Player Matchup

Anubis
Anubis
Cphelps22
Anubis
Level 101
God Stats
2W - 4L
1,320 SR
Queue Stats
145W - 116L
1,620 Elo+
Party 1
Pele
Pele
DCloudyy
Pele
Level 37
God Stats
8W - 4L
1,603 SR
Queue Stats
48W - 28L
1,572 Elo+
Party 3
Arachne
Arachne
PoltergeistXVIII
Arachne
Level 113
God Stats
3W - 3L
1,642 SR
Queue Stats
174W - 154L
1,576 Elo+
Party 3
Apollo
Apollo
bigwig67
Apollo
Level 84
God Stats
11W - 5L
1,662 SR
Queue Stats
136W - 118L
1,562 Elo+
Party 1
Ymir
Ymir
smokingapples34
Ymir
Level 29
God Stats
4W - 4L
1,500 SR
Queue Stats
191W - 207L
1,527 Elo+
Party 1
Team Averages
Level 73
1,545 SR
1,571 Elo+

VS

Team Averages
Level 53
1,473 SR
1,541 Elo+
Loki
Loki
Chiaotzuuu
Loki
Level 20
God Stats
7W - 7L
1,676 SR
Queue Stats
98W - 49L
1,715 Elo+
Party 2
Neith
Neith
EmoElmo620
Neith
Level 13
God Stats
0W - 4L
1,155 SR
Queue Stats
2W - 9L
1,324 Elo+
Party 2
Nu Wa
Nu Wa
TTV Aarodox
Nu Wa
Level 68
God Stats
13W - 16L
1,511 SR
Queue Stats
38W - 41L
1,494 Elo+
Party 2
Freya
Freya
booti2k
Freya
Level 128
God Stats
2W - 3L
1,511 SR
Queue Stats
485W - 421L
1,594 Elo+
Party 2
Fenrir
Fenrir
unlisted_curd8
Fenrir
Level 34
God Stats
10W - 11L
1,510 SR
Queue Stats
54W - 50L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Cphelps22
Anubis
17
3 / 1 / 3
10,142
563
8,756
13,693
10,971
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pele
15
2 / 1 / 4
9,251
514
6,112
10,742
3,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
9 / 3 / 4
10,512
584
12,610
15,607
6,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
bigwig67
Apollo
15
5 / 3 / 2
9,227
513
7,028
9,885
5,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
0 / 5 / 1
7,220
401
3,822
11,378
6,798
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 1
8,829
491
6,676
9,562
3,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Neith
12
0 / 3 / 2
7,198
400
5,113
8,823
3,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 8 / 1
7,699
428
10,370
9,545
2,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Freya
booti2k
Freya
15
5 / 2 / 1
9,364
520
8,461
12,045
6,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
6 / 4 / 4
8,945
497
7,810
14,890
13,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
19
Kills
13
13
Deaths
19
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Anubis
Cphelps22
Anubis
3
1
3
4.5
W
Pele
2
1
4
4
L
Neith
0
3
2
0.33
W
9
3
4
3.67
L
1
8
1
0.19
W
Apollo
bigwig67
Apollo
5
3
2
2
L
Freya
booti2k
Freya
5
2
1
2.75
W
0
5
1
0.1
L
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,328
Damage
38,430
61,305
Taken
54,865
33,465
Mitigated
29,313
22,597
Healing
15,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,676
743
0
3,437
9,562
3,602
0
5,905
3,657
0
56,385
W
Anubis
Cphelps22
Anubis
8,756
778
0
7,505
13,693
10,971
639
1,392
11,344
71,102
0
W
Pele
6,112
961
0
4,086
10,742
3,929
394
3,518
7,030
0
66,030
L
Neith
5,113
2,749
0
1,904
8,823
3,156
0
2,517
6,306
0
37,109
W
12,610
8,652
0
7,716
15,607
6,327
1,326
6,585
8,593
0
61,914
L
10,370
3,512
0
966
9,545
2,554
1,123
0
9,545
35,460
0
W
Apollo
bigwig67
Apollo
7,028
3,765
0
825
9,885
5,440
656
3,105
6,625
0
66,506
L
Freya
booti2k
Freya
8,461
2,992
0
5,756
12,045
6,748
0
2,304
9,741
59,437
7,078
W
3,822
707
0
2,465
11,378
6,798
0
2,873
8,433
29,809
0
L
7,810
1,739
0
3,227
14,890
13,253
0
1,852
13,038
0
24,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,352
Gold Earned
42,035
541
Minions Killed
410
0
Camps Cleared
0
1,600,258
Distance Traveled
1,607,567
10
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,829
491
118
7
0
344,491
4
W
Anubis
10,142
563
142
8
0
275,295
0
W
Pele
9,251
514
124
7
0
367,596
0
L
Neith
7,198
400
70
4
0
277,333
3
W
Arachne
10,512
584
110
6
0
357,501
5
L
Nu Wa
7,699
428
73
4
0
312,932
5
W
Apollo
9,227
513
123
7
0
345,770
4
L
Freya
9,364
520
120
7
0
337,798
7
W
Ymir
7,220
401
42
2
0
254,096
1
L
Fenrir
8,945
497
29
2
0
335,013
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role