Player Matchup

Danzaburou
Danzaburou
Bronze III
Jöbek
Danzaburou
Bronze III
Level 48
God Stats
6W - 5L
1,931 SR
Queue Stats
29W - 14L
1,950 MMR
Party 1
Nox
Nox
Silver I
Skillz912
Nox
Silver I
Level 123
God Stats
2W - 2L
1,766 SR
Queue Stats
38W - 24L
1,761 MMR
Party 1
Vamana
Vamana
Bronze III
Sρud
Vamana
Bronze III
Level 154
God Stats
0W - 1L
1,704 SR
Queue Stats
5W - 4L
1,538 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 108
1,801 SR
1,750 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 90
1,551 SR
1,674 MMR
Discordia
Discordia
Bronze III
Arrogated
Discordia
Bronze III
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 2L
1,716 MMR
Party 2
Cu Chulainn
Cu Chulainn
Bronze III
Sprivl
Cu Chulainn
Bronze III
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,544 MMR
Party 2
Guan Yu
Guan Yu
Bronze III
vvnf
Guan Yu
Bronze III
Level 53
God Stats
4W - 2L
1,652 SR
Queue Stats
9W - 3L
1,763 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jöbek
Danzaburou
12
2 / 5 / 1
9,123
652
5,949
10,547
3,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 3 / 1
8,017
573
5,457
8,628
2,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vamana
Sρud
Vamana
10
1 / 5 / 2
8,885
635
9,943
15,683
8,707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
AphroditePersephoneCthulhuThothScylla

VS

Bans
SetAnhurSobekCupidBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Arrogated
Discordia
14
4 / 2 / 8
9,860
704
12,092
5,532
2,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
Sprivl
Cu Chulainn
14
5 / 0 / 8
10,104
722
12,708
12,537
12,750
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Guan Yu
vvnf
Guan Yu
12
4 / 1 / 8
10,287
735
5,723
17,299
18,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
3
Kills
13
13
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Discordia
Arrogated
Discordia
4
2
8
4
L
Danzaburou
Jöbek
Danzaburou
2
5
1
0.5
L
0
3
1
0.17
W
Cu Chulainn
Sprivl
Cu Chulainn
5
0
8
9
L
Vamana
Sρud
Vamana
1
5
2
0.4
W
Guan Yu
vvnf
Guan Yu
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,349
Damage
30,523
34,858
Taken
35,368
14,935
Mitigated
33,751
6,132
Healing
14,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Arrogated
Discordia
12,092
922
0
1,454
5,532
2,200
1,363
138
5,366
57,533
0
L
Danzaburou
Jöbek
Danzaburou
5,949
2,519
0
1,682
10,547
3,284
0
3,716
6,525
0
36,245
L
5,457
308
0
1,666
8,628
2,944
0
1,948
6,468
27,442
0
W
Cu Chulainn
Sprivl
Cu Chulainn
12,708
3,580
0
640
12,537
12,750
1,288
2,154
10,065
0
52,943
L
Vamana
Sρud
Vamana
9,943
5,808
0
2,784
15,683
8,707
0
5,612
9,725
224
24,398
W
Guan Yu
vvnf
Guan Yu
5,723
1,072
3,680
8,317
17,299
18,801
705
2,812
14,203
0
20,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,025
Gold Earned
30,251
142
Minions Killed
201
0
Camps Cleared
0
801,682
Distance Traveled
843,163
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,860
704
121
9
0
250,468
2
L
Danzaburou
9,123
652
74
5
0
252,546
2
L
Nox
8,017
573
46
3
0
257,622
5
W
Cu Chulainn
10,104
722
56
4
0
282,072
2
L
Vamana
8,885
635
22
2
0
291,514
3
W
Guan Yu
10,287
735
24
2
0
310,623
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role