
782
1,762
7,062
47,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,714
Gold Earned
36,169
440
Minions Killed
288
0
Camps Cleared
0
1,618,104
Distance Traveled
1,204,041
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
3,468
193
0
0
0
0
0
L
Hou Yi
9,734
541
123
7
0
299,377
11
L
Discordia
7,166
398
66
4
0
248,559
0
W
Loki
10,271
571
117
7
0
363,876
2
W
Athena
8,341
463
33
2
0
305,076
0
W
Izanami
8,867
493
112
6
0
297,561
0
W
Sun Wukong
10,431
580
87
5
0
337,032
0
L
Kali
8,190
455
67
4
0
305,045
3
L
Bacchus
7,611
423
32
2
0
351,060
0
W
Tiamat
9,804
545
91
5
0
314,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role