Player Matchup

Ra
Ra
Silver II
CoachKaotic
Ra
Silver II
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 24L
1,492 MMR
Party 2
Achilles
Achilles
Gold V
Diabeehtus
Achilles
Gold V
Level 158
God Stats
12W - 9L
1,500 SR
Queue Stats
524W - 523L
1,498 MMR
Solo
Fenrir
Fenrir
Bronze III
MORTALCRONIC
Fenrir
Bronze III
Level 146
God Stats
1W - 1L
1,834 SR
Queue Stats
63W - 60L
1,500 MMR
Solo
Sobek
Sobek
Silver III
Solid Neck
Sobek
Silver III
Level 155
God Stats
4W - 6L
1,451 SR
Queue Stats
47W - 42L
1,486 MMR
Party 2
Chronos
Chronos
Bronze III
p00py__Pube
Chronos
Bronze III
Level 94
God Stats
47W - 45L
1,500 SR
Queue Stats
101W - 104L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 135
1,557 SR
1,495 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 96
1,568 SR
1,494 MMR
Hachiman
Hachiman
Bronze III
CreamUzra
Hachiman
Bronze III
Level 61
God Stats
2W - 0L
1,573 SR
Queue Stats
7W - 10L
1,500 MMR
Solo
King Arthur
King Arthur
Silver I
DR TOXIC SMURF
King Arthur
Silver I
Level 126
God Stats
11W - 12L
1,542 SR
Queue Stats
33W - 29L
1,488 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
G0dlyyFriess
Tsukuyomi
Gold III
Level 142
God Stats
40W - 27L
1,575 SR
Queue Stats
727W - 693L
1,538 MMR
Party 1
Ymir
Ymir
Bronze III
Jockton
Ymir
Bronze III
Level 30
God Stats
29W - 22L
1,489 SR
Queue Stats
72W - 86L
1,500 MMR
Solo
Scylla
Scylla
Gold IV
XcelSwag
Scylla
Gold IV
Level 119
God Stats
7W - 5L
1,661 SR
Queue Stats
315W - 302L
1,446 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 7 / 7
11,064
481
10,040
16,858
6,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
Diabeehtus
Achilles
18
2 / 4 / 1
10,677
464
13,571
26,389
35,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
17
5 / 6 / 9
11,573
503
11,588
19,766
9,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
16
5 / 6 / 10
10,883
473
14,491
22,692
26,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
p00py__Pube
Chronos
17
0 / 6 / 1
10,396
452
11,830
22,248
8,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
DanzaburouNu WaHelCu ChulainnCthulhu

VS

Bans
SetApolloBakasuraSun WukongAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CreamUzra
Hachiman
19
4 / 0 / 8
12,497
543
12,677
12,102
5,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

King Arthur
DR TOXIC SMURF
King Arthur
20
3 / 2 / 7
12,492
543
16,875
24,422
25,435
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
G0dlyyFriess
Tsukuyomi
20
12 / 5 / 9
14,666
638
27,701
18,596
8,453
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
Jockton
Ymir
16
3 / 6 / 12
11,061
481
8,746
20,723
17,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
XcelSwag
Scylla
19
5 / 7 / 14
12,418
540
15,638
12,794
4,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
77
19
Kills
27
29
Deaths
20
28
Assists
50
Player
Kills
Deaths
Assists
KDA
L
7
7
7
1.5
W
Hachiman
CreamUzra
Hachiman
4
0
8
8
W
King Arthur
DR TOXIC SMURF
King Arthur
3
2
7
3.25
L
Achilles
Diabeehtus
Achilles
2
4
1
0.63
W
Tsukuyomi
G0dlyyFriess
Tsukuyomi
12
5
9
3.3
W
Ymir
Jockton
Ymir
3
6
12
1.5
L
Fenrir
5
6
9
1.58
L
Sobek
5
6
10
1.67
W
Scylla
XcelSwag
Scylla
5
7
14
1.71
L
Chronos
p00py__Pube
Chronos
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,520
Damage
81,637
107,953
Taken
88,637
87,137
Mitigated
62,431
32,682
Healing
21,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,040
582
1,074
5,306
16,858
6,855
434
5,789
10,701
70,580
0
W
Hachiman
CreamUzra
Hachiman
12,677
6,987
0
3,753
12,102
5,866
4,199
7,168
4,884
0
78,456
W
King Arthur
DR TOXIC SMURF
King Arthur
16,875
1,947
0
10,723
24,422
25,435
299
1,928
21,728
0
83,367
L
Achilles
Diabeehtus
Achilles
13,571
3,458
0
9,620
26,389
35,597
547
3,831
22,444
578
66,421
W
Tsukuyomi
G0dlyyFriess
Tsukuyomi
27,701
10,740
0
1,401
18,596
8,453
2,095
7,804
10,668
0
145,491
W
Ymir
Jockton
Ymir
8,746
1,381
788
2,866
20,723
17,895
167
11,801
8,618
30,661
0
L
Fenrir
11,588
2,766
0
2,915
19,766
9,675
0
4,701
14,895
0
79,188
L
Sobek
14,491
722
0
6,000
22,692
26,440
266
6,111
16,351
34,702
0
W
Scylla
XcelSwag
Scylla
15,638
2,248
0
2,150
12,794
4,782
2,097
7,591
4,961
63,468
0
L
Chronos
p00py__Pube
Chronos
11,830
4,391
122
7,645
22,248
8,570
1,069
3,010
19,178
80,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,593
Gold Earned
63,134
564
Minions Killed
608
0
Camps Cleared
0
1,926,493
Distance Traveled
2,057,660
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,064
481
136
6
0
386,629
2
W
Hachiman
12,497
543
123
5
0
440,696
3
W
King Arthur
12,492
543
147
6
0
414,663
3
L
Achilles
10,677
464
135
6
0
359,868
2
W
Tsukuyomi
14,666
638
186
8
0
478,021
2
W
Ymir
11,061
481
41
2
0
368,624
6
L
Fenrir
11,573
503
114
5
0
424,399
0
L
Sobek
10,883
473
23
1
0
408,695
5
W
Scylla
12,418
540
111
5
0
355,656
2
L
Chronos
10,396
452
156
7
0
346,902
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role