Player Matchup

Medusa
Medusa
BlueJammerJay
Medusa
Level 103
God Stats
0W - 1L
1,234 SR
Queue Stats
2W - 4L
1,235 Elo+
Party 2
Merlin
Merlin
MrUnknownful
Merlin
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Ganesha
Ganesha
mikebflattuba
Ganesha
Level 28
God Stats
0W - 3L
1,610 SR
Queue Stats
2W - 4L
1,235 Elo+
Party 2
Team Averages
Level 56
1,448 SR
1,324 Elo+

VS

Team Averages
Level 63
1,490 SR
1,524 Elo+
Tiamat
Tiamat
Diego1990
Tiamat
Level 69
God Stats
1W - 2L
1,218 SR
Queue Stats
101W - 125L
1,041 Elo+
Solo
Bakasura
Bakasura
Hunterscrackpipe
Bakasura
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 4L
1,752 Elo+
Party 1
Vamana
Vamana
Premoistened
Vamana
Level 108
God Stats
5W - 1L
1,752 SR
Queue Stats
47W - 13L
1,778 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 0
7,910
659
4,364
8,608
3,205
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
10
0 / 4 / 2
7,107
592
4,123
6,762
1,979
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
10
0 / 2 / 2
7,888
657
2,093
10,108
8,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Diego1990
Tiamat
13
3 / 2 / 7
8,658
722
4,816
5,711
2,649
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
7 / 0 / 3
9,257
771
7,307
6,848
2,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vamana
12
2 / 0 / 10
8,588
716
10,164
8,726
4,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
2
Kills
12
12
Deaths
2
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
W
Tiamat
Diego1990
Tiamat
3
2
7
3.25
W
7
0
3
8.5
L
Merlin
0
4
2
0.25
W
Vamana
2
0
10
7
L
Ganesha
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,580
Damage
22,287
25,478
Taken
21,285
13,767
Mitigated
10,038
2,954
Healing
8,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,364
1,306
0
1,333
8,608
3,205
0
1,071
6,922
0
37,361
W
Tiamat
Diego1990
Tiamat
4,816
191
0
1,024
5,711
2,649
122
638
5,073
29,615
0
W
7,307
5,541
0
4,322
6,848
2,577
672
2,378
4,470
0
26,959
L
Merlin
4,123
256
0
250
6,762
1,979
0
742
5,396
26,029
0
W
Vamana
10,164
6,414
0
3,652
8,726
4,812
412
3,892
4,834
0
39,818
L
Ganesha
2,093
344
270
1,101
10,108
8,583
0
3,078
6,343
10,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,905
Gold Earned
26,503
146
Minions Killed
165
0
Camps Cleared
0
648,983
Distance Traveled
762,564
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,910
659
96
8
0
219,136
5
W
Tiamat
8,658
722
51
4
0
205,994
2
W
Bakasura
9,257
771
64
5
0
272,261
3
L
Merlin
7,107
592
48
4
0
199,222
0
W
Vamana
8,588
716
50
4
0
284,309
6
L
Ganesha
7,888
657
2
0
0
230,625
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role