Player Matchup

Sol
Sol
Nibbyboo101
Sol
Level 20
God Stats
32W - 35L
1,435 SR
Queue Stats
65W - 65L
1,405 Elo+
Party 2
Sobek
Sobek
Novembie
Sobek
Level 86
God Stats
1W - 3L
1,485 SR
Queue Stats
236W - 217L
1,431 Elo+
Party 2
Neith
Neith
PGI-CelestialO_0
Neith
Level 48
God Stats
1W - 4L
1,605 SR
Queue Stats
16W - 27L
1,243 Elo+
Party 1
Mulan
Mulan
PGI-Sora_0_o
Mulan
Level 103
God Stats
5W - 3L
1,423 SR
Queue Stats
268W - 280L
1,463 Elo+
Party 1
Fenrir
Fenrir
PowerGZilla
Fenrir
Level 29
God Stats
10W - 18L
1,331 SR
Queue Stats
152W - 153L
1,446 Elo+
Party 2
Team Averages
Level 57
1,456 SR
1,398 Elo+

VS

Team Averages
Level 59
1,457 SR
1,379 Elo+
Hel
Hel
BobTheBuilderRU
Hel
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,181 Elo+
Party 3
Danzaburou
Danzaburou
Dowin4778
Danzaburou
Level 55
God Stats
6W - 2L
1,635 SR
Queue Stats
16W - 17L
1,470 Elo+
Party 3
Khepri
Khepri
edouardwar
Khepri
Level 79
God Stats
24W - 18L
1,582 SR
Queue Stats
455W - 429L
1,443 Elo+
Party 3
Horus
Horus
immiss
Horus
Level 44
God Stats
6W - 9L
1,390 SR
Queue Stats
331W - 376L
1,360 Elo+
Solo
Susano
Susano
starkiller1087
Susano
Level 79
God Stats
4W - 3L
1,179 SR
Queue Stats
160W - 175L
1,441 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 0
7,730
455
6,763
12,824
4,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
Novembie
Sobek
12
2 / 2 / 1
7,920
466
5,999
14,768
7,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 6 / 1
6,779
399
3,139
8,387
2,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
4 / 5 / 0
8,564
504
5,947
16,600
9,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fenrir
14
3 / 3 / 3
8,909
524
4,950
10,772
3,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 2
10,550
621
15,365
10,169
4,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Dowin4778
Danzaburou
14
5 / 3 / 5
9,331
549
7,343
8,488
3,227
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Khepri
edouardwar
Khepri
14
5 / 2 / 3
9,174
540
9,049
12,423
8,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
immiss
Horus
14
0 / 4 / 5
8,404
494
4,966
12,336
8,338
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
5 / 1 / 8
9,431
555
8,646
12,145
4,448
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
12
Kills
24
24
Deaths
12
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
9
2
2
5
W
Danzaburou
Dowin4778
Danzaburou
5
3
5
2.5
L
1
8
0
0.13
L
Sobek
Novembie
Sobek
2
2
1
1.25
L
2
6
1
0.42
L
4
5
0
0.8
L
Fenrir
3
3
3
1.5
W
Khepri
edouardwar
Khepri
5
2
3
3.25
W
Horus
immiss
Horus
0
4
5
0.63
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,798
Damage
45,369
63,351
Taken
55,561
27,019
Mitigated
29,407
21,825
Healing
20,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,365
334
2,741
3,902
10,169
4,502
3,090
2,905
7,239
64,451
0
W
Danzaburou
Dowin4778
Danzaburou
7,343
2,600
693
1,923
8,488
3,227
1,960
3,257
5,231
0
44,302
L
6,763
1,921
0
3,402
12,824
4,133
1,018
7,525
4,883
41,216
0
L
Sobek
Novembie
Sobek
5,999
391
0
8,018
14,768
7,017
0
5,733
8,949
32,604
0
L
3,139
1,187
0
1,632
8,387
2,494
0
2,484
5,879
0
14,300
L
5,947
1,257
0
4,133
16,600
9,462
0
5,811
10,571
0
40,003
L
Fenrir
4,950
1,542
0
4,640
10,772
3,913
492
2,081
8,655
0
46,414
W
Khepri
edouardwar
Khepri
9,049
1,884
449
3,756
12,423
8,892
336
4,337
8,065
42,866
0
W
Horus
immiss
Horus
4,966
2,581
2,064
3,857
12,336
8,338
2,154
644
11,342
0
32,272
W
8,646
2,359
588
911
12,145
4,448
578
1,619
10,526
0
53,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,902
Gold Earned
46,890
311
Minions Killed
395
0
Camps Cleared
0
1,408,858
Distance Traveled
1,613,608
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,550
621
126
7
0
309,244
0
W
Danzaburou
9,331
549
64
4
0
285,152
3
L
Sol
7,730
455
76
4
0
245,984
0
L
Sobek
7,920
466
38
2
0
333,539
2
L
Neith
6,779
399
24
1
0
246,880
1
L
Mulan
8,564
504
92
5
0
251,604
0
L
Fenrir
8,909
524
81
5
0
330,851
0
W
Khepri
9,174
540
56
3
0
297,518
6
W
Horus
8,404
494
66
4
0
337,804
1
W
Susano
9,431
555
83
5
0
383,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role