Player Matchup

Neith
Neith
Chokhonelidze
Neith
Level 16
God Stats
46W - 47L
1,301 SR
Queue Stats
289W - 383L
1,325 Elo+
Solo
Yemoja
Yemoja
CrioIsDumb
Yemoja
Level 16
God Stats
30W - 15L
1,737 SR
Queue Stats
77W - 58L
1,437 Elo+
Party 1
Sol
Sol
F6Uninstall
Sol
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,457 Elo+
Party 1
Susano
Susano
GhostsHiredGun
Susano
Level 23
God Stats
6W - 5L
1,287 SR
Queue Stats
90W - 105L
1,260 Elo+
Party 2
Bellona
Bellona
Wraithhy
Bellona
Level 8
God Stats
2W - 3L
1,509 SR
Queue Stats
4W - 9L
1,280 Elo+
Party 2
Team Averages
Level 14
1,467 SR
1,352 Elo+

VS

Team Averages
Level 19
1,428 SR
1,421 Elo+
Guan Yu
Guan Yu
Deathpaladin36
Guan Yu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,578 Elo+
Party 3
Neith
Neith
SaltyCdawg1
Neith
Level 10
God Stats
1W - 3L
1,159 SR
Queue Stats
9W - 9L
1,332 Elo+
Party 3
Janus
Janus
SpartanLazer
Janus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,315 Elo+
Party 3
Bakasura
Bakasura
ThatOneRival
Bakasura
Level 28
God Stats
5W - 6L
1,583 SR
Queue Stats
102W - 119L
1,418 Elo+
Solo
Sylvanus
Sylvanus
xoxwin
Sylvanus
Level 7
God Stats
1W - 4L
1,399 SR
Queue Stats
7W - 8L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 4
7,613
508
6,806
9,024
3,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
CrioIsDumb
Yemoja
10
0 / 3 / 2
6,915
461
980
6,456
3,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
12 / 2 / 1
9,714
648
13,100
12,555
3,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 2 / 2
8,221
548
5,577
12,734
3,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
Wraithhy
Bellona
12
2 / 3 / 2
8,034
536
5,556
7,597
6,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 6 / 1
8,008
534
9,334
12,421
12,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

10
1 / 3 / 3
6,026
402
4,165
6,006
1,813
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 2
6,195
413
3,741
8,417
2,998
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
ThatOneRival
Bakasura
13
2 / 3 / 2
7,463
498
4,877
11,358
4,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sylvanus
xoxwin
Sylvanus
10
2 / 4 / 3
6,669
445
5,180
10,108
5,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
21
Kills
10
10
Deaths
21
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
0
4
6
W
Yemoja
CrioIsDumb
Yemoja
0
3
2
0.33
L
5
6
1
0.92
W
12
2
1
6.25
W
3
2
2
2
L
1
3
3
0.83
L
0
5
2
0.2
L
Bakasura
ThatOneRival
Bakasura
2
3
2
1
W
Bellona
Wraithhy
Bellona
2
3
2
1
L
Sylvanus
xoxwin
Sylvanus
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,019
Damage
27,297
48,366
Taken
48,310
20,382
Mitigated
26,870
19,660
Healing
10,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,806
3,269
0
2,851
9,024
3,195
1,589
3,084
5,775
0
29,336
W
Yemoja
CrioIsDumb
Yemoja
980
344
1,541
1,287
6,456
3,626
976
1,835
4,621
14,450
0
L
9,334
1,570
262
3,351
12,421
12,008
0
2,775
9,646
0
36,733
W
13,100
3,412
0
6,736
12,555
3,574
2,577
2,599
9,567
52,552
0
W
5,577
1,694
0
5,806
12,734
3,882
0
876
11,647
0
53,557
L
4,165
1,024
0
470
6,006
1,813
0
1,567
4,439
0
25,102
L
3,741
790
0
179
8,417
2,998
132
5,674
2,743
22,398
0
L
Bakasura
ThatOneRival
Bakasura
4,877
3,688
0
5,233
11,358
4,389
918
2,430
8,928
0
34,228
W
Bellona
Wraithhy
Bellona
5,556
1,859
0
1,439
7,597
6,105
777
527
6,872
0
37,741
L
Sylvanus
xoxwin
Sylvanus
5,180
1,228
152
1,314
10,108
5,662
0
1,634
8,474
21,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,497
Gold Earned
34,361
343
Minions Killed
267
0
Camps Cleared
0
1,440,855
Distance Traveled
1,287,607
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,613
508
44
3
0
259,777
4
W
Yemoja
6,915
461
30
2
0
268,393
0
L
Guan Yu
8,008
534
70
5
0
296,391
0
W
Sol
9,714
648
96
6
0
293,113
3
W
Susano
8,221
548
91
6
0
314,057
3
L
Neith
6,026
402
36
2
0
201,864
2
L
Janus
6,195
413
40
3
0
260,119
2
L
Bakasura
7,463
498
85
6
0
313,932
2
W
Bellona
8,034
536
82
5
0
305,515
2
L
Sylvanus
6,669
445
36
2
0
215,301
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role