Player Matchup

Horus
Horus
Be my OwO
Horus
Level 100
God Stats
1W - 1L
1,551 SR
Queue Stats
30W - 43L
1,416 Elo+
Party 1
Nu Wa
Nu Wa
HanNaraba
Nu Wa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,746 Elo+
Party 1
Skadi
Skadi
MedianJungle08
Skadi
Level 129
God Stats
6W - 4L
1,717 SR
Queue Stats
84W - 105L
1,344 Elo+
Party 1
Hel
Hel
MelodieSnoww
Hel
Level 79
God Stats
1W - 0L
1,617 SR
Queue Stats
42W - 54L
1,439 Elo+
Party 1
Sol
Sol
Nigeria scam
Sol
Level 18
God Stats
16W - 18L
1,169 SR
Queue Stats
94W - 121L
1,062 Elo+
Party 1
Team Averages
Level 66
1,511 SR
1,401 Elo+

VS

Team Averages
Level 70
1,500 SR
1,494 Elo+
Nemesis
Nemesis
Camo1887
Nemesis
Level 80
God Stats
9W - 5L
1,950 SR
Queue Stats
248W - 251L
1,487 Elo+
Party 2
Danzaburou
Danzaburou
Notmybeanns
Danzaburou
Level 8
God Stats
11W - 14L
1,392 SR
Queue Stats
28W - 40L
1,566 Elo+
Party 2
Khepri
Khepri
SinofWolves
Khepri
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Wake4Life87
Bellona
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 51L
1,447 Elo+
Solo
Thoth
Thoth
XxTheNukexX
Thoth
Level 112
God Stats
0W - 7L
1,158 SR
Queue Stats
338W - 311L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Be my OwO
Horus
12
2 / 3 / 7
8,289
553
3,449
12,294
5,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nu Wa
HanNaraba
Nu Wa
14
3 / 2 / 6
8,641
576
7,403
5,266
3,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
12 / 2 / 1
10,457
697
14,736
9,010
2,905
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
10 / 1 / 2
9,311
621
8,206
11,405
4,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
1 / 6 / 5
7,833
522
3,890
11,700
2,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Camo1887
Nemesis
13
2 / 6 / 6
7,993
533
7,556
12,294
5,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Notmybeanns
Danzaburou
10
0 / 7 / 1
5,829
389
1,643
9,048
2,221
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Khepri
10
3 / 7 / 0
6,692
446
2,814
14,034
9,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Wake4Life87
Bellona
12
1 / 5 / 0
6,688
446
4,572
10,595
6,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
7 / 3 / 3
8,379
559
9,973
8,107
2,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
28
Kills
13
14
Deaths
28
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Horus
Be my OwO
Horus
2
3
7
1.83
L
Nemesis
Camo1887
Nemesis
2
6
6
0.83
W
Nu Wa
HanNaraba
Nu Wa
3
2
6
3
W
12
2
1
6.25
W
10
1
2
11
W
1
6
5
0.58
L
Danzaburou
Notmybeanns
Danzaburou
0
7
1
0.07
L
Khepri
3
7
0
0.43
L
Bellona
Wake4Life87
Bellona
1
5
0
0.2
L
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,684
Damage
26,558
49,675
Taken
54,078
19,638
Mitigated
26,687
22,081
Healing
5,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Be my OwO
Horus
3,449
1,566
1,599
3,203
12,294
5,648
1,855
2,793
9,347
0
23,480
L
Nemesis
Camo1887
Nemesis
7,556
3,525
0
1,364
12,294
5,510
0
4,653
7,537
0
40,815
W
Nu Wa
HanNaraba
Nu Wa
7,403
1,253
0
255
5,266
3,451
1,610
448
4,798
44,688
0
W
14,736
8,788
0
3,372
9,010
2,905
1,801
2,404
6,576
0
67,219
W
8,206
1,014
2,261
7,595
11,405
4,847
950
1,448
9,825
51,679
0
W
3,890
849
0
3,796
11,700
2,787
1,535
4,895
6,342
32,596
0
L
Danzaburou
Notmybeanns
Danzaburou
1,643
882
0
1,026
9,048
2,221
0
562
8,434
0
23,324
L
Khepri
2,814
393
0
1,343
14,034
9,405
0
1,498
12,518
23,973
0
L
Bellona
Wake4Life87
Bellona
4,572
1,644
0
580
10,595
6,872
0
7,152
3,132
0
34,579
L
9,973
632
0
936
8,107
2,679
58
5,089
2,958
43,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,531
Gold Earned
35,581
380
Minions Killed
278
0
Camps Cleared
0
1,336,913
Distance Traveled
1,239,597
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,289
553
44
3
0
290,849
1
L
Nemesis
7,993
533
65
4
0
278,242
1
W
Nu Wa
8,641
576
75
5
0
217,606
0
W
Skadi
10,457
697
116
8
0
266,340
1
W
Hel
9,311
621
77
5
0
314,732
0
W
Sol
7,833
522
68
5
0
247,386
1
L
Danzaburou
5,829
389
54
4
0
224,760
0
L
Khepri
6,692
446
20
1
0
216,475
5
L
Bellona
6,688
446
63
4
0
271,212
2
L
Thoth
8,379
559
76
5
0
248,908
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role