Player Matchup

Fenrir
Fenrir
JRH1999
Fenrir
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 80L
1,378 Elo+
Party 1
Jormungandr
Jormungandr
SerahTUF
Jormungandr
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 80L
1,341 Elo+
Party 1
Hel
Hel
domcatt
Hel
Level 65
God Stats
3W - 3L
1,311 SR
Queue Stats
57W - 82L
1,355 Elo+
Party 1
Loki
Loki
opeso57
Loki
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 30L
1,380 Elo+
Party 1
Team Averages
Level 65
1,453 SR
1,364 Elo+

VS

Team Averages
Level 90
1,448 SR
1,391 Elo+
Chaac
Chaac
HybridLukas
Chaac
Level 116
God Stats
5W - 7L
1,536 SR
Queue Stats
59W - 94L
1,342 Elo+
Solo
Cernunnos
Cernunnos
hazealy
Cernunnos
Level 87
God Stats
5W - 4L
1,353 SR
Queue Stats
17W - 22L
1,449 Elo+
Solo
Yemoja
Yemoja
munchcrunch42
Yemoja
Level 16
God Stats
1W - 4L
1,303 SR
Queue Stats
3W - 7L
1,277 Elo+
Solo
Kukulkan
Kukulkan
tomoky6
Kukulkan
Level 139
God Stats
19W - 14L
1,601 SR
Queue Stats
82W - 91L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JRH1999
Fenrir
19
2 / 5 / 7
14,163
708
11,434
27,716
37,905
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
SerahTUF
Jormungandr
19
3 / 3 / 9
13,724
686
8,710
22,523
31,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hel
20
6 / 3 / 3
14,548
727
11,921
15,814
13,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
opeso57
Loki
19
4 / 7 / 6
14,209
710
13,587
16,814
7,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 5
14,284
714
20,211
25,613
26,244
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
hazealy
Cernunnos
18
1 / 5 / 5
11,920
596
10,751
13,993
6,207
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 2 / 0
10,088
504
84
2,845
1,148
Kukulkan
tomoky6
Kukulkan
20
9 / 5 / 8
15,111
756
29,249
12,931
6,392
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
36
15
Kills
18
18
Deaths
15
25
Assists
18
Player
Kills
Deaths
Assists
KDA
L
8
3
5
3.5
W
Fenrir
JRH1999
Fenrir
2
5
7
1.1
W
Jormungandr
SerahTUF
Jormungandr
3
3
9
2.5
W
Hel
6
3
3
2.5
L
Cernunnos
hazealy
Cernunnos
1
5
5
0.7
L
0
2
0
0
W
Loki
opeso57
Loki
4
7
6
1
L
Kukulkan
tomoky6
Kukulkan
9
5
8
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,652
Damage
60,295
82,867
Taken
55,382
90,683
Mitigated
39,991
27,869
Healing
15,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,211
1,998
624
11,770
25,613
26,244
282
12,048
13,215
0
70,003
W
Fenrir
JRH1999
Fenrir
11,434
1,546
0
4,128
27,716
37,905
1,120
11,667
15,512
0
28,011
W
Jormungandr
SerahTUF
Jormungandr
8,710
1,858
734
3,921
22,523
31,379
607
8,719
13,804
34,400
0
W
Hel
11,921
1,978
9,730
8,294
15,814
13,719
1,479
3,959
11,855
64,166
0
L
Cernunnos
hazealy
Cernunnos
10,751
4,780
195
2,104
13,993
6,207
1,644
4,924
8,944
0
36,835
L
84
84
31
0
2,845
1,148
116
550
2,245
409
0
W
Loki
opeso57
Loki
13,587
4,387
181
881
16,814
7,680
2,792
5,722
11,092
0
49,575
L
Kukulkan
tomoky6
Kukulkan
29,249
2,390
0
966
12,931
6,392
615
2,925
9,831
85,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,644
Gold Earned
51,403
244
Minions Killed
277
7
Camps Cleared
14
1,398,208
Distance Traveled
1,017,844
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
14,284
714
87
4
3
376,375
2
W
Fenrir
14,163
708
31
2
2
359,832
4
W
Jormungandr
13,724
686
38
2
0
331,132
3
W
Hel
14,548
727
103
5
2
346,924
0
L
Cernunnos
11,920
596
58
3
3
275,210
0
L
Yemoja
10,088
504
2
0
1
41,815
0
W
Loki
14,209
710
72
4
3
360,320
3
L
Kukulkan
15,111
756
130
7
7
324,444
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role