Player Matchup

Anhur
Anhur
Chapulin4
Anhur
Level 29
God Stats
22W - 6L
1,851 SR
Queue Stats
49W - 13L
1,905 Elo+
Solo
Sun Wukong
Sun Wukong
MCbecorn
Sun Wukong
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
312W - 291L
1,564 Elo+
Solo
Neith
Neith
PotatoComp
Neith
Level 23
God Stats
1W - 3L
1,577 SR
Queue Stats
22W - 23L
1,717 Elo+
Solo
Thor
Thor
rippertherose
Thor
Level 12
God Stats
3W - 1L
1,665 SR
Queue Stats
10W - 4L
1,697 Elo+
Solo
Discordia
Discordia
xxDethampxx
Discordia
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 56L
1,735 Elo+
Solo
Team Averages
Level 20
1,619 SR
1,724 Elo+

VS

Team Averages
Level 20
1,562 SR
1,605 Elo+
Tsukuyomi
Tsukuyomi
AnimeLover18
Tsukuyomi
Level 28
God Stats
8W - 12L
1,529 SR
Queue Stats
93W - 75L
1,641 Elo+
Solo
Mercury
Mercury
Cripysnaps
Mercury
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 129L
1,535 Elo+
Solo
Fafnir
Fafnir
JustAGoodTime
Fafnir
Level 24
God Stats
3W - 2L
1,734 SR
Queue Stats
125W - 127L
1,588 Elo+
Solo
Sol
Sol
KayteeKay
Sol
Level 27
God Stats
2W - 7L
1,548 SR
Queue Stats
138W - 158L
1,580 Elo+
Solo
Artemis
Artemis
S202861
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,682 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Chapulin4
Anhur
14
7 / 2 / 4
8,701
580
8,354
7,649
2,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
MCbecorn
Sun Wukong
13
0 / 2 / 3
7,265
484
2,025
7,728
4,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
12
4 / 2 / 6
7,938
529
7,036
7,364
2,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
3 / 0 / 8
8,209
547
3,826
12,205
6,213
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Discordia
xxDethampxx
Discordia
14
4 / 1 / 10
8,589
573
10,940
6,000
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AnimeLover18
Tsukuyomi
15
5 / 3 / 1
9,247
616
10,465
8,799
7,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mercury
Cripysnaps
Mercury
14
0 / 4 / 1
8,107
540
4,809
11,029
3,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 4 / 2
7,263
484
4,058
13,867
11,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 7 / 0
7,382
492
7,454
13,874
3,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
S202861
Artemis
4
0 / 2 / 0
4,854
324
516
2,155
369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
18
Kills
7
7
Deaths
20
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AnimeLover18
Tsukuyomi
5
3
1
1.83
W
Anhur
Chapulin4
Anhur
7
2
4
4.5
L
Mercury
Cripysnaps
Mercury
0
4
1
0.13
L
0
4
2
0.25
L
2
7
0
0.29
W
Sun Wukong
MCbecorn
Sun Wukong
0
2
3
0.75
W
Neith
4
2
6
3.5
L
Artemis
S202861
Artemis
0
2
0
0
W
3
0
8
7
W
Discordia
xxDethampxx
Discordia
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,181
Damage
27,302
40,946
Taken
49,724
18,679
Mitigated
26,650
11,316
Healing
13,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AnimeLover18
Tsukuyomi
10,465
2,654
0
2,357
8,799
7,279
0
2,623
5,954
0
54,276
W
Anhur
Chapulin4
Anhur
8,354
4,668
0
919
7,649
2,763
0
1,157
6,392
0
55,207
L
Mercury
Cripysnaps
Mercury
4,809
3,210
0
0
11,029
3,911
1,476
1,969
8,829
0
60,493
L
4,058
784
99
3,826
13,867
11,356
267
2,730
10,841
22,391
0
L
7,454
2,909
0
6,390
13,874
3,735
86
2,664
10,933
44,034
0
W
Sun Wukong
MCbecorn
Sun Wukong
2,025
641
0
2,151
7,728
4,967
49
384
7,069
0
33,511
W
Neith
7,036
4,058
0
2,961
7,364
2,645
1,881
3,384
3,930
0
36,883
L
Artemis
S202861
Artemis
516
279
0
413
2,155
369
399
113
2,002
0
3,840
W
3,826
954
0
3,703
12,205
6,213
0
4,852
7,278
0
18,988
W
Discordia
xxDethampxx
Discordia
10,940
1,053
0
1,582
6,000
2,091
0
1,735
4,215
51,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,702
Gold Earned
36,853
366
Minions Killed
342
0
Camps Cleared
0
1,324,440
Distance Traveled
1,176,040
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,247
616
97
6
0
300,590
0
W
Anhur
8,701
580
93
6
0
287,347
1
L
Mercury
8,107
540
125
8
0
295,060
3
L
Fafnir
7,263
484
28
2
0
274,534
0
L
Sol
7,382
492
84
6
0
237,756
0
W
Sun Wukong
7,265
484
74
5
0
275,281
1
W
Neith
7,938
529
79
5
0
217,618
1
L
Artemis
4,854
324
8
1
0
68,100
1
W
Thor
8,209
547
17
1
0
245,412
7
W
Discordia
8,589
573
103
7
0
298,782
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role