Player Matchup

Hercules
Hercules
Bronze III
Foncho1_1
Hercules
Bronze III
Level 138
God Stats
4W - 0L
1,700 SR
Queue Stats
18W - 14L
1,412 MMR
Solo
Neith
Neith
Gold IV
Khamz16
Neith
Gold IV
Level 127
God Stats
11W - 15L
1,616 SR
Queue Stats
102W - 100L
1,491 MMR
Party 1
Chang'e
Chang'e
Silver I
LOB72342
Chang'e
Silver I
Level 69
God Stats
2W - 2L
1,642 SR
Queue Stats
16W - 29L
1,495 MMR
Party 2
Cabrakan
Cabrakan
Silver III
LukeFitz55
Cabrakan
Silver III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 46L
1,328 MMR
Party 1
Ares
Ares
Silver I
Villa_27_
Ares
Silver I
Level 89
God Stats
3W - 2L
1,903 SR
Queue Stats
439W - 443L
1,353 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 106
1,672 SR
1,416 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
1,546 SR
1,431 MMR
Merlin
Merlin
Silver I
 
Merlin
Silver I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold II
ANGELBELM0NT
Loki
Gold II
Level 160
God Stats
114W - 85L
1,506 SR
Queue Stats
787W - 788L
1,527 MMR
Party 3
Nike
Nike
Silver I
Blu3_Prnt
Nike
Silver I
Level 148
God Stats
9W - 10L
1,724 SR
Queue Stats
1,066W - 1,088L
1,408 MMR
Solo
Artemis
Artemis
Silver IV
Ppbritoperezz
Artemis
Silver IV
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 36L
1,309 MMR
Party 3
Sobek
Sobek
Bronze III
SatoruGojo_4x
Sobek
Bronze III
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,412 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Foncho1_1
Hercules
17
4 / 3 / 2
11,069
553
9,782
22,885
22,692
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
Khamz16
Neith
18
4 / 1 / 10
11,613
581
9,587
13,382
5,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chang'e
LOB72342
Chang'e
18
10 / 2 / 6
12,163
608
12,341
14,909
6,109
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cabrakan
LukeFitz55
Cabrakan
18
7 / 2 / 4
11,813
591
10,872
16,623
11,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
14
4 / 2 / 5
10,036
502
9,413
12,687
9,337
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
ArachneNu WaCthulhuJanusCupid

VS

Bans
DanzaburouSetHeraKumbhakarnaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 9 / 1
6,836
342
1,732
9,391
3,954
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 7 / 1
8,312
416
5,662
11,885
4,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
16
1 / 5 / 1
10,141
507
12,321
28,715
13,018
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
11
2 / 4 / 1
7,432
372
4,835
6,242
2,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 5 / 3
9,115
456
6,942
19,631
21,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
15
29
Kills
8
10
Deaths
30
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
9
1
0.06
L
4
7
1
0.64
L
Nike
1
5
1
0.3
W
Hercules
Foncho1_1
Hercules
4
3
2
1.67
W
Neith
Khamz16
Neith
4
1
10
9
W
Chang'e
LOB72342
Chang'e
10
2
6
6.5
W
Cabrakan
LukeFitz55
Cabrakan
7
2
4
4.5
L
Artemis
2
4
1
0.63
L
1
5
3
0.5
W
Ares
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,995
Damage
31,492
80,486
Taken
75,864
54,340
Mitigated
45,431
35,473
Healing
15,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,732
162
0
70
9,391
3,954
80
4,350
5,041
21,121
0
L
5,662
1,819
0
2,929
11,885
4,458
1,108
5,013
6,872
0
39,620
L
Nike
12,321
2,298
0
6,761
28,715
13,018
84
11,755
16,960
1,078
68,993
W
Hercules
Foncho1_1
Hercules
9,782
4,254
0
9,076
22,885
22,692
1,601
2,731
20,154
0
64,276
W
Neith
Khamz16
Neith
9,587
4,417
0
9,153
13,382
5,095
6,399
2,378
11,004
0
77,358
W
Chang'e
LOB72342
Chang'e
12,341
1,115
1,683
8,450
14,909
6,109
2,908
2,838
11,900
70,224
0
W
Cabrakan
LukeFitz55
Cabrakan
10,872
1,471
0
6,114
16,623
11,107
1,335
3,317
13,221
88,143
0
L
Artemis
4,835
1,736
0
500
6,242
2,641
0
2,742
3,500
0
28,964
L
6,942
284
0
4,879
19,631
21,360
0
8,766
10,865
46,838
0
W
Ares
9,413
351
0
997
12,687
9,337
820
2,292
10,021
23,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,694
Gold Earned
41,836
542
Minions Killed
365
0
Camps Cleared
0
1,788,509
Distance Traveled
1,382,982
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,836
342
46
2
0
229,876
2
L
Loki
8,312
416
73
4
0
276,875
3
L
Nike
10,141
507
136
7
0
304,117
1
W
Hercules
11,069
553
130
7
0
374,420
4
W
Neith
11,613
581
131
7
0
318,203
5
W
Chang'e
12,163
608
123
6
0
368,643
1
W
Cabrakan
11,813
591
121
6
0
335,627
3
L
Artemis
7,432
372
52
3
0
200,010
1
L
Sobek
9,115
456
58
3
0
372,104
3
W
Ares
10,036
502
37
2
0
391,616
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role