Player Matchup

Zhong Kui
Zhong Kui
Luis200hzbz
Zhong Kui
Level 131
God Stats
4W - 6L
1,166 SR
Queue Stats
323W - 282L
1,646 Elo+
Solo
Fenrir
Fenrir
Thor The Shoe
Fenrir
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 44L
1,532 Elo+
Party 1
Ares
Ares
beavis45780
Ares
Level 154
God Stats
2W - 0L
1,485 SR
Queue Stats
198W - 173L
1,558 Elo+
Party 1
Artemis
Artemis
jac-yummy
Artemis
Level 57
God Stats
1W - 2L
1,342 SR
Queue Stats
2W - 3L
1,265 Elo+
Solo
Osiris
Osiris
ruNNen
Osiris
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
55W - 49L
1,652 Elo+
Solo
Team Averages
Level 122
1,399 SR
1,531 Elo+

VS

Team Averages
Level 127
1,386 SR
1,629 Elo+
Cernunnos
Cernunnos
Childush
Cernunnos
Level 135
God Stats
7W - 12L
1,163 SR
Queue Stats
299W - 274L
1,610 Elo+
Solo
Sun Wukong
Sun Wukong
ExaminedPilot15
Sun Wukong
Level 117
God Stats
0W - 3L
1,336 SR
Queue Stats
179W - 159L
1,641 Elo+
Solo
Geb
Geb
La Diavolos
Geb
Level 121
God Stats
1W - 2L
1,474 SR
Queue Stats
81W - 79L
1,639 Elo+
Solo
Chang'e
Chang'e
aGLIMMER_OF_HOPE
Chang'e
Level 143
God Stats
11W - 3L
1,778 SR
Queue Stats
328W - 311L
1,578 Elo+
Solo
Tyr
Tyr
maxflaco1
Tyr
Level 121
God Stats
14W - 5L
1,178 SR
Queue Stats
458W - 413L
1,676 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Luis200hzbz
Zhong Kui
17
2 / 0 / 8
10,149
534
12,991
13,868
10,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
7 / 1 / 5
10,020
527
6,760
15,538
14,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
1 / 1 / 5
10,211
537
13,218
15,739
16,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
jac-yummy
Artemis
16
1 / 7 / 3
9,944
523
12,241
10,618
5,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
ruNNen
Osiris
18
9 / 1 / 6
11,337
597
13,729
15,822
11,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Childush
Cernunnos
17
5 / 7 / 1
10,372
546
10,674
20,197
8,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
ExaminedPilot15
Sun Wukong
17
1 / 2 / 0
10,370
546
7,511
17,300
10,148
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
3 / 2 / 1
9,323
491
9,078
15,119
10,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
0 / 5 / 0
8,965
472
11,484
14,738
5,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 4 / 1
8,990
473
6,339
14,835
6,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
20
Kills
10
10
Deaths
20
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Childush
Cernunnos
5
7
1
0.79
L
Sun Wukong
ExaminedPilot15
Sun Wukong
1
2
0
0.5
L
3
2
1
1.75
W
Zhong Kui
Luis200hzbz
Zhong Kui
2
0
8
6
W
7
1
5
9.5
L
0
5
0
0
W
1
1
5
3.5
W
Artemis
jac-yummy
Artemis
1
7
3
0.36
L
1
4
1
0.38
W
Osiris
ruNNen
Osiris
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,939
Damage
45,086
71,585
Taken
82,189
58,543
Mitigated
41,744
22,520
Healing
31,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Childush
Cernunnos
10,674
4,785
0
9,567
20,197
8,555
690
1,015
19,100
0
71,199
L
Sun Wukong
ExaminedPilot15
Sun Wukong
7,511
1,947
0
8,169
17,300
10,148
390
9,898
6,824
0
74,948
L
9,078
1,567
0
3,254
15,119
10,774
84
2,851
12,018
34,586
0
W
Zhong Kui
Luis200hzbz
Zhong Kui
12,991
569
165
6,554
13,868
10,246
783
7,730
6,138
70,139
0
W
6,760
1,483
0
3,373
15,538
14,130
405
5,358
10,180
0
29,826
L
11,484
854
1,752
5,943
14,738
5,299
0
6,335
7,996
69,476
0
W
13,218
1,207
0
5,715
15,739
16,605
452
567
15,172
67,680
0
W
Artemis
jac-yummy
Artemis
12,241
5,816
0
1,471
10,618
5,796
1,279
1,457
9,161
0
74,753
L
6,339
1,032
0
2,519
14,835
6,968
0
4,793
9,736
0
61,958
W
Osiris
ruNNen
Osiris
13,729
7,243
0
5,242
15,822
11,766
44
5,450
10,372
0
90,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,661
Gold Earned
48,020
546
Minions Killed
568
0
Camps Cleared
0
1,856,633
Distance Traveled
1,811,500
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,372
546
123
6
0
298,322
2
L
Sun Wukong
10,370
546
173
9
0
381,343
3
L
Geb
9,323
491
43
2
0
363,506
4
W
Zhong Kui
10,149
534
138
7
0
383,682
8
W
Fenrir
10,020
527
32
2
0
381,186
0
L
Chang'e
8,965
472
131
7
0
354,881
3
W
Ares
10,211
537
125
7
0
366,205
3
W
Artemis
9,944
523
125
7
0
287,262
1
L
Tyr
8,990
473
98
5
0
413,448
5
W
Osiris
11,337
597
126
7
0
438,298
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role