Player Matchup

Thor
Thor
ANDOVERGAMER3
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Artemis
Artemis
AYSGaming06
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
AYSGaming1
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Olorun
Olorun
AndoverGaming4
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Hel
Hel
D3ADL1E
Hel
Level 88
God Stats
0W - 1L
1,331 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Team Averages
Level 19
1,466 SR
1,500 Elo+

VS

Team Averages
Level 20
1,319 SR
1,352 Elo+
Merlin
Merlin
Cliffjumper509
Merlin
Level 25
God Stats
179W - 186L
1,304 SR
Queue Stats
319W - 342L
1,248 Elo+
Solo
Rama
Rama
JEFFMASTER1998
Rama
Level 17
God Stats
51W - 58L
1,440 SR
Queue Stats
60W - 62L
1,375 Elo+
Solo
Heimdallr
Heimdallr
LincolnOsiris6
Heimdallr
Level 14
God Stats
39W - 30L
1,433 SR
Queue Stats
133W - 95L
1,368 Elo+
Party 1
Da Ji
Da Ji
Merlin1842
Da Ji
Level 27
God Stats
1W - 2L
1,313 SR
Queue Stats
58W - 86L
1,406 Elo+
Solo
Artio
Artio
Virsha
Artio
Level 18
God Stats
7W - 5L
1,106 SR
Queue Stats
185W - 149L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 10 / 2
7,282
910
5,639
13,718
4,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
AYSGaming06
Artemis
12
1 / 8 / 1
7,554
944
8,555
12,326
3,797
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
AYSGaming1
Guan Yu
13
0 / 12 / 2
7,304
913
5,214
19,076
14,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 8 / 1
7,672
959
4,373
13,385
4,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shoes

Shoes

+6%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hel
13
0 / 10 / 2
7,515
939
12,517
15,122
5,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

377

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 23
10,421
1,303
12,970
3,840
1,544
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

18
16 / 0 / 23
10,995
1,374
19,919
8,284
3,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heimdallr
LincolnOsiris6
Heimdallr
17
8 / 0 / 32
10,350
1,294
13,442
6,343
2,487
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
15
9 / 1 / 13
8,894
1,112
9,759
9,403
3,585
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artio
Virsha
Artio
17
6 / 0 / 32
10,225
1,278
10,040
12,083
8,887
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
171
2
Kills
48
48
Deaths
2
8
Assists
123
Player
Kills
Deaths
Assists
KDA
L
0
10
2
0.1
L
Artemis
AYSGaming06
Artemis
1
8
1
0.19
L
Guan Yu
AYSGaming1
Guan Yu
0
12
2
0.08
L
1
8
1
0.19
W
9
1
23
20.5
L
Hel
0
10
2
0.1
W
16
0
23
27.5
W
Heimdallr
LincolnOsiris6
Heimdallr
8
0
32
24
W
Da Ji
9
1
13
15.5
W
Artio
Virsha
Artio
6
0
32
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,298
Damage
66,130
73,627
Taken
39,953
32,716
Mitigated
19,668
7,635
Healing
17,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,639
2,496
0
392
13,718
4,989
0
4,119
9,599
0
11,727
L
Artemis
AYSGaming06
Artemis
8,555
5,722
0
945
12,326
3,797
0
2,514
9,812
0
20,608
L
Guan Yu
AYSGaming1
Guan Yu
5,214
2,054
204
872
19,076
14,019
0
4,509
14,567
0
10,259
L
4,373
2,835
195
2,317
13,385
4,555
0
5,693
7,692
16,388
0
W
12,970
1,679
646
1,043
3,840
1,544
0
1,429
2,346
27,526
0
L
Hel
12,517
2,410
1,248
1,462
15,122
5,356
0
6,175
8,947
26,401
0
W
19,919
18,512
0
5,292
8,284
3,165
0
2,321
5,759
0
39,753
W
Heimdallr
LincolnOsiris6
Heimdallr
13,442
6,247
0
2,628
6,343
2,487
0
2,488
3,696
0
27,613
W
Da Ji
9,759
2,963
742
780
9,403
3,585
0
3,884
5,233
0
13,811
W
Artio
Virsha
Artio
10,040
2,527
1,782
4,478
12,083
8,887
0
5,930
5,679
16,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,327
Gold Earned
50,885
106
Minions Killed
147
2
Camps Cleared
5
575,272
Distance Traveled
769,286
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,282
910
11
1
0
144,385
1
L
Artemis
7,554
944
13
2
0
90,406
0
L
Guan Yu
7,304
913
13
2
0
126,410
0
L
Olorun
7,672
959
28
4
1
82,031
1
W
Merlin
10,421
1,303
37
5
0
130,934
0
L
Hel
7,515
939
41
5
1
132,040
0
W
Rama
10,995
1,374
51
6
4
145,345
0
W
Heimdallr
10,350
1,294
37
5
0
147,394
0
W
Da Ji
8,894
1,112
10
1
1
153,911
1
W
Artio
10,225
1,278
12
2
0
191,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role