Player Matchup

Cerberus
Cerberus
APHooligan
Cerberus
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 44L
1,245 Elo+
Party 2
Achilles
Achilles
nodax10
Achilles
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 10L
1,245 Elo+
Party 2
Danzaburou
Danzaburou
yourcousinlarry1
Danzaburou
Level 79
God Stats
6W - 5L
1,339 SR
Queue Stats
102W - 108L
1,468 Elo+
Solo
Team Averages
Level 63
1,446 SR
1,319 Elo+

VS

Team Averages
Level 90
1,505 SR
1,456 Elo+
Ares
Ares
Eriuq
Ares
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 167L
1,421 Elo+
Solo
Neith
Neith
Oliverlarata
Neith
Level 80
God Stats
14W - 11L
1,717 SR
Queue Stats
259W - 257L
1,488 Elo+
Party 1
Scylla
Scylla
PhoenixZombie
Scylla
Level 105
God Stats
4W - 2L
1,299 SR
Queue Stats
296W - 277L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
APHooligan
Cerberus
14
5 / 3 / 8
11,255
662
11,474
16,675
8,014
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
nodax10
Achilles
13
4 / 4 / 9
10,595
623
8,825
15,914
8,585
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
yourcousinlarry1
Danzaburou
15
5 / 4 / 8
11,400
671
11,623
14,856
5,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Eriuq
Ares
14
3 / 7 / 6
10,967
645
6,078
17,585
15,463
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 5 / 7
11,326
666
16,390
13,863
5,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 2 / 7
11,859
698
15,420
10,086
3,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
31
14
Kills
11
11
Deaths
14
25
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cerberus
APHooligan
Cerberus
5
3
8
3
W
Ares
Eriuq
Ares
3
7
6
0.86
W
4
5
7
1.5
W
4
2
7
3.75
L
Achilles
nodax10
Achilles
4
4
9
2.13
L
Danzaburou
yourcousinlarry1
Danzaburou
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,922
Damage
37,888
47,445
Taken
41,534
22,295
Mitigated
24,604
13,364
Healing
8,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
APHooligan
Cerberus
11,474
84
135
6,019
16,675
8,014
793
7,462
8,903
46,049
0
W
Ares
Eriuq
Ares
6,078
593
632
841
17,585
15,463
162
5,226
12,359
17,503
0
W
16,390
7,179
0
3,829
13,863
5,718
1,344
4,281
9,582
0
51,067
W
15,420
1,542
0
3,394
10,086
3,423
1,202
1,999
8,087
64,032
0
L
Achilles
nodax10
Achilles
8,825
1,356
0
1,747
15,914
8,585
27
7,145
8,581
0
22,607
L
Danzaburou
yourcousinlarry1
Danzaburou
11,623
4,883
0
5,463
14,856
5,696
2,134
6,077
8,407
0
70,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,250
Gold Earned
34,152
192
Minions Killed
177
0
Camps Cleared
0
862,313
Distance Traveled
863,336
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,255
662
84
5
0
284,528
0
W
Ares
10,967
645
15
1
0
265,323
1
W
Neith
11,326
666
57
3
0
300,060
1
W
Scylla
11,859
698
105
6
0
297,953
2
L
Achilles
10,595
623
18
1
0
294,663
4
L
Danzaburou
11,400
671
90
5
0
283,122
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role