Player Matchup

Odin
Odin
 
Odin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
HexCiro
Mercury
Level 123
God Stats
8W - 5L
1,670 SR
Queue Stats
92W - 78L
1,606 Elo+
Party 4
Vulcan
Vulcan
Mercury Is Here
Vulcan
Level 70
God Stats
2W - 1L
1,500 SR
Queue Stats
256W - 205L
1,589 Elo+
Party 2
Anhur
Anhur
TTVIcedUpGaming
Anhur
Level 85
God Stats
15W - 11L
1,587 SR
Queue Stats
695W - 634L
1,623 Elo+
Party 4
Xing Tian
Xing Tian
UwU DuWuD
Xing Tian
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 30L
1,538 Elo+
Solo
Team Averages
Level 116
1,551 SR
1,571 Elo+

VS

Team Averages
Level 116
1,494 SR
1,540 Elo+
Ymir
Ymir
 
Ymir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chiron
Chiron
BurntGhost94
Chiron
Level 102
God Stats
40W - 20L
1,599 SR
Queue Stats
501W - 461L
1,551 Elo+
Party 1
Zeus
Zeus
Deadwardog
Zeus
Level 120
God Stats
21W - 16L
1,323 SR
Queue Stats
702W - 653L
1,567 Elo+
Party 1
Nike
Nike
TheDoinkster
Nike
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
243W - 227L
1,540 Elo+
Party 1
Ne Zha
Ne Zha
finalBonkai417
Ne Zha
Level 126
God Stats
4W - 0L
1,546 SR
Queue Stats
45W - 41L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
6
0 / 0 / 1
4,086
409
1,635
5,409
2,230
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mercury
HexCiro
Mercury
9
3 / 2 / 1
5,503
550
2,625
5,995
1,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 2 / 0
5,287
529
1,039
3,525
1,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 0 / 1
5,023
502
1,678
4,465
1,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xing Tian
UwU DuWuD
Xing Tian
9
0 / 2 / 1
5,026
503
2,991
6,265
5,085
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 0 / 1
5,321
532
1,522
5,523
2,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
10
0 / 1 / 1
5,705
571
3,518
4,486
1,021
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
3 / 2 / 0
6,179
618
4,057
4,163
1,593
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 1 / 1
5,728
573
3,503
6,139
2,192
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
1 / 0 / 1
5,332
533
1,988
5,059
1,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
4
Kills
6
6
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
0
1
0.5
W
Ymir
 
Ymir
1
0
1
1.5
W
Chiron
0
1
1
0.5
W
3
2
0
1.5
L
Mercury
HexCiro
Mercury
3
2
1
1.75
L
1
2
0
0.5
L
0
0
1
0.5
W
1
1
1
1.5
L
Xing Tian
UwU DuWuD
Xing Tian
0
2
1
0.25
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,968
Damage
14,588
25,659
Taken
25,370
11,290
Mitigated
8,443
5,657
Healing
9,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
1,635
380
0
970
5,409
2,230
0
1,875
3,534
0
10,300
W
Ymir
 
Ymir
1,522
754
0
2,555
5,523
2,172
0
1,295
4,222
12,007
0
W
Chiron
3,518
923
190
1,162
4,486
1,021
678
0
4,486
0
35,453
W
4,057
1,007
0
1,968
4,163
1,593
54
668
3,495
34,897
0
L
Mercury
HexCiro
Mercury
2,625
549
0
536
5,995
1,778
0
1,135
4,860
0
23,652
L
1,039
391
0
670
3,525
1,125
0
1,594
1,931
25,855
0
L
1,678
1,108
0
1,751
4,465
1,072
0
299
4,166
0
25,949
W
3,503
604
0
125
6,139
2,192
802
1,733
4,406
0
30,847
L
Xing Tian
UwU DuWuD
Xing Tian
2,991
416
0
1,730
6,265
5,085
0
676
5,589
22,384
0
W
1,988
317
0
3,564
5,059
1,465
261
316
4,731
0
25,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,925
Gold Earned
28,265
227
Minions Killed
300
0
Camps Cleared
0
886,621
Distance Traveled
925,509
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
4,086
409
16
2
0
180,298
0
W
Ymir
5,321
532
26
3
0
195,307
3
W
Chiron
5,705
571
85
9
0
173,130
1
W
Zeus
6,179
618
69
7
0
175,228
1
L
Mercury
5,503
550
54
5
0
213,909
2
L
Vulcan
5,287
529
57
6
0
137,131
2
L
Anhur
5,023
502
58
6
0
186,580
3
W
Nike
5,728
573
64
6
0
176,593
1
L
Xing Tian
5,026
503
42
4
0
168,703
1
W
Ne Zha
5,332
533
56
6
0
205,251
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role