Player Matchup

Jormungandr
Jormungandr
It_Be_Elite
Jormungandr
Level 124
God Stats
1W - 2L
1,533 SR
Queue Stats
92W - 76L
1,649 Elo+
Party 2
Sylvanus
Sylvanus
J0nD0tZip
Sylvanus
Level 109
God Stats
6W - 8L
1,549 SR
Queue Stats
56W - 67L
1,507 Elo+
Solo
Apollo
Apollo
KinqxLeo
Apollo
Level 55
God Stats
0W - 1L
1,266 SR
Queue Stats
82W - 61L
1,615 Elo+
Party 2
Zeus
Zeus
RinzlerVoss
Zeus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
STWART9930
Mercury
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 48L
1,383 Elo+
Solo
Team Averages
Level 114
1,469 SR
1,531 Elo+

VS

Team Averages
Level 121
1,668 SR
1,542 Elo+
Set
Set
G0blinSlay3r
Set
Level 93
God Stats
11W - 5L
1,505 SR
Queue Stats
167W - 175L
1,464 Elo+
Party 1
Fafnir
Fafnir
SacWalker
Fafnir
Level 126
God Stats
3W - 3L
1,613 SR
Queue Stats
73W - 70L
1,430 Elo+
Solo
Izanami
Izanami
Shaftie
Izanami
Level 146
God Stats
19W - 6L
1,738 SR
Queue Stats
71W - 49L
1,647 Elo+
Party 1
Nu Wa
Nu Wa
ToONy98
Nu Wa
Level 96
God Stats
26W - 17L
1,688 SR
Queue Stats
291W - 267L
1,574 Elo+
Party 3
Guan Yu
Guan Yu
iSkatch
Guan Yu
Level 143
God Stats
16W - 6L
1,797 SR
Queue Stats
198W - 187L
1,594 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
It_Be_Elite
Jormungandr
12
1 / 2 / 3
7,716
429
9,339
13,991
12,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sylvanus
J0nD0tZip
Sylvanus
15
4 / 4 / 2
8,945
497
9,432
12,972
11,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
KinqxLeo
Apollo
14
0 / 7 / 3
7,957
442
5,924
13,207
3,797
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 3 / 4
9,349
519
15,454
10,934
3,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
STWART9930
Mercury
14
4 / 7 / 3
8,983
499
6,354
15,238
4,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 7
10,647
592
8,315
15,500
7,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
SacWalker
Fafnir
16
5 / 0 / 7
10,927
607
10,119
13,974
15,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
Shaftie
Izanami
17
6 / 2 / 2
11,174
621
10,182
12,001
4,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
ToONy98
Nu Wa
16
4 / 4 / 4
10,538
585
13,399
9,059
2,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
iSkatch
Guan Yu
16
4 / 2 / 7
10,470
582
7,985
23,808
26,385
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
50
13
Kills
23
23
Deaths
13
15
Assists
27
Player
Kills
Deaths
Assists
KDA
W
4
5
7
1.5
L
Jormungandr
It_Be_Elite
Jormungandr
1
2
3
1.25
L
Sylvanus
J0nD0tZip
Sylvanus
4
4
2
1.25
L
Apollo
KinqxLeo
Apollo
0
7
3
0.21
L
4
3
4
2
L
Mercury
STWART9930
Mercury
4
7
3
0.79
W
Fafnir
SacWalker
Fafnir
5
0
7
8.5
W
Izanami
Shaftie
Izanami
6
2
2
3.5
W
Nu Wa
ToONy98
Nu Wa
4
4
4
1.5
W
Guan Yu
iSkatch
Guan Yu
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,503
Damage
50,000
66,342
Taken
74,342
36,080
Mitigated
56,596
14,651
Healing
29,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,315
4,071
0
5,854
15,500
7,132
0
4,672
10,772
0
73,809
L
Jormungandr
It_Be_Elite
Jormungandr
9,339
1,804
0
3,809
13,991
12,135
0
5,031
8,788
32,463
0
L
Sylvanus
J0nD0tZip
Sylvanus
9,432
4,078
422
2,681
12,972
11,828
0
3,659
9,134
39,892
7,928
L
Apollo
KinqxLeo
Apollo
5,924
3,248
253
2,673
13,207
3,797
45
5,316
7,681
0
51,470
L
15,454
2,466
0
1,145
10,934
3,587
0
5,023
5,623
68,134
0
L
Mercury
STWART9930
Mercury
6,354
2,216
0
3,668
15,238
4,733
0
3,416
11,598
0
53,794
W
Fafnir
SacWalker
Fafnir
10,119
2,815
986
5,782
13,974
15,463
578
6,973
6,833
34,412
0
W
Izanami
Shaftie
Izanami
10,182
7,117
0
4,660
12,001
4,768
3,188
4,905
7,084
0
89,862
W
Nu Wa
ToONy98
Nu Wa
13,399
2,634
0
1,381
9,059
2,848
1,612
4,767
4,110
67,311
0
W
Guan Yu
iSkatch
Guan Yu
7,985
1,541
1,684
8,955
23,808
26,385
707
11,138
12,386
0
59,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,950
Gold Earned
53,756
448
Minions Killed
570
0
Camps Cleared
0
1,563,491
Distance Traveled
1,826,747
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,647
592
129
7
0
399,226
3
L
Jormungandr
7,716
429
43
2
0
297,490
4
L
Sylvanus
8,945
497
83
5
0
289,959
0
L
Apollo
7,957
442
103
6
0
311,953
3
L
Zeus
9,349
519
123
7
0
307,381
1
L
Mercury
8,983
499
96
5
0
356,708
5
W
Fafnir
10,927
607
42
2
0
405,145
4
W
Izanami
11,174
621
149
8
0
323,678
3
W
Nu Wa
10,538
585
132
7
0
317,229
6
W
Guan Yu
10,470
582
118
7
0
381,469
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role