Player Matchup

Arachne
Arachne
 
Arachne
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
IllCosbyYa68
Anubis
Level 134
God Stats
4W - 6L
1,517 SR
Queue Stats
307W - 329L
1,551 Elo+
Solo
Chaac
Chaac
MEEKdaRIPPA
Chaac
Level 108
God Stats
4W - 2L
1,654 SR
Queue Stats
37W - 32L
1,517 Elo+
Solo
Yemoja
Yemoja
Sauria Rex
Yemoja
Level 156
God Stats
9W - 8L
1,434 SR
Queue Stats
24W - 26L
1,557 Elo+
Party 1
Hachiman
Hachiman
Toebandit806
Hachiman
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 53L
1,590 Elo+
Party 1
Team Averages
Level 133
1,521 SR
1,543 Elo+

VS

Team Averages
Level 98
1,474 SR
1,514 Elo+
Tiamat
Tiamat
Aurelius-109
Tiamat
Level 113
God Stats
47W - 26L
1,913 SR
Queue Stats
298W - 292L
1,587 Elo+
Party 2
Nemesis
Nemesis
FrothyCome
Nemesis
Level 68
God Stats
3W - 3L
1,500 SR
Queue Stats
16W - 26L
1,392 Elo+
Party 3
Odin
Odin
Snibblie
Odin
Level 133
God Stats
0W - 3L
1,109 SR
Queue Stats
537W - 488L
1,585 Elo+
Party 2
Xbalanque
Xbalanque
crip1011
Xbalanque
Level 80
God Stats
6W - 8L
1,658 SR
Queue Stats
83W - 99L
1,527 Elo+
Party 2
Fenrir
Fenrir
pluvio-nycto
Fenrir
Level 98
God Stats
17W - 17L
1,189 SR
Queue Stats
643W - 641L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
3 / 2 / 1
7,166
551
2,659
6,637
4,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
11
0 / 3 / 1
6,212
478
2,021
5,185
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 2 / 3
7,852
604
4,488
9,125
5,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
Sauria Rex
Yemoja
10
1 / 1 / 2
6,070
467
1,941
6,151
2,739
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
Toebandit806
Hachiman
12
4 / 1 / 0
7,146
550
3,879
7,450
2,181
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
0 / 0 / 4
6,663
513
3,663
2,611
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
FrothyCome
Nemesis
9
0 / 3 / 1
5,529
425
2,542
6,075
3,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Odin
12
4 / 0 / 2
7,559
581
5,494
5,538
2,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
crip1011
Xbalanque
11
1 / 4 / 1
6,442
496
3,874
5,607
1,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
12
4 / 5 / 1
7,090
545
6,033
10,147
3,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
18
11
Kills
9
9
Deaths
12
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
2
1
1.75
L
Tiamat
0
0
4
2
L
Nemesis
FrothyCome
Nemesis
0
3
1
0.17
W
Anubis
0
3
1
0.17
W
3
2
3
2.25
W
Yemoja
Sauria Rex
Yemoja
1
1
2
2
L
Odin
4
0
2
5
W
Hachiman
Toebandit806
Hachiman
4
1
0
4
L
Xbalanque
crip1011
Xbalanque
1
4
1
0.38
L
Fenrir
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,988
Damage
21,606
34,548
Taken
29,978
17,129
Mitigated
12,178
14,066
Healing
6,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
2,659
1,579
0
2,500
6,637
4,142
0
238
6,399
0
40,797
L
Tiamat
3,663
399
0
1,252
2,611
1,545
59
535
1,991
36,887
0
L
Nemesis
FrothyCome
Nemesis
2,542
1,108
0
1,774
6,075
3,286
0
0
5,833
0
18,231
W
Anubis
2,021
46
0
1,885
5,185
2,093
0
1,211
3,974
33,034
0
W
4,488
1,036
0
4,364
9,125
5,974
773
1,074
8,051
0
41,045
W
Yemoja
Sauria Rex
Yemoja
1,941
673
1,371
1,514
6,151
2,739
0
1,140
5,011
14,909
0
L
Odin
5,494
1,535
0
2,671
5,538
2,134
0
1,502
3,931
0
25,285
W
Hachiman
Toebandit806
Hachiman
3,879
1,852
0
2,432
7,450
2,181
0
0
7,450
0
43,110
L
Xbalanque
crip1011
Xbalanque
3,874
1,837
0
230
5,607
1,268
435
704
4,903
0
35,298
L
Fenrir
6,033
1,656
0
1,006
10,147
3,945
0
890
9,016
0
45,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,446
Gold Earned
33,283
381
Minions Killed
312
0
Camps Cleared
0
1,104,991
Distance Traveled
1,148,346
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,166
551
89
7
0
262,931
0
L
Tiamat
6,663
513
77
6
0
251,027
6
L
Nemesis
5,529
425
46
4
0
192,090
0
W
Anubis
6,212
478
75
6
0
194,337
2
W
Chaac
7,852
604
98
8
0
235,717
1
W
Yemoja
6,070
467
34
3
0
209,787
4
L
Odin
7,559
581
33
3
0
279,670
6
W
Hachiman
7,146
550
85
7
0
202,219
5
L
Xbalanque
6,442
496
68
5
0
194,471
6
L
Fenrir
7,090
545
88
7
0
231,088
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role