Player Matchup

Nemesis
Nemesis
Daytimetrack801
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,086 Elo+
Solo
Tiamat
Tiamat
Kaiser96Cipher
Tiamat
Level 29
God Stats
18W - 19L
1,627 SR
Queue Stats
69W - 60L
1,541 Elo+
Solo
Yemoja
Yemoja
ZurgGryphon
Yemoja
Level 28
God Stats
35W - 26L
1,456 SR
Queue Stats
456W - 424L
1,490 Elo+
Solo
Medusa
Medusa
mrchavoooo
Medusa
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Zeus
Zeus
skruffy4200
Zeus
Level 23
God Stats
0W - 1L
1,699 SR
Queue Stats
29W - 39L
1,479 Elo+
Solo
Team Averages
Level 18
1,556 SR
1,419 Elo+

VS

Team Averages
Level 13
1,594 SR
1,456 Elo+
Fafnir
Fafnir
BrashGod
Fafnir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 131L
1,467 Elo+
Solo
Neith
Neith
Camdenog
Neith
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 19L
1,317 Elo+
Solo
Guan Yu
Guan Yu
Homiegee
Guan Yu
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 61L
1,643 Elo+
Solo
Kukulkan
Kukulkan
PshOkay
Kukulkan
Level 16
God Stats
3W - 2L
1,673 SR
Queue Stats
94W - 83L
1,439 Elo+
Party 1
Bacchus
Bacchus
bm0chop
Bacchus
Level 9
God Stats
2W - 0L
1,797 SR
Queue Stats
10W - 14L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 9 / 0
6,269
285
895
13,137
3,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
0 / 4 / 0
9,146
416
8,870
11,913
15,990
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
17
3 / 2 / 0
10,221
465
8,978
13,563
11,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
mrchavoooo
Medusa
2
0 / 8 / 0
5,643
257
329
5,872
1,145
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 8 / 0
7,131
324
2,859
11,066
3,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BrashGod
Fafnir
15
5 / 0 / 8
11,538
524
3,702
11,500
12,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
Camdenog
Neith
18
6 / 1 / 6
11,777
535
10,494
10,265
4,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
Homiegee
Guan Yu
19
3 / 0 / 2
12,589
572
7,261
14,929
14,811
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
PshOkay
Kukulkan
18
13 / 1 / 8
12,797
582
15,854
8,232
3,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
bm0chop
Bacchus
11
1 / 1 / 0
8,873
403
1,040
11,050
5,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
52
3
Kills
28
31
Deaths
3
0
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fafnir
BrashGod
Fafnir
5
0
8
9
W
Neith
Camdenog
Neith
6
1
6
9
L
0
9
0
0
W
Guan Yu
Homiegee
Guan Yu
3
0
2
4
L
0
4
0
0
W
Kukulkan
PshOkay
Kukulkan
13
1
8
17
L
Yemoja
3
2
0
1.5
W
Bacchus
bm0chop
Bacchus
1
1
0
1
L
Medusa
mrchavoooo
Medusa
0
8
0
0
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,931
Damage
38,351
55,551
Taken
55,976
34,650
Mitigated
41,791
11,833
Healing
17,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
BrashGod
Fafnir
3,702
1,474
0
2,749
11,500
12,640
601
4,197
7,303
24,093
0
W
Neith
Camdenog
Neith
10,494
4,808
0
6,501
10,265
4,418
5,228
4,388
5,877
0
99,217
L
895
328
0
3,686
13,137
3,275
0
3,538
9,545
0
21,331
W
Guan Yu
Homiegee
Guan Yu
7,261
2,093
1,048
6,037
14,929
14,811
292
6,933
7,996
0
91,044
L
8,870
2,544
0
3,942
11,913
15,990
110
3,467
8,401
59,701
0
W
Kukulkan
PshOkay
Kukulkan
15,854
1,204
0
961
8,232
3,969
2,909
3,435
4,797
86,859
0
L
Yemoja
8,978
424
0
3,308
13,563
11,023
0
2,333
11,154
57,703
0
W
Bacchus
bm0chop
Bacchus
1,040
0
0
140
11,050
5,953
0
1,754
9,296
30,998
0
L
Medusa
mrchavoooo
Medusa
329
273
0
0
5,872
1,145
30
2,494
3,316
0
2,611
L
2,859
755
0
897
11,066
3,217
42
8,085
2,539
24,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,410
Gold Earned
57,574
298
Minions Killed
606
0
Camps Cleared
0
1,217,762
Distance Traveled
1,822,691
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
11,538
524
45
2
0
415,602
0
W
Neith
11,777
535
145
7
0
340,551
3
L
Nemesis
6,269
285
25
1
0
187,254
0
W
Guan Yu
12,589
572
218
10
0
399,865
2
L
Tiamat
9,146
416
110
5
0
304,589
5
W
Kukulkan
12,797
582
152
7
0
386,328
3
L
Yemoja
10,221
465
108
5
0
394,934
0
W
Bacchus
8,873
403
46
2
0
280,345
0
L
Medusa
5,643
257
2
0
0
169,925
3
L
Zeus
7,131
324
53
2
0
161,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role