Player Matchup

Apollo
Apollo
Silver I
Brownsiide
Apollo
Silver I
Level 157
God Stats
7W - 4L
1,650 SR
Queue Stats
68W - 52L
1,827 MMR
Party 2
Awilix
Awilix
Silver I
Frentyr
Awilix
Silver I
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 5L
1,810 MMR
Party 2
Tyr
Tyr
Gold III
MrJ64
Tyr
Gold III
Level 129
God Stats
9W - 4L
1,923 SR
Queue Stats
188W - 175L
1,838 MMR
Solo
Merlin
Merlin
Silver I
Stage4Aphro
Merlin
Silver I
Level 43
God Stats
39W - 23L
1,870 SR
Queue Stats
147W - 115L
1,825 MMR
Solo
Ymir
Ymir
Gold I
døwnies
Ymir
Gold I
Level 107
God Stats
7W - 9L
1,705 SR
Queue Stats
114W - 105L
1,826 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 95
1,730 SR
1,825 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 112
1,445 SR
1,770 MMR
Serqet
Serqet
Platinum IV
AsianHolycow
Serqet
Platinum IV
Level 141
God Stats
2W - 2L
1,500 SR
Queue Stats
151W - 144L
1,930 MMR
Party 3
Terra
Terra
Gold I
Dlizard72
Terra
Gold I
Level 129
God Stats
1W - 3L
1,285 SR
Queue Stats
343W - 334L
1,704 MMR
Party 3
Izanami
Izanami
Gold IV
FarmConnoisseur
Izanami
Gold IV
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum IV
InfamousTortuga
Janus
Platinum IV
Level 85
God Stats
3W - 3L
1,650 SR
Queue Stats
50W - 34L
1,998 MMR
Party 1
Anhur
Anhur
Silver II
Nito0
Anhur
Silver II
Level 153
God Stats
0W - 5L
1,290 SR
Queue Stats
184W - 178L
1,717 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Brownsiide
Apollo
17
2 / 1 / 5
10,251
641
8,426
8,446
3,058
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
Frentyr
Awilix
16
6 / 0 / 5
9,958
622
8,227
10,438
4,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tyr
MrJ64
Tyr
17
2 / 3 / 2
10,290
643
6,218
15,584
9,464
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
16
2 / 0 / 2
9,633
602
5,364
4,073
1,305
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
14
6 / 3 / 6
9,362
585
8,001
10,919
7,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
DanzaburouSetScyllaNemesisPersephone

VS

Bans
TsukuyomiYemojaCupidGebCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
2 / 2 / 3
7,714
482
4,035
10,380
3,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Terra
Dlizard72
Terra
11
0 / 3 / 3
6,710
419
3,268
10,995
5,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
3 / 4 / 0
8,999
562
9,773
13,226
6,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 5 / 3
8,107
507
4,557
7,832
2,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Nito0
Anhur
12
0 / 4 / 1
6,868
429
2,860
8,756
2,596
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
18
Kills
7
7
Deaths
18
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Serqet
2
2
3
1.75
W
Apollo
Brownsiide
Apollo
2
1
5
4.5
L
Terra
Dlizard72
Terra
0
3
3
0.5
L
3
4
0
0.75
W
Awilix
Frentyr
Awilix
6
0
5
8.5
L
2
5
3
0.7
W
Tyr
MrJ64
Tyr
2
3
2
1
L
Anhur
Nito0
Anhur
0
4
1
0.13
W
Merlin
2
0
2
3
W
Ymir
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,236
Damage
24,493
49,460
Taken
51,189
25,959
Mitigated
20,838
18,222
Healing
13,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
4,035
690
0
3,150
10,380
3,342
0
1,173
9,207
0
37,430
W
Apollo
Brownsiide
Apollo
8,426
4,676
0
3,623
8,446
3,058
4,346
886
7,437
0
84,650
L
Terra
Dlizard72
Terra
3,268
221
534
2,587
10,995
5,370
0
4,669
6,326
18,995
0
L
9,773
6,441
0
5,209
13,226
6,897
848
1,621
11,605
0
73,523
W
Awilix
Frentyr
Awilix
8,227
3,400
0
5,066
10,438
4,424
0
806
9,248
0
67,772
L
4,557
358
0
250
7,832
2,633
0
4,371
3,461
54,198
0
W
Tyr
MrJ64
Tyr
6,218
833
0
7,157
15,584
9,464
0
623
14,796
0
64,569
L
Anhur
Nito0
Anhur
2,860
1,544
0
2,141
8,756
2,596
0
1,531
7,225
0
37,612
W
Merlin
5,364
389
0
762
4,073
1,305
290
895
3,068
73,240
0
W
Ymir
8,001
1,724
0
1,614
10,919
7,708
0
4,268
6,137
32,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,494
Gold Earned
38,398
569
Minions Killed
481
0
Camps Cleared
0
1,583,374
Distance Traveled
1,461,746
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,714
482
85
5
0
326,062
8
W
Apollo
10,251
641
141
9
0
291,788
4
L
Terra
6,710
419
26
2
0
322,415
5
L
Izanami
8,999
562
155
10
0
236,860
2
W
Awilix
9,958
622
102
6
0
361,819
7
L
Janus
8,107
507
131
8
0
305,550
6
W
Tyr
10,290
643
142
9
0
342,813
3
L
Anhur
6,868
429
84
5
0
270,859
3
W
Merlin
9,633
602
150
9
0
301,749
3
W
Ymir
9,362
585
34
2
0
285,205
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role