Player Matchup

Bellona
Bellona
Arcwand
Bellona
Level 25
God Stats
13W - 15L
1,519 SR
Queue Stats
25W - 28L
1,489 Elo+
Solo
Izanami
Izanami
HandieJay
Izanami
Level 8
God Stats
6W - 3L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 1
Da Ji
Da Ji
Prospekt343
Da Ji
Level 64
God Stats
15W - 14L
1,506 SR
Queue Stats
123W - 137L
1,528 Elo+
Party 1
Tiamat
Tiamat
Zh0ngl1
Tiamat
Level 15
God Stats
71W - 94L
1,185 SR
Queue Stats
523W - 551L
1,211 Elo+
Solo
Sun Wukong
Sun Wukong
overlordship
Sun Wukong
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 26
1,442 SR
1,446 Elo+

VS

Team Averages
Level 27
1,473 SR
1,380 Elo+
Anubis
Anubis
Bahima
Anubis
Level 24
God Stats
36W - 31L
1,511 SR
Queue Stats
70W - 65L
1,503 Elo+
Party 2
Danzaburou
Danzaburou
CaptSadbinch
Danzaburou
Level 26
God Stats
2W - 1L
1,480 SR
Queue Stats
92W - 124L
1,304 Elo+
Solo
Eset
Eset
KanDiVasi
Eset
Level 25
God Stats
170W - 157L
1,388 SR
Queue Stats
983W - 1,048L
1,315 Elo+
Solo
Bakasura
Bakasura
Kinttatto
Bakasura
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 135L
1,303 Elo+
Solo
Horus
Horus
TwoCrispySocks
Horus
Level 35
God Stats
14W - 11L
1,487 SR
Queue Stats
164W - 145L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Arcwand
Bellona
18
4 / 7 / 6
11,759
980
18,810
24,721
12,943
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
HandieJay
Izanami
17
2 / 6 / 8
11,153
929
14,648
12,987
3,557
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 9 / 9
11,335
945
17,440
18,419
5,946
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Zh0ngl1
Tiamat
18
0 / 7 / 12
11,390
949
13,491
18,187
10,016
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
overlordship
Sun Wukong
17
7 / 8 / 5
12,316
1,026
13,066
25,020
10,224
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

203

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bahima
Anubis
20
22 / 1 / 11
16,443
1,370
47,932
25,900
23,769
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
CaptSadbinch
Danzaburou
19
0 / 1 / 18
11,863
989
8,956
7,461
3,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
19
4 / 6 / 13
12,410
1,034
13,167
9,645
4,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
Kinttatto
Bakasura
18
6 / 8 / 11
12,061
1,005
9,381
19,155
10,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
5 / 0 / 25
13,560
1,130
13,037
19,163
29,553
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
115
16
Kills
37
37
Deaths
16
40
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Bellona
Arcwand
Bellona
4
7
6
1
W
Anubis
Bahima
Anubis
22
1
11
27.5
W
Danzaburou
CaptSadbinch
Danzaburou
0
1
18
9
L
Izanami
HandieJay
Izanami
2
6
8
1
W
Eset
4
6
13
1.75
W
Bakasura
Kinttatto
Bakasura
6
8
11
1.44
L
3
9
9
0.83
W
5
0
25
17.5
L
Tiamat
Zh0ngl1
Tiamat
0
7
12
0.86
L
Sun Wukong
overlordship
Sun Wukong
7
8
5
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,455
Damage
92,473
99,334
Taken
81,324
42,686
Mitigated
72,332
6,354
Healing
34,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Arcwand
Bellona
18,810
8,547
0
1,000
24,721
12,943
0
18,464
6,117
140
32,241
W
Anubis
Bahima
Anubis
47,932
6,373
1,320
17,791
25,900
23,769
0
3,659
22,004
75,905
0
W
Danzaburou
CaptSadbinch
Danzaburou
8,956
3,619
0
1,331
7,461
3,561
0
2,146
5,251
0
32,884
L
Izanami
HandieJay
Izanami
14,648
12,388
0
1,187
12,987
3,557
0
7,417
5,350
0
45,528
W
Eset
13,167
1,517
1,836
701
9,645
4,827
0
1,032
8,565
35,010
0
W
Bakasura
Kinttatto
Bakasura
9,381
6,012
0
2,138
19,155
10,622
0
4,144
14,755
0
17,856
L
17,440
6,252
0
0
18,419
5,946
0
8,670
9,195
0
21,162
W
13,037
5,864
3,204
5,993
19,163
29,553
0
1,889
17,118
0
26,417
L
Tiamat
Zh0ngl1
Tiamat
13,491
547
0
2,918
18,187
10,016
0
10,796
7,064
42,262
0
L
Sun Wukong
overlordship
Sun Wukong
13,066
2,450
0
1,249
25,020
10,224
0
15,752
9,243
0
36,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,953
Gold Earned
66,337
209
Minions Killed
236
7
Camps Cleared
5
1,066,650
Distance Traveled
1,059,850
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,759
980
21
2
4
246,355
2
W
Anubis
16,443
1,370
76
6
2
196,919
0
W
Danzaburou
11,863
989
54
5
1
202,717
0
L
Izanami
11,153
929
74
6
1
158,695
0
W
Eset
12,410
1,034
56
5
2
192,072
1
W
Bakasura
12,061
1,005
30
3
0
211,286
1
L
Da Ji
11,335
945
9
1
1
216,201
1
W
Horus
13,560
1,130
20
2
0
256,856
1
L
Tiamat
11,390
949
64
5
1
202,561
1
L
Sun Wukong
12,316
1,026
41
3
0
242,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role