Player Matchup

Xbalanque
Xbalanque
Clink_Hawk
Xbalanque
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
307W - 276L
1,517 Elo+
Solo
Yemoja
Yemoja
Eir_OWO
Yemoja
Level 67
God Stats
30W - 20L
1,609 SR
Queue Stats
45W - 42L
1,451 Elo+
Solo
Cu Chulainn
Cu Chulainn
JammyTortoise
Cu Chulainn
Level 128
God Stats
36W - 28L
1,464 SR
Queue Stats
651W - 650L
1,517 Elo+
Solo
Izanami
Izanami
adelinschiAlex
Izanami
Level 103
God Stats
33W - 21L
1,588 SR
Queue Stats
422W - 492L
1,424 Elo+
Solo
Tiamat
Tiamat
adventure_boy12
Tiamat
Level 128
God Stats
41W - 41L
1,401 SR
Queue Stats
669W - 668L
1,451 Elo+
Solo
Team Averages
Level 103
1,512 SR
1,472 Elo+

VS

Team Averages
Level 90
1,710 SR
1,510 Elo+
Terra
Terra
 
Terra
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
AY 4Y R0N2485
Cerberus
Level 89
God Stats
64W - 42L
1,663 SR
Queue Stats
849W - 940L
1,477 Elo+
Solo
Nu Wa
Nu Wa
Manu_MataGuiris-
Nu Wa
Level 88
God Stats
5W - 4L
1,797 SR
Queue Stats
10W - 11L
1,575 Elo+
Party 1
Pele
Pele
harry2232323
Pele
Level 78
God Stats
2W - 5L
1,731 SR
Queue Stats
171W - 168L
1,435 Elo+
Solo
Rama
Rama
oJellyJokero
Rama
Level 68
God Stats
22W - 12L
1,860 SR
Queue Stats
385W - 351L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Clink_Hawk
Xbalanque
13
5 / 1 / 3
7,453
532
8,996
9,546
3,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
Eir_OWO
Yemoja
10
1 / 0 / 7
6,833
488
2,648
5,838
2,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Cu Chulainn
JammyTortoise
Cu Chulainn
13
2 / 1 / 2
7,993
571
6,488
9,329
4,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 3 / 7
7,220
516
5,423
8,290
2,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 0 / 4
8,092
578
6,348
5,264
2,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
1 / 6 / 0
5,869
419
3,596
12,086
6,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cerberus
AY 4Y R0N2485
Cerberus
13
0 / 2 / 1
6,438
460
3,475
8,202
6,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
0 / 3 / 0
6,661
476
5,902
6,172
1,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 3 / 0
7,541
539
7,436
10,318
3,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 2 / 0
5,790
414
3,086
7,509
2,783
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
15
Kills
5
5
Deaths
16
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
6
0
0.17
L
Cerberus
AY 4Y R0N2485
Cerberus
0
2
1
0.25
W
Xbalanque
Clink_Hawk
Xbalanque
5
1
3
6.5
W
Yemoja
Eir_OWO
Yemoja
1
0
7
4.5
W
Cu Chulainn
JammyTortoise
Cu Chulainn
2
1
2
3
L
0
3
0
0
W
3
3
7
2.17
W
4
0
4
6
L
4
3
0
1.33
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,903
Damage
23,495
38,267
Taken
44,287
15,136
Mitigated
20,823
16,868
Healing
11,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
3,596
222
681
2,131
12,086
6,037
0
2,228
9,820
18,143
0
L
Cerberus
AY 4Y R0N2485
Cerberus
3,475
243
0
2,770
8,202
6,792
0
0
8,202
35,265
0
W
Xbalanque
Clink_Hawk
Xbalanque
8,996
3,778
0
5,481
9,546
3,031
585
1,787
7,648
0
53,640
W
Yemoja
Eir_OWO
Yemoja
2,648
577
938
2,439
5,838
2,412
240
2,076
3,655
13,097
0
W
Cu Chulainn
JammyTortoise
Cu Chulainn
6,488
1,982
0
3,522
9,329
4,607
398
3,439
5,536
0
41,322
L
5,902
1,861
0
750
6,172
1,963
1,013
3,295
2,531
40,298
0
W
5,423
3,576
147
2,917
8,290
2,217
136
3,017
5,091
0
30,358
W
6,348
816
0
1,424
5,264
2,869
1,311
1,724
3,364
44,327
0
L
7,436
2,118
0
4,022
10,318
3,248
0
1,751
8,449
0
47,395
L
3,086
2,130
0
1,598
7,509
2,783
817
1,174
6,289
0
30,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,591
Gold Earned
32,299
354
Minions Killed
356
0
Camps Cleared
0
1,295,968
Distance Traveled
1,297,033
27
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,869
419
30
2
0
262,406
3
L
Cerberus
6,438
460
77
6
0
271,047
0
W
Xbalanque
7,453
532
92
7
0
252,292
1
W
Yemoja
6,833
488
20
1
0
234,133
11
W
Cu Chulainn
7,993
571
92
7
0
267,846
4
L
Nu Wa
6,661
476
98
7
0
225,885
0
W
Izanami
7,220
516
58
4
0
269,908
5
W
Tiamat
8,092
578
92
7
0
271,789
6
L
Pele
7,541
539
85
6
0
305,069
5
L
Rama
5,790
414
66
5
0
232,626
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role