Player Matchup

Artemis
Artemis
Jieshu72
Artemis
Level 67
God Stats
2W - 1L
1,319 SR
Queue Stats
31W - 19L
1,591 Elo+
Party 1
Sobek
Sobek
OmegaDragon9002
Sobek
Level 28
God Stats
2W - 0L
1,966 SR
Queue Stats
12W - 10L
1,591 Elo+
Party 1
Zeus
Zeus
RONDA R0USEY
Zeus
Level 64
God Stats
24W - 11L
1,631 SR
Queue Stats
133W - 135L
1,492 Elo+
Solo
Team Averages
Level 53
1,639 SR
1,558 Elo+

VS

Team Averages
Level 52
1,583 SR
1,571 Elo+
Sobek
Sobek
Bleed Purp
Sobek
Level 103
God Stats
13W - 5L
1,614 SR
Queue Stats
231W - 215L
1,511 Elo+
Solo
Discordia
Discordia
Hipstah2076
Discordia
Level 29
God Stats
7W - 4L
1,578 SR
Queue Stats
73W - 41L
1,668 Elo+
Solo
Danzaburou
Danzaburou
RELAX DAVE
Danzaburou
Level 24
God Stats
6W - 7L
1,557 SR
Queue Stats
20W - 26L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Jieshu72
Artemis
13
7 / 3 / 11
10,125
779
14,313
8,313
3,186
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
6 / 0 / 12
9,970
767
3,376
9,851
9,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
7 / 2 / 11
10,075
775
12,877
5,708
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
3 / 7 / 2
9,233
710
3,935
16,615
13,549
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
Hipstah2076
Discordia
11
1 / 6 / 4
8,280
637
9,955
8,052
2,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
RELAX DAVE
Danzaburou
9
1 / 7 / 2
7,857
604
5,219
12,703
4,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
20
Kills
5
5
Deaths
20
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sobek
3
7
2
0.57
L
Discordia
Hipstah2076
Discordia
1
6
4
0.5
W
Artemis
Jieshu72
Artemis
7
3
11
4.17
W
6
0
12
12
L
Danzaburou
RELAX DAVE
Danzaburou
1
7
2
0.29
W
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,566
Damage
19,109
23,872
Taken
37,370
15,158
Mitigated
20,802
4,389
Healing
6,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
3,935
225
0
2,962
16,615
13,549
0
6,081
10,359
9,980
0
L
Discordia
Hipstah2076
Discordia
9,955
202
0
957
8,052
2,764
0
2,696
5,256
37,484
0
W
Artemis
Jieshu72
Artemis
14,313
7,841
0
0
8,313
3,186
1,124
5,247
2,732
0
44,125
W
3,376
472
0
3,247
9,851
9,982
814
5,555
3,908
15,254
0
L
Danzaburou
RELAX DAVE
Danzaburou
5,219
2,678
0
3,077
12,703
4,489
0
7,108
5,470
0
33,029
W
12,877
1,127
0
1,142
5,708
1,990
956
2,308
3,308
50,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,170
Gold Earned
25,370
150
Minions Killed
131
0
Camps Cleared
0
685,027
Distance Traveled
621,432
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,233
710
5
0
0
216,722
2
L
Discordia
8,280
637
69
5
0
220,072
4
W
Artemis
10,125
779
48
4
0
217,897
1
W
Sobek
9,970
767
23
2
0
261,227
1
L
Danzaburou
7,857
604
57
4
0
184,638
2
W
Zeus
10,075
775
79
6
0
205,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role