Player Matchup

Cerberus
Cerberus
II PeteR II
Cerberus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 21L
1,601 Elo+
Party 1
Medusa
Medusa
ThirstyCub7648
Medusa
Level 58
God Stats
2W - 0L
1,731 SR
Queue Stats
3W - 2L
1,601 Elo+
Party 1
Poseidon
Poseidon
iShatInUrPotion
Poseidon
Level 41
God Stats
9W - 8L
1,544 SR
Queue Stats
148W - 196L
1,135 Elo+
Solo
Team Averages
Level 75
1,592 SR
1,446 Elo+

VS

Team Averages
Level 50
1,355 SR
1,397 Elo+
Tiamat
Tiamat
Boopity3148
Tiamat
Level 48
God Stats
0W - 4L
1,500 SR
Queue Stats
50W - 77L
1,453 Elo+
Party 2
Skadi
Skadi
CrzyAssAssin155
Skadi
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 54L
1,381 Elo+
Party 2
Cthulhu
Cthulhu
DevoidMammaI
Cthulhu
Level 43
God Stats
0W - 7L
1,066 SR
Queue Stats
20W - 34L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
II PeteR II
Cerberus
14
4 / 1 / 10
11,210
747
9,215
20,429
17,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 5 / 7
10,094
673
6,724
12,522
5,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
15
7 / 0 / 7
11,006
734
14,806
8,223
3,136
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
2 / 5 / 4
8,628
575
7,504
7,760
4,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 6 / 4
9,402
627
11,242
14,155
6,260
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
DevoidMammaI
Cthulhu
12
2 / 4 / 3
10,280
685
10,393
17,489
15,893
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
15
Kills
6
6
Deaths
15
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
5
4
0.8
L
2
6
4
0.67
L
Cthulhu
DevoidMammaI
Cthulhu
2
4
3
0.88
W
Cerberus
II PeteR II
Cerberus
4
1
10
9
W
4
5
7
1.5
W
Poseidon
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,745
Damage
29,139
41,174
Taken
39,404
25,678
Mitigated
26,382
9,413
Healing
5,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
7,504
1,077
307
1,156
7,760
4,229
0
4,268
3,492
10,795
0
L
11,242
3,816
185
2,498
14,155
6,260
66
9,643
4,512
0
48,079
L
Cthulhu
DevoidMammaI
Cthulhu
10,393
1,446
465
889
17,489
15,893
145
10,110
7,379
31,704
0
W
Cerberus
II PeteR II
Cerberus
9,215
579
0
5,322
20,429
17,254
193
7,430
12,287
28,896
0
W
6,724
3,730
0
3,217
12,522
5,288
1,595
5,834
6,156
0
23,221
W
Poseidon
14,806
607
0
874
8,223
3,136
1,656
3,817
4,133
62,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,310
Gold Earned
28,310
200
Minions Killed
126
0
Camps Cleared
0
823,135
Distance Traveled
673,282
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,628
575
6
0
0
159,783
0
L
Skadi
9,402
627
74
5
0
233,445
1
L
Cthulhu
10,280
685
46
3
0
280,054
0
W
Cerberus
11,210
747
63
4
0
275,970
4
W
Medusa
10,094
673
26
2
0
250,248
0
W
Poseidon
11,006
734
111
7
0
296,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role