Player Matchup

Cernunnos
Cernunnos
JVSLobao
Cernunnos
Level 43
God Stats
4W - 7L
1,705 SR
Queue Stats
89W - 131L
1,396 Elo+
Party 3
Nemesis
Nemesis
Kaishida
Nemesis
Level 18
God Stats
4W - 2L
1,733 SR
Queue Stats
147W - 106L
1,634 Elo+
Party 2
Amaterasu
Amaterasu
Mikanzo
Amaterasu
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 76L
1,673 Elo+
Party 2
Anubis
Anubis
Taruíra
Anubis
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 30L
1,581 Elo+
Solo
Ganesha
Ganesha
nekeeiwnl
Ganesha
Level 17
God Stats
12W - 15L
1,405 SR
Queue Stats
20W - 34L
1,354 Elo+
Party 3
Team Averages
Level 19
1,569 SR
1,528 Elo+

VS

Team Averages
Level 23
1,653 SR
1,590 Elo+
Cthulhu
Cthulhu
SORIEGUEDOM
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,520 Elo+
Solo
Fenrir
Fenrir
SeuBusseta
Fenrir
Level 17
God Stats
17W - 7L
1,775 SR
Queue Stats
50W - 31L
1,588 Elo+
Party 1
Osiris
Osiris
Xumaker
Osiris
Level 14
God Stats
4W - 0L
1,730 SR
Queue Stats
26W - 15L
1,633 Elo+
Party 1
Janus
Janus
Zegui
Janus
Level 27
God Stats
23W - 15L
1,641 SR
Queue Stats
180W - 162L
1,544 Elo+
Party 1
Apollo
Apollo
iOceanic
Apollo
Level 26
God Stats
1W - 0L
1,619 SR
Queue Stats
6W - 1L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
JVSLobao
Cernunnos
18
0 / 17 / 4
11,876
410
11,394
25,557
8,687
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Kaishida
Nemesis
20
17 / 6 / 6
18,057
623
34,746
28,176
15,165
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
Mikanzo
Amaterasu
19
5 / 8 / 11
13,931
480
9,562
27,651
27,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anubis
Taruíra
Anubis
20
14 / 5 / 10
17,868
616
29,731
26,266
13,561
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
nekeeiwnl
Ganesha
17
0 / 17 / 4
12,099
417
16,644
25,374
9,724
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SORIEGUEDOM
Cthulhu
20
10 / 5 / 24
16,246
560
19,485
30,830
45,923
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
SeuBusseta
Fenrir
20
7 / 9 / 10
14,998
517
19,428
30,133
12,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
Xumaker
Osiris
20
8 / 9 / 11
16,319
563
15,187
24,138
25,536
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Janus
Zegui
Janus
20
9 / 9 / 5
16,133
556
11,742
14,975
5,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
iOceanic
Apollo
20
19 / 5 / 16
17,052
588
31,986
41,386
17,486
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
119
36
Kills
53
53
Deaths
37
35
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
JVSLobao
Cernunnos
0
17
4
0.12
L
Nemesis
Kaishida
Nemesis
17
6
6
3.33
L
Amaterasu
Mikanzo
Amaterasu
5
8
11
1.31
W
Cthulhu
SORIEGUEDOM
Cthulhu
10
5
24
4.4
W
Fenrir
SeuBusseta
Fenrir
7
9
10
1.33
L
Anubis
Taruíra
Anubis
14
5
10
3.8
W
Osiris
Xumaker
Osiris
8
9
11
1.5
W
Janus
Zegui
Janus
9
9
5
1.28
W
Apollo
iOceanic
Apollo
19
5
16
5.4
L
Ganesha
nekeeiwnl
Ganesha
0
17
4
0.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,077
Damage
97,828
133,024
Taken
141,462
74,601
Mitigated
106,553
29,360
Healing
43,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
JVSLobao
Cernunnos
11,394
7,852
0
3,697
25,557
8,687
802
5,976
19,549
0
60,850
L
Nemesis
Kaishida
Nemesis
34,746
18,430
0
8,062
28,176
15,165
1,241
7,158
20,886
0
159,090
L
Amaterasu
Mikanzo
Amaterasu
9,562
2,255
0
5,581
27,651
27,464
1,263
5,770
21,789
0
44,151
W
Cthulhu
SORIEGUEDOM
Cthulhu
19,485
1,074
2,211
2,380
30,830
45,923
0
8,177
22,579
54,121
0
W
Fenrir
SeuBusseta
Fenrir
19,428
4,254
0
10,338
30,133
12,196
837
11,583
18,425
0
105,264
L
Anubis
Taruíra
Anubis
29,731
1,068
0
11,990
26,266
13,561
2,000
5,398
20,682
153,755
0
W
Osiris
Xumaker
Osiris
15,187
6,835
0
3,106
24,138
25,536
579
6,930
17,006
0
75,322
W
Janus
Zegui
Janus
11,742
483
0
1,081
14,975
5,412
1,011
6,424
8,526
75,459
0
W
Apollo
iOceanic
Apollo
31,986
24,142
0
24,627
41,386
17,486
8,560
14,164
27,197
0
175,797
L
Ganesha
nekeeiwnl
Ganesha
16,644
545
0
30
25,374
9,724
1,973
7,799
17,411
61,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,831
Gold Earned
80,748
631
Minions Killed
666
0
Camps Cleared
0
2,374,618
Distance Traveled
2,585,527
5
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
11,876
410
109
4
0
392,189
0
L
Nemesis
18,057
623
197
7
0
614,117
1
L
Amaterasu
13,931
480
55
2
0
484,112
0
W
Cthulhu
16,246
560
73
3
0
543,803
7
W
Fenrir
14,998
517
129
4
0
548,014
7
L
Anubis
17,868
616
217
7
0
464,520
4
W
Osiris
16,319
563
123
4
0
529,437
2
W
Janus
16,133
556
132
5
0
482,868
6
W
Apollo
17,052
588
209
7
0
481,405
5
L
Ganesha
12,099
417
53
2
0
419,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role